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📄 player.java

📁 a modefied space invader game
💻 JAVA
字号:
/* * To change this template, choose Tools | Templates * and open the template in the editor. */import javax.microedition.lcdui.Image;import javax.microedition.lcdui.game.Sprite;public class Player extends Sprite{     protected static final int RAW_FRAMES=1;  protected static int xPos;  protected static int yPos;    protected static VaderCanvas gameCanvas;  protected static VaderManager layerManager;  public Player(Image image, int width, int height, int xPos, int yPos)  {    super (image,width,height);    this.yPos=yPos;    this.xPos=xPos;    setPosition(xPos, yPos);    gameCanvas=layerManager.getGameCanvas();  }    public static void setLayerManager(VaderManager manager)		{layerManager=manager;}  public void setY(int y)				{setPosition(this.getX(),this.getY()+y);}    public void left()  {    if(this.getX()>0)    {    	move(-2,0);    }    	// TO DO create a sense of momentum for the UIQ jog dial input method.  }  public void right()  {    if((this.getX()+getWidth())<=gameCanvas.getWidth())    {    	move(2,0);    }        // TO DO create a sense of momentum for the UIQ jog dial input method.  }	  public void fire()  {  	layerManager.initBullets();  	  }}

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