📄 btnst.cpp
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// BtnST.cpp : implementation file
//
#include "stdafx.h"
#include "BtnST.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CButtonST
CButtonST::CButtonST()
{
m_MouseOnButton = FALSE;
m_hIconIn = NULL;
m_hIconOut = NULL;
m_cxIcon = 0;
m_cyIcon = 0;
//默认为平按钮(注意PPC按钮本来就是平的)
m_bIsFlat = TRUE;
//默认为平按钮绘画边框
m_bDrawBorder = FALSE;
// 默认水平绘画图标
m_nAlign = ST_ALIGN_HORIZ;
//默认显示按钮文本
m_bShowText = TRUE;
//默认对平按钮不成为焦点
m_bDrawFlatFocus = FALSE;
SetDefaultInactiveBgColor();
SetDefaultInactiveFgColor();
SetDefaultActiveBgColor();
SetDefaultActiveFgColor();
}
CButtonST::~CButtonST()
{
//销毁图标
if (m_hIconIn != NULL)
{
::DeleteObject(m_hIconIn);
}
if (m_hIconOut != NULL)
{
::DeleteObject(m_hIconOut);
}
}
BEGIN_MESSAGE_MAP(CButtonST, CButton)
//{{AFX_MSG_MAP(CButtonST)
ON_WM_CAPTURECHANGED()
ON_WM_SETCURSOR()
ON_WM_KILLFOCUS()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CButtonST::SetIcon(int nIconInId, int nIconOutId, BYTE cx, BYTE cy)
{
HINSTANCE hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nIconInId),RT_GROUP_ICON);
//鼠标在按钮内时的图标(对PPC这项没用)
m_hIconIn = (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconInId), IMAGE_ICON, 0, 0, 0);
//鼠标在按钮外时的图标(对PPC这项没用)
m_hIconOut = (nIconOutId == NULL) ? m_hIconIn : (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconOutId), IMAGE_ICON, 0, 0, 0);
m_cxIcon = cx;
m_cyIcon = cy;
RedrawWindow();
}
void CButtonST::SetFlat(BOOL bState)
{
m_bIsFlat = bState;
Invalidate();
}
BOOL CButtonST::GetFlat()
{
return m_bIsFlat;
}
void CButtonST::SetAlign(int nAlign)
{
switch (nAlign)
{
case ST_ALIGN_HORIZ:
m_nAlign = ST_ALIGN_HORIZ;
break;
case ST_ALIGN_VERT:
m_nAlign = ST_ALIGN_VERT;
break;
}
Invalidate();
}
int CButtonST::GetAlign()
{
return m_nAlign;
}
void CButtonST::DrawBorder(BOOL bEnable)
{
m_bDrawBorder = bEnable;
}
const char* CButtonST::GetVersionC()
{
return "2.3";
}
const short CButtonST::GetVersionI()
{
return 23;
}
void CButtonST::SetShowText(BOOL bShow)
{
m_bShowText = bShow;
Invalidate();
}
BOOL CButtonST::GetShowText()
{
return m_bShowText;
}
void CButtonST::OnMouseMove(UINT nFlags, CPoint point)
{
CWnd* pWnd;
CWnd* pParent;
CButton::OnMouseMove(nFlags, point);
TRACE(L"Move!! ");
//如果鼠标在按下的情况下进入按钮范围
//不做操作
if (((nFlags & MK_LBUTTON)||(nFlags & MK_RBUTTON)) && m_MouseOnButton == FALSE)
{
return;
}
//如果不是平按钮,不做操作
if (m_bIsFlat == FALSE)
{
return;
}
pWnd = GetActiveWindow();
pParent = GetOwner();
if ((GetCapture() != this) && (pParent != NULL))
{
m_MouseOnButton = TRUE;
//SetFocus();
SetCapture();
Invalidate();
}
else
{
CRect rc;
GetClientRect(&rc);
if (!rc.PtInRect(point))
{
//如果鼠标在按钮外,则重绘
if (m_MouseOnButton == TRUE)
{
m_MouseOnButton = FALSE;
Invalidate();
}
//如果左键没有按下,则停止捕获
if (!(((nFlags & MK_LBUTTON)||(nFlags & MK_RBUTTON))))
{
ReleaseCapture();
}
}
}
}
void CButtonST::OnLButtonDown(UINT nFlags, CPoint point)
{
CWnd* pWnd;
CWnd* pParent;
CButton::OnMouseMove(nFlags, point);
TRACE(L"LDown!! ");
//如果鼠标在按下的情况下进入按钮范围
//不做操作
if (((nFlags & MK_LBUTTON)||(nFlags & MK_RBUTTON)) && m_MouseOnButton == FALSE)
{
return;
}
//如果不是平按钮,不做操作
if (m_bIsFlat == FALSE)
{
return;
}
pWnd = GetActiveWindow();
pParent = GetOwner();
if ((GetCapture() != this) && (pParent != NULL))
{
m_MouseOnButton = TRUE;
//SetFocus();
SetCapture();
Invalidate();
}
else
{
CRect rc;
GetClientRect(&rc);
if (!rc.PtInRect(point))
{
//如果鼠标在按钮外,则重绘
if (m_MouseOnButton == TRUE)
{
m_MouseOnButton = FALSE;
