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📄 throttle.cpp

📁 tinyos2.0版本驱动
💻 CPP
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/* * Copyright (c) 2007 Toilers Research Group - Colorado School of Mines * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * - Redistributions of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in the *   documentation and/or other materials provided with the *   distribution. * - Neither the name of Toilers Research Group - Colorado School of  *   Mines  nor the names of its contributors may be used to endorse  *   or promote products derived from this software without specific *   prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL STANFORD * UNIVERSITY OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. *//** * Author: Chad Metcalf * Date: July 9, 2007 * * A simple Throttle to slow a simulation to near real time. * */#include "Throttle.h"Throttle::Throttle(Tossim* tossim, const int ms = 10) :     sim(tossim), simStartTime(0.0), simEndTime(0.0), simPace(0), throttleCount(0) {        // Convert milliseconds to sim_time_t         simPace =  ms * 10000000ULL;}Throttle::~Throttle() {}void Throttle::initialize() {    simStartTime = getTime();}void Throttle::finalize() {    simEndTime = getTime();}void Throttle::checkThrottle() {        double secondsElasped = getTime() - simStartTime;    sim_time_t ticksElasped = (sim_time_t) secondsElasped*sim->ticksPerSecond();    sim_time_t difference = sim->time() - ticksElasped;    if (difference > simPace) {        throttleCount++;        double sleepDifference = (double) difference / sim->ticksPerSecond();        simSleep(sleepDifference);    }}inline double Throttle::toDouble(struct timeval* tv) {    return tv->tv_sec + tv->tv_usec/1e6;}double Throttle::getTime() {    struct timeval tv;    gettimeofday (&tv, NULL);    return toDouble(&tv);  }int Throttle::simSleep(double seconds) {     struct timespec tv;     /* Construct the timespec from the number of whole seconds... */     tv.tv_sec = (time_t) seconds;     /* ... and the remainder in nanoseconds. */     tv.tv_nsec = (long) ((seconds - tv.tv_sec) * 1e+9);     while (1)     {         /* Sleep for the time specified in tv. If interrupted by a         signal, place the remaining time left to sleep back into tv. */         int rval = nanosleep (&tv, &tv);         if (rval == 0)             /* Completed the entire sleep time; all done. */             return 0;         else if (errno == EINTR)             /* Interrupted by a signal. Try again. */             continue;         else              /* Some other error; bail out. */             return rval;     }     return 0;}void Throttle::printStatistics() {    printf("Number of throttle events %d\n", throttleCount);    if (simEndTime > 0.0) {        printf("Total Sim Time: %.6f\n", simEndTime - simStartTime);    }}

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