📄 bullet.java
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/* * To change this template, choose Tools | Templates * and open the template in the editor. */import javax.microedition.lcdui.Image;import javax.microedition.lcdui.game.Sprite;public class Bullet extends Sprite{ protected static final int RAW_FRAMES=1; protected int xPos; protected int yPos; private static VaderManager layerManager; private static VaderCanvas gameCanvas; public Bullet(Image image, int width, int height, int xPos, int yPos) { super (image,width,height); this.yPos=yPos; this.xPos=xPos; gameCanvas=layerManager.getGameCanvas(); setPosition(xPos, yPos); } public static void setLayerManager(VaderManager manager) {layerManager=manager;} public void setY(int y) {this.setPosition(this.getX(), this.getY()+y);} private void up() { move(0,-5); if(this.getY()<0) { layerManager.removeLayer(this); } } public void tick() { up(); }}
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