Invalidate();
}
//如果左键没有按下,则停止捕获
if (!(((nFlags & MK_LBUTTON)||(nFlags & MK_RBUTTON))))
{
ReleaseCapture();
}
}
}
}
void CButtonST::OnKillFocus(CWnd * pNewWnd)
{
CButton::OnKillFocus(pNewWnd);
//如果不是平按钮,不做操作
if (m_bIsFlat == FALSE)
{
return;
}
if (m_MouseOnButton == TRUE)
{
m_MouseOnButton = FALSE;
Invalidate();
}
}
void CButtonST::OnCaptureChanged(CWnd *pWnd)
{
if (m_MouseOnButton == TRUE)
{
ReleaseCapture();
Invalidate();
}
// Call base message handler
CButton::OnCaptureChanged(pWnd);
}
void CButtonST::DrawItem(LPDRAWITEMSTRUCT lpDIS)
{
CDC* pDC = CDC::FromHandle(lpDIS->hDC);
TRACE(L"DRAWITEM\r\n");
CPen *pOldPen;
BOOL bIsPressed = (lpDIS->itemState & ODS_SELECTED);
BOOL bIsFocused = (lpDIS->itemState & ODS_FOCUS);
BOOL bIsDisabled = (lpDIS->itemState & ODS_DISABLED);
CRect itemRect = lpDIS->rcItem;
if (m_bIsFlat == FALSE)
{
if (bIsFocused)
{
CBrush br(RGB(0,0,0));
pDC->FrameRect(&itemRect, &br);
itemRect.DeflateRect(1, 1);
}
}
//准备绘画,用背景颜色填充背景区域
COLORREF bgColor;
if ((m_MouseOnButton == TRUE) || (bIsPressed))
{
bgColor = GetActiveBgColor();
}
else
{
bgColor = GetInactiveBgColor();
}
CBrush br(bgColor);
pDC->FillRect(&itemRect, &br);
//画按下的按钮
if(bIsPressed)
{
TRACE(L"PRESSED\r\n");
if (m_bIsFlat == TRUE)
{
if (m_bDrawBorder == TRUE)
{
CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_HIGHLIGHT)); // Bianco
CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW)); // Grigio scuro
//话边框
//深灰线
pOldPen = pDC->SelectObject(&penBtnShadow);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.left, itemRect.top);
pDC->LineTo(itemRect.right, itemRect.top);
//白线
pDC->SelectObject(penBtnHiLight);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.top-1);
//恢复画笔
pDC->SelectObject(pOldPen);
}
}
else
{
CBrush brBtnShadow(GetSysColor(COLOR_BTNSHADOW));
pDC->FrameRect(&itemRect, &brBtnShadow);
}
}
else //画未按下的按钮
{
CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_HIGHLIGHT)); //白
CPen pen3DLight(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT)); //浅灰
CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW)); //深灰
CPen pen3DDKShadow(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW)); //黑
if (m_bIsFlat == TRUE)
{
if (m_MouseOnButton == TRUE && m_bDrawBorder == TRUE)
{
//画边框
//白线
pOldPen = pDC->SelectObject(&penBtnHiLight);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.left, itemRect.top);
pDC->LineTo(itemRect.right, itemRect.top);
//深灰线
pDC->SelectObject(penBtnShadow);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.top-1);
//恢复画笔
pDC->SelectObject(pOldPen);
}
}
else
{
//白线
pOldPen = pDC->SelectObject(&penBtnHiLight);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.left, itemRect.top);
pDC->LineTo(itemRect.right, itemRect.top);
//浅灰线
pDC->SelectObject(pen3DLight);
pDC->MoveTo(itemRect.left+1, itemRect.bottom-1);
pDC->LineTo(itemRect.left+1, itemRect.top+1);
pDC->LineTo(itemRect.right, itemRect.top+1);
//黑线
pDC->SelectObject(pen3DDKShadow);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.top-1);
//深灰线
pDC->SelectObject(penBtnShadow);
pDC->MoveTo(itemRect.left+1, itemRect.bottom-2);
pDC->LineTo(itemRect.right-2, itemRect.bottom-2);
pDC->LineTo(itemRect.right-2, itemRect.top);
//恢复画笔
pDC->SelectObject(pOldPen);
}
}
//读取按钮字符
CString sTitle;
GetWindowText(sTitle);
//如果不想显示字符
if (m_bShowText == FALSE)
{
sTitle.Empty();
}
CRect captionRect = lpDIS->rcItem;
captionRect.top += captionRect.Height()/2-8;
//画图标
if (m_hIconIn != NULL)
