📄 aieasy.java
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// Yura Mamyrin
package risk.engine.ai;
import risk.engine.*;
import risk.engine.core.*;
import java.util.*;
/**
* <p> Class for AIEasyPlayer </p>
* @author Yura Mamyrin
*/
public class AIEasy extends AICrap {
public String getPlaceArmies() {
if ( game.NoEmptyCountries()==false ) {
return "autoplace";
}
else {
Vector t = player.getTerritoriesOwned();
Vector n;
String name=null;
name = findAttackableTerritory(player);
if ( name == null ) {
return "placearmies " + ((Country)t.elementAt(0)).getColor() +" "+player.getExtraArmies() ;
}
if (game.getSetup() ) {
return "placearmies " + name +" "+player.getExtraArmies() ;
}
return "placearmies " + name +" 1";
}
}
public String getAttack() {
Vector t = player.getTerritoriesOwned();
Vector n;
Vector outputs = new Vector();
for (int a=0; a< t.size() ; a++) {
if ( ((Country)t.elementAt(a)).getArmies() > 1 ) {
n = ((Country)t.elementAt(a)).getNeighbours();
for (int b=0; b< n.size() ; b++) {
if ( ((Country)n.elementAt(b)).getOwner() != player ) {
outputs.add( "attack " + ((Country)t.elementAt(a)).getColor() + " " + ((Country)n.elementAt(b)).getColor() );
}
}
}
}
if (outputs.size() > 0) {
return (String)outputs.elementAt( (int)Math.round(Math.random() * (outputs.size()-1) ) );
}
return "endattack";
}
public String getRoll