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📄 btnst.h

📁 一个能轻松实现界面设计比特图按钮的小程序
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#ifndef _BTNST_H
#define _BTNST_H

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

// CBtnST.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CButtonST window

class CButtonST : public CButton
{
// Construction
public:
    CButtonST();
	~CButtonST();
    enum {ST_ALIGN_HORIZ, ST_ALIGN_VERT};

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CButtonST)
	public:
	virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
	protected:
	virtual void PreSubclassWindow();
	//}}AFX_VIRTUAL

// Implementation
public:
	void SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint = FALSE);
	BOOL GetFlatFocus();

	void SetDefaultActiveFgColor(BOOL bRepaint = FALSE);
	void SetActiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
	const COLORREF GetActiveFgColor();
	
	void SetDefaultActiveBgColor(BOOL bRepaint = FALSE);
	void SetActiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
	const COLORREF GetActiveBgColor();
	
	void SetDefaultInactiveFgColor(BOOL bRepaint = FALSE);
	void SetInactiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
	const COLORREF GetInactiveFgColor();

	void SetDefaultInactiveBgColor(BOOL bRepaint = FALSE);
	void SetInactiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
	const COLORREF GetInactiveBgColor();

	void SetShowText(BOOL bShow = TRUE);
	BOOL GetShowText();

	void SetAlign(int nAlign);
	int GetAlign();

	void SetFlat(BOOL bState = TRUE);
	BOOL GetFlat();

	void DrawBorder(BOOL bEnable = TRUE);
	void SetIcon(int nIconInId, int nIconOutId = NULL, BYTE cx = 32, BYTE cy = 32);

	static const short GetVersionI();
	static const char* GetVersionC();

protected:
    //{{AFX_MSG(CButtonST)
	afx_msg void OnCaptureChanged(CWnd *pWnd);
	afx_msg void OnKillFocus(CWnd* pNewWnd);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
private:
	void DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled);

	int m_nAlign;
	BOOL m_bShowText;
	BOOL m_bDrawBorder;
	BOOL m_bIsFlat;
	BOOL m_MouseOnButton;
	BOOL m_bDrawFlatFocus;

	HICON m_hIconIn;
	HICON m_hIconOut;
	BYTE m_cyIcon;
	BYTE m_cxIcon;

	COLORREF  m_crInactiveBg;
    COLORREF  m_crInactiveFg;
    COLORREF  m_crActiveBg;
    COLORREF  m_crActiveFg;
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif

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