📄 btnst.h
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#ifndef _BTNST_H
#define _BTNST_H
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// CBtnST.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CButtonST window
class CButtonST : public CButton
{
// Construction
public:
CButtonST();
~CButtonST();
enum {ST_ALIGN_HORIZ, ST_ALIGN_VERT};
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CButtonST)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
void SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint = FALSE);
BOOL GetFlatFocus();
void SetDefaultActiveFgColor(BOOL bRepaint = FALSE);
void SetActiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetActiveFgColor();
void SetDefaultActiveBgColor(BOOL bRepaint = FALSE);
void SetActiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetActiveBgColor();
void SetDefaultInactiveFgColor(BOOL bRepaint = FALSE);
void SetInactiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetInactiveFgColor();
void SetDefaultInactiveBgColor(BOOL bRepaint = FALSE);
void SetInactiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetInactiveBgColor();
void SetShowText(BOOL bShow = TRUE);
BOOL GetShowText();
void SetAlign(int nAlign);
int GetAlign();
void SetFlat(BOOL bState = TRUE);
BOOL GetFlat();
void DrawBorder(BOOL bEnable = TRUE);
void SetIcon(int nIconInId, int nIconOutId = NULL, BYTE cx = 32, BYTE cy = 32);
static const short GetVersionI();
static const char* GetVersionC();
protected:
//{{AFX_MSG(CButtonST)
afx_msg void OnCaptureChanged(CWnd *pWnd);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled);
int m_nAlign;
BOOL m_bShowText;
BOOL m_bDrawBorder;
BOOL m_bIsFlat;
BOOL m_MouseOnButton;
BOOL m_bDrawFlatFocus;
HICON m_hIconIn;
HICON m_hIconOut;
BYTE m_cyIcon;
BYTE m_cxIcon;
COLORREF m_crInactiveBg;
COLORREF m_crInactiveFg;
COLORREF m_crActiveBg;
COLORREF m_crActiveFg;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif
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