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📄 sendbytepacket.nc

📁 tinyos2.0版本驱动
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//$Id: SendBytePacket.nc,v 1.4 2006/12/12 18:23:31 vlahan Exp $/* "Copyright (c) 2000-2005 The Regents of the University of California.   * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement * is hereby granted, provided that the above copyright notice, the following * two paragraphs and the author appear in all copies of this software. *  * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY * OF CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *  * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS." */ /** * This is an interface that a serial framing protocol provides and a serial * dispatcher uses. The call sequence should be as follows: * The dispatcher should call startSend, specifying the first byte to * send. The framing protocol can then signal as many nextBytes as it * wants/needs, to spool in the bytes. It continues to do so until it receives * a sendComplete call, which will almost certainly happen within a nextByte * signal (i.e., re-entrant to the framing protocol). * This allows the framing protocol to buffer as many bytes as it needs to to meet * timing requirements, jitter, etc.  * * @author Philip Levis * @author Ben Greenstein * @date August 7 2005 * */interface SendBytePacket {  /**   * The dispatcher may initiate a serial transmission by calling this function   * and passing the first byte to be transmitted.   * @param first_byte The first byte to be transmitted.   * @return Returns an error_t code indicating either that the framer   * has the resources available to transmit the frame (SUCCESS) or   * not (EBUSY).   */  async command error_t startSend(uint8_t first_byte);  /**   * The dispatcher must indicate when the end-of-packet has been reached and does   * so by calling completeSend. The function may be called from within the   * implementation of a nextByte event.   * @return Returns an error_t code indicating whether the framer accepts   * this notification (SUCCESS) or not (FAIL).   */  async command error_t completeSend();  /**   * Used by the framer to request the next byte to transmit. The   * framer may allocate a buffer to pre-spool some or all of a   * packet; or it may request and transmit a byte at a time. If there   * are no more bytes to send, the dispatcher must call completeSend   * before returning from this function.   * @return The dispatcher must return the next byte to transmit   */  async event uint8_t nextByte();  /**   * The framer signals sendCompleted to indicate that it is done transmitting a   * packet on the dispatcher's behalf. A non-SUCCESS error_t code indicates that   * there was a problem in transmission.   * @param error The framer indicates whether it has successfully   * accepted the entirety of the packet from the dispatcher (SUCCESS)   * or not (FAIL).   */  async event void sendCompleted(error_t error);}

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