📄 player.java
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/* * To change this template, choose Tools | Templates * and open the template in the editor. */import javax.microedition.lcdui.Image;import javax.microedition.lcdui.game.Sprite;public class Player extends Sprite{ protected static final int RAW_FRAMES=1; protected static int xPos; protected static int yPos; protected static VaderCanvas gameCanvas; protected static VaderManager layerManager; public Player(Image image, int width, int height, int xPos, int yPos) { super (image,width,height); this.yPos=yPos; this.xPos=xPos; setPosition(xPos, yPos); gameCanvas=layerManager.getGameCanvas(); } public static void setLayerManager(VaderManager manager) {layerManager=manager;} public void setY(int y) {setPosition(this.getX(),this.getY()+y);} public void left() { if(this.getX()>0) { move(-2,0); } // TO DO create a sense of momentum for the UIQ jog dial input method. } public void right() { if((this.getX()+getWidth())<=gameCanvas.getWidth()) { move(2,0); } // TO DO create a sense of momentum for the UIQ jog dial input method. } public void fire() { layerManager.initBullets(); }}
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