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📄 sharedresourcedemoc.nc

📁 tinyos2.0版本驱动
💻 NC
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/* * "Copyright (c) 2006 Washington University in St. Louis. * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice, the following * two paragraphs and the author appear in all copies of this software. * * IN NO EVENT SHALL WASHINGTON UNIVERSITY IN ST. LOUIS BE LIABLE TO ANY PARTY * FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING * OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF WASHINGTON * UNIVERSITY IN ST. LOUIS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * WASHINGTON UNIVERSITY IN ST. LOUIS SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND WASHINGTON UNIVERSITY IN ST. LOUIS HAS NO * OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR * MODIFICATIONS." */ #include "Timer.h" /** * * This application is used to test the use of Shared Resources.   * Three Resource users are created and all three request * control of the resource before any one of them is granted it. * Once the first user is granted control of the resource, it performs * some operation on it.  Once this operation has completed, a timer * is set to allow this user to have control of it for a specific * amount of time.  Once this timer expires, the resource is released * and then immediately requested again.  Upon releasing the resource * control will be granted to the next user that has requested it in  * round robin order.  Initial requests are made by the three resource  * users in the following order.<br> * <li> Resource 0 * <li> Resource 2 * <li> Resource 1 * <br> * It is expected then that using a round robin policy, control of the * resource will be granted in the order of 0,1,2 and the Leds * corresponding to each resource will flash whenever this occurs.<br> * <li> Led 0 -> Resource 0 * <li> Led 1 -> Resource 1 * <li> Led 2 -> Resource 2 * <br> *  * @author Kevin Klues (klueska@cs.wustl.edu) * @version $Revision: 1.1 $ * @date $Date: 2007/07/13 23:43:17 $ */module SharedResourceDemoC {  uses {    interface Boot;      interface Leds;    interface Timer<TMilli> as Timer0;    interface Timer<TMilli> as Timer1;    interface Timer<TMilli> as Timer2;        interface Resource as Resource0;    interface ResourceOperations as ResourceOperations0;        interface Resource as Resource1;    interface ResourceOperations as ResourceOperations1;        interface Resource as Resource2;    interface ResourceOperations as ResourceOperations2;  }}implementation {  #define HOLD_PERIOD 250    //All resources try to gain access  event void Boot.booted() {    call Resource0.request();    call Resource2.request();    call Resource1.request();  }    //If granted the resource, run some operation    event void Resource0.granted() {  	call ResourceOperations0.operation();     }    event void Resource1.granted() {  	call ResourceOperations1.operation();  }    event void Resource2.granted() {  	call ResourceOperations2.operation();  }      //When the operation completes, flash the LED and hold the resource for a while  event void ResourceOperations0.operationDone(error_t error) {  	call Timer0.startOneShot(HOLD_PERIOD);      call Leds.led0Toggle();  }  event void ResourceOperations1.operationDone(error_t error) {    call Timer1.startOneShot(HOLD_PERIOD);      call Leds.led1Toggle();  }  event void ResourceOperations2.operationDone(error_t error) {    call Timer2.startOneShot(HOLD_PERIOD);      call Leds.led2Toggle();  }    //After the hold period release the resource and request it again  event void Timer0.fired() {    call Resource0.release();    call Resource0.request();  }  event void Timer1.fired() {    call Resource1.release();    call Resource1.request();  }  event void Timer2.fired() {    call Resource2.release();    call Resource2.request();  }}

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