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Simulation
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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Class Simulation</H2>
<PRE>
java.lang.Object
|
+--<B>Simulation</B>
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<DT>public class <B>Simulation</B><DT>extends java.lang.Object</DL>
<P>
Simulation manager. Holds all living being objects. For each block of time, each living being will be given a chance to live. The living being can choose to live each block of time however it wishes.
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<CODE>static java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="Simulation.html#COLOR">COLOR</A></B></CODE>
<BR>
The display mechanism for living beings can be one of: - image - color</TD>
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<CODE>static java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="Simulation.html#IMAGE">IMAGE</A></B></CODE>
<BR>
The display mechanism for living beings can be one of: - image - color</TD>
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<TD><CODE><B><A HREF="Simulation.html#Simulation(int, int, int, int)">Simulation</A></B>(int initialFirstRow, int initialFirstColumn, int initialLastRow, int initialLastColumn)</CODE>
<BR>
Construct and initialize a new simulation object</TD>
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="Simulation.html#addLivingBeing(LivingBeing)">addLivingBeing</A></B>(LivingBeing newLivingBeing)</CODE>
<BR>
Add a living being to the simulation if it does not exist.</TD>
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<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="Simulation.html#getFirstColumn()">getFirstColumn</A></B>()</CODE>
<BR>
Get the index of first column in the lake</TD>
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<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="Simulation.html#getFirstRow()">getFirstRow</A></B>()</CODE>
<BR>
Get the index of first row in the lake</TD>
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<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="Simulation.html#getLastColumn()">getLastColumn</A></B>()</CODE>
<BR>
Get the index of last column in the lake</TD>
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<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="Simulation.html#getLastRow()">getLastRow</A></B>()</CODE>
<BR>
Get the index of last row in the lake</TD>
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<CODE> java.util.Vector</CODE></FONT></TD>
<TD><CODE><B><A HREF="Simulation.html#getNeighbors(int, int, int)">getNeighbors</A></B>(int row, int column, int distance)</CODE>
<BR>
Locate all living beings within a specific distance from a given location.</TD>
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<CODE> java.util.Random</CODE></FONT></TD>
<TD><CODE><B><A HREF="Simulation.html#getRand()">getRand</A></B>()</CODE>
<BR>
Get a random number generator</TD>
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<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="Simulation.html#getSunlight(int, int)">getSunlight</A></B>(int row, int column)</CODE>
<BR>
Get the amount of sunlight shining currently at a given location.</TD>
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<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="Simulation.html#getTime()">getTime</A></B>()</CODE>
<BR>
Get the time block currently being simulated.</TD>
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="Simulation.html#simulateATimeBlock()">simulateATimeBlock</A></B>()</CODE>
<BR>
For all living beings in the simulation, give a little time to live.</TD>
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<TD><B>Methods inherited from class java.lang.Object</B></TD>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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