📄 auddspeakerchannel.h
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/* ----------------------------------------------------------------------------
* ATMEL Microcontroller Software Support
* ----------------------------------------------------------------------------
* Copyright (c) 2008, Atmel Corporation
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the disclaimer below.
*
* Atmel's name may not be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* DISCLAIMER: THIS SOFTWARE IS PROVIDED BY ATMEL "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT ARE
* DISCLAIMED. IN NO EVENT SHALL ATMEL BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* ----------------------------------------------------------------------------
*/
/*
Title: AUDDSpeakerChannel
About: Purpose
Manipulation of the channels of an USB audio speaker device.
About: Usage
1 - Initialize a AUDDSpeakerChannel instance using
<AUDDSpeakerChannel_Initialize>.
2 - Retrieves the current status of a channel with the
<AUDDSpeakerChannel_IsMuted> method.
3 - Re-implement the <AUDDSpeakerChannel_MuteChanged> callback to get
notified when the status of a channel changes.
*/
#ifndef AUDDSPEAKERCHANNEL_H
#define AUDDSPEAKERCHANNEL_H
//------------------------------------------------------------------------------
// Types
//------------------------------------------------------------------------------
/*
Type: AUDDSpeakerChannel
Modelizes a channel of an USB audio speaker device.
Variables:
number - Zero-based channel number in the audio function.
muted - Indicates if the channel is currently muted.
*/
typedef struct {
unsigned char number;
unsigned char muted;
} AUDDSpeakerChannel;
//------------------------------------------------------------------------------
// Callbacks
//------------------------------------------------------------------------------
/*
Function: AUDDSpeakerChannel_MuteChanged
Callback triggered when the mute status of a channel changes. This is
a default implementation which does nothing and must be overriden.
Parameters:
channel - Pointer to a AUDDSpeakerChannel instance.
muted - Indicates the new mute status of the channel.
*/
extern void AUDDSpeakerChannel_MuteChanged(AUDDSpeakerChannel *channel,
unsigned char muted);
//------------------------------------------------------------------------------
// Exported functions
//------------------------------------------------------------------------------
/*
Function: AUDDSpeakerChannel_Initialize
Initializes the member variables of an AUDDSpeakerChannel object to the
given values.
Parameters:
channel - Pointer to an AUDDSpeakerChannel instance.
number - Channel number in the audio function.
muted - Indicates if the channel is muted.
*/
extern void AUDDSpeakerChannel_Initialize(AUDDSpeakerChannel *channel,
unsigned char number,
unsigned char muted);
/*
Function: AUDDSpeakerChannel_GetNumber
Indicates the number of a channel.
Parameters:
channel - Pointer to an AUDDSpeakerChannel instance.
Returns:
Channel number.
*/
extern unsigned char AUDDSpeakerChannel_GetNumber(
const AUDDSpeakerChannel *channel);
/*
Function: AUDDSpeakerChannel_Mute
Mutes the given channel and triggers the MuteChanged callback if
necessary.
Parameters:
channel - Pointer to an AUDDSpeakerChannelInstance.
*/
extern void AUDDSpeakerChannel_Mute(AUDDSpeakerChannel *channel);
/*
Function: AUDDSpeakerChannel_Unute
Unmutes the given channel and triggers the MuteChanged callback if
necessary.
Parameters:
channel - Pointer to an AUDDSpeakerChannelInstance.
*/
extern void AUDDSpeakerChannel_Unmute(AUDDSpeakerChannel *channel);
/*
Function: AUDDSpeakerChannel_IsMuted
Indicates if the given channel is currently muted or not.
Parameters:
channel - Pointer an AUDDSpeakerChannel instance.
Returns:
1 if the channel is muted; otherwise 0.
*/
extern unsigned char AUDDSpeakerChannel_IsMuted(
const AUDDSpeakerChannel *channel);
#endif //#ifndef AUDDSPEAKERCHANNEL_H
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