{
DrawTheIcon(pDC, &sTitle, &lpDIS->rcItem, &captionRect, bIsPressed, bIsDisabled);
}
//如果有的话,写上字符
if (sTitle.IsEmpty() == FALSE)
{
if (bIsPressed)
{
captionRect.OffsetRect(1,1);
}
if ((m_MouseOnButton == TRUE) || (bIsPressed))
{
pDC->SetTextColor(GetActiveFgColor());
pDC->SetBkColor(GetActiveBgColor());
}
else
{
pDC->SetTextColor(GetInactiveFgColor());
pDC->SetBkColor(GetInactiveBgColor());
}
//文本居中
CRect centerRect = captionRect;
pDC->DrawText(sTitle, sTitle.GetLength(), captionRect, NULL);//DT_SINGLELINE|DT_CALCRECT);
captionRect.OffsetRect((centerRect.Width() - captionRect.Width())/2, (centerRect.Height() - captionRect.Height())/2);
}
if (m_bIsFlat == FALSE || (m_bIsFlat == TRUE && m_bDrawFlatFocus == TRUE))
{
//画焦点边框
if (bIsFocused)
{
CRect focusRect = itemRect;
focusRect.DeflateRect(3, 3);
pDC->DrawFocusRect(&focusRect);
}
}
}
void CButtonST::DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled)
{
CRect iconRect = rcItem;
switch (m_nAlign)
{
case ST_ALIGN_HORIZ:
if (title->IsEmpty())
{
//图标水平居中
iconRect.left += ((iconRect.Width() - m_cxIcon)/2);
}
else
{
iconRect.left += 3;
captionRect->left += m_cxIcon + 3;
}
//图标竖直居中
iconRect.top += ((iconRect.Height() - m_cyIcon)/2);
break;
case ST_ALIGN_VERT:
//图标水平居中
iconRect.left += ((iconRect.Width() - m_cxIcon)/2);
if (title->IsEmpty())
{
//图标竖直居中
iconRect.top += ((iconRect.Height() - m_cyIcon)/2);
}
else
{
captionRect->top += m_cyIcon;
}
break;
}
//如果按钮按下,图标也要按下
if (IsPressed)
{
iconRect.OffsetRect(1,1);
}
//Ole
pDC->DrawIcon(iconRect.TopLeft().x,
iconRect.TopLeft().y,
(m_MouseOnButton == TRUE || IsPressed) ? m_hIconIn : m_hIconOut);
}
void CButtonST::PreSubclassWindow()
{
//增加BS_OWNERDRAW样式
SetButtonStyle(GetButtonStyle()|BS_OWNERDRAW);
CButton::PreSubclassWindow();
}
void CButtonST::SetDefaultInactiveBgColor(BOOL bRepaint)
{
m_crInactiveBg = ::GetSysColor(COLOR_BTNFACE);
if (bRepaint == TRUE)
{
Invalidate();
}
}
void CButtonST::SetInactiveBgColor(COLORREF crNew, BOOL bRepaint)
{
m_crInactiveBg = crNew;
if (bRepaint == TRUE)
{
Invalidate();
}
}
const COLORREF CButtonST::GetInactiveBgColor()
{
return m_crInactiveBg;
}
void CButtonST::SetDefaultInactiveFgColor(BOOL bRepaint)
{
m_crInactiveFg = ::GetSysColor(COLOR_BTNTEXT);
if (bRepaint == TRUE)
{
Invalidate();
}
}
void CButtonST::SetInactiveFgColor(COLORREF crNew, BOOL bRepaint)
{
m_crInactiveFg = crNew;
if (bRepaint == TRUE)
{
Invalidate();
}
}
const COLORREF CButtonST::GetInactiveFgColor()
{
return m_crInactiveFg;
}
void CButtonST::SetDefaultActiveBgColor(BOOL bRepaint)
{
m_crActiveBg = ::GetSysColor(COLOR_BTNFACE);
if (bRepaint == TRUE)
{
Invalidate();
}
}
void CButtonST::SetActiveBgColor(COLORREF crNew, BOOL bRepaint)
{
m_crActiveBg = crNew;
if (bRepaint == TRUE)
{
Invalidate();
}
}
const COLORREF CButtonST::GetActiveBgColor()
{
return m_crActiveBg;
}
void CButtonST::SetDefaultActiveFgColor(BOOL bRepaint)
{
m_crActiveFg = ::GetSysColor(COLOR_BTNTEXT);
if (bRepaint == TRUE)
{
Invalidate();
}
}
void CButtonST::SetActiveFgColor(COLORREF crNew, BOOL bRepaint)
{
m_crActiveFg = crNew;
if (bRepaint == TRUE)
{
Invalidate();
}
}
const COLORREF CButtonST::GetActiveFgColor()
{
return m_crActiveFg;
}
void CButtonST::SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint)
{
m_bDrawFlatFocus = bDrawFlatFocus;
if (bRepaint == TRUE)
{
Invalidate();
}
}
BOOL CButtonST::GetFlatFocus()
{
return m_bDrawFlatFocus;
}
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