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📄 barrierbounceappc.nc

📁 tinyos2.0版本驱动
💻 NC
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/* * Copyright (c) 2008 Stanford University. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * - Redistributions of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in the *   documentation and/or other materials provided with the *   distribution. * - Neither the name of the Stanford University nor the names of *   its contributors may be used to endorse or promote products derived *   from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL STANFORD * UNIVERSITY OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * This application is derived from a similar application in the TinyThread  * implementation by William P. McCartney from Cleveland State University (2006) * * This application implements a threaded approach to bouncing messages back and forth * between two motes.  To run it you will need to burn one mote with node ID 0, and a  * second mote with node ID 1.  Three different threads run that each send a  * message and then wait to receive a message before sending their next one.  After * each message reception, an LED is toggled to indicate that it was received.  Thread * 0 blinks led0, thread 1 blinks led1, and thread 2 blinks led2.  The three  * threads run independently, and three different messages are bounced back and  * forth between the two motes in an unsynchronized fashion.  In contrast to the simple * Bounce application also found in this directory, once a thread receives a message * it waits on a Barrier before continuing on and turning on its led.  A synchronization  * thread is used to wait until all three messages have been received before unblocking * the barrier.  In this way, messages are still bounced back and forth between the  * two motes in an asynchronous fashion, but all leds come on at the same time  * because of the Barrier and the synchronization thread.  The effect is that all three * leds on one mote flash in unison, followed by all three on the other mote back * and forth forever.   * * @author Kevin Klues <klueska@cs.stanford.edu> */#include "barrier_bounce.h"#include "stack.h"configuration BarrierBounceAppC {}implementation {  components MainC, BarrierBounceC as BounceC,  LedsC;  components BlockingActiveMessageC;  MainC.Boot <- BounceC;  BounceC.BlockingAMControl -> BlockingActiveMessageC;  BounceC.Leds -> LedsC;    // Included to allow the use of barriers in our application  components ThreadSynchronizationC;  BounceC.Barrier -> ThreadSynchronizationC;    // Thread and Bounce Message handlers for thread 0  components new ThreadC(BOUNCE_THREAD0_STACK_SIZE) as BounceThread0;  components new BlockingAMSenderC(AM_BOUNCE0_MSG) as BlockingAMSender0;  components new BlockingAMReceiverC(AM_BOUNCE0_MSG) as BlockingAMReceiver0;  BounceC.BounceThread0 -> BounceThread0;  BounceC.BlockingAMSend0 -> BlockingAMSender0;  BounceC.BlockingReceive0 -> BlockingAMReceiver0;    // Thread and Bounce Message handlers for thread 1  components new ThreadC(BOUNCE_THREAD1_STACK_SIZE) as BounceThread1;  components new BlockingAMSenderC(AM_BOUNCE1_MSG) as BlockingAMSender1;  components new BlockingAMReceiverC(AM_BOUNCE1_MSG) as BlockingAMReceiver1;  BounceC.BounceThread1 -> BounceThread1;  BounceC.BlockingAMSend1 -> BlockingAMSender1;  BounceC.BlockingReceive1 -> BlockingAMReceiver1;    // Thread and Bounce Message handlers for thread 2  components new ThreadC(BOUNCE_THREAD2_STACK_SIZE) as BounceThread2;  components new BlockingAMSenderC(AM_BOUNCE2_MSG) as BlockingAMSender2;  components new BlockingAMReceiverC(AM_BOUNCE2_MSG) as BlockingAMReceiver2;  BounceC.BounceThread2 -> BounceThread2;  BounceC.BlockingAMSend2 -> BlockingAMSender2;  BounceC.BlockingReceive2 -> BlockingAMReceiver2;    // Synchronization thread to keep all threads in sync so that  // none of them are able to continue execution until all of them  // have both sent and received a message  components new ThreadC(SYNC_THREAD_STACK_SIZE) as SyncThread;  BounceC.SyncThread -> SyncThread;}

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