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📄 barrierbouncec.nc

📁 tinyos2.0版本驱动
💻 NC
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/* * Copyright (c) 2008 Stanford University. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * - Redistributions of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in the *   documentation and/or other materials provided with the *   distribution. * - Neither the name of the Stanford University nor the names of *   its contributors may be used to endorse or promote products derived *   from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL STANFORD * UNIVERSITY OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * This application is derived from a similar application in the TinyThread  * implementation by William P. McCartney from Cleveland State University (2006) * * This application implements a threaded approach to bouncing messages back and forth * between two motes.  To run it you will need to burn one mote with node ID 0, and a  * second mote with node ID 1.  Three different threads run that each send a  * message and then wait to receive a message before sending their next one.  After * each message reception, an LED is toggled to indicate that it was received.  Thread * 0 blinks led0, thread 1 blinks led1, and thread 2 blinks led2.  The three  * threads run independently, and three different messages are bounced back and  * forth between the two motes in an unsynchronized fashion.  In contrast to the simple * Bounce application also found in this directory, once a thread receives a message * it waits on a Barrier before continuing on and turning on its led.  A synchronization  * thread is used to wait until all three messages have been received before unblocking * the barrier.  In this way, messages are still bounced back and forth between the  * two motes in an asynchronous fashion, but all leds come on at the same time  * because of the Barrier and the synchronization thread.  The effect is that all three * leds on one mote flash in unison, followed by all three on the other mote back * and forth forever.   * * @author Kevin Klues <klueska@cs.stanford.edu> */module BarrierBounceC {  uses {    interface Boot;    interface BlockingStdControl as BlockingAMControl;    interface Barrier;    interface Thread as BounceThread0;    interface BlockingAMSend as BlockingAMSend0;    interface BlockingReceive as BlockingReceive0;        interface Thread as BounceThread1;    interface BlockingAMSend as BlockingAMSend1;    interface BlockingReceive as BlockingReceive1;        interface Thread as BounceThread2;    interface BlockingAMSend as BlockingAMSend2;    interface BlockingReceive as BlockingReceive2;        interface Thread as SyncThread;    interface Leds;  }}implementation {  message_t m0,m1,m2;  barrier_t b0;    event void Boot.booted() {    //Reset all barriers used in this program at initialization    call Barrier.reset(&b0, 4);    //Start the sync thread to power up the AM layer    call SyncThread.start(NULL);  }    event void BounceThread0.run(void* arg) {    for(;;) {      call Leds.led0Off();      call BlockingAMSend0.send(!TOS_NODE_ID, &m0, 0);      if(call BlockingReceive0.receive(&m0, 5000) == SUCCESS) {        call Barrier.block(&b0);        call Leds.led0On();      	call BounceThread0.sleep(500);      }    }  }    event void BounceThread1.run(void* arg) {    for(;;) {      call Leds.led1Off();      call BlockingAMSend1.send(!TOS_NODE_ID, &m1, 0);      if(call BlockingReceive1.receive(&m1, 5000) == SUCCESS) {        call Barrier.block(&b0);        call Leds.led1On();      	call BounceThread1.sleep(500);      }    }  }    event void BounceThread2.run(void* arg) {     for(;;) {      call Leds.led2Off();      call BlockingAMSend2.send(!TOS_NODE_ID, &m2, 0);      if(call BlockingReceive2.receive(&m2, 5000) == SUCCESS) {        call Barrier.block(&b0);        call Leds.led2On();      	call BounceThread2.sleep(500);      }    }  }    event void SyncThread.run(void* arg) {    //Once the am layer is powered on, start the rest of    //  the threads    call BlockingAMControl.start();    call BounceThread0.start(NULL);    call BounceThread1.start(NULL);    call BounceThread2.start(NULL);        for(;;) {      call Barrier.block(&b0);      call Barrier.reset(&b0, 4);    }  }}

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