📄 barrierbouncec.nc
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/* * Copyright (c) 2008 Stanford University. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the * distribution. * - Neither the name of the Stanford University nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL STANFORD * UNIVERSITY OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * This application is derived from a similar application in the TinyThread * implementation by William P. McCartney from Cleveland State University (2006) * * This application implements a threaded approach to bouncing messages back and forth * between two motes. To run it you will need to burn one mote with node ID 0, and a * second mote with node ID 1. Three different threads run that each send a * message and then wait to receive a message before sending their next one. After * each message reception, an LED is toggled to indicate that it was received. Thread * 0 blinks led0, thread 1 blinks led1, and thread 2 blinks led2. The three * threads run independently, and three different messages are bounced back and * forth between the two motes in an unsynchronized fashion. In contrast to the simple * Bounce application also found in this directory, once a thread receives a message * it waits on a Barrier before continuing on and turning on its led. A synchronization * thread is used to wait until all three messages have been received before unblocking * the barrier. In this way, messages are still bounced back and forth between the * two motes in an asynchronous fashion, but all leds come on at the same time * because of the Barrier and the synchronization thread. The effect is that all three * leds on one mote flash in unison, followed by all three on the other mote back * and forth forever. * * @author Kevin Klues <klueska@cs.stanford.edu> */module BarrierBounceC { uses { interface Boot; interface BlockingStdControl as BlockingAMControl; interface Barrier; interface Thread as BounceThread0; interface BlockingAMSend as BlockingAMSend0; interface BlockingReceive as BlockingReceive0; interface Thread as BounceThread1; interface BlockingAMSend as BlockingAMSend1; interface BlockingReceive as BlockingReceive1; interface Thread as BounceThread2; interface BlockingAMSend as BlockingAMSend2; interface BlockingReceive as BlockingReceive2; interface Thread as SyncThread; interface Leds; }}implementation { message_t m0,m1,m2; barrier_t b0; event void Boot.booted() { //Reset all barriers used in this program at initialization call Barrier.reset(&b0, 4); //Start the sync thread to power up the AM layer call SyncThread.start(NULL); } event void BounceThread0.run(void* arg) { for(;;) { call Leds.led0Off(); call BlockingAMSend0.send(!TOS_NODE_ID, &m0, 0); if(call BlockingReceive0.receive(&m0, 5000) == SUCCESS) { call Barrier.block(&b0); call Leds.led0On(); call BounceThread0.sleep(500); } } } event void BounceThread1.run(void* arg) { for(;;) { call Leds.led1Off(); call BlockingAMSend1.send(!TOS_NODE_ID, &m1, 0); if(call BlockingReceive1.receive(&m1, 5000) == SUCCESS) { call Barrier.block(&b0); call Leds.led1On(); call BounceThread1.sleep(500); } } } event void BounceThread2.run(void* arg) { for(;;) { call Leds.led2Off(); call BlockingAMSend2.send(!TOS_NODE_ID, &m2, 0); if(call BlockingReceive2.receive(&m2, 5000) == SUCCESS) { call Barrier.block(&b0); call Leds.led2On(); call BounceThread2.sleep(500); } } } event void SyncThread.run(void* arg) { //Once the am layer is powered on, start the rest of // the threads call BlockingAMControl.start(); call BounceThread0.start(NULL); call BounceThread1.start(NULL); call BounceThread2.start(NULL); for(;;) { call Barrier.block(&b0); call Barrier.reset(&b0, 4); } }}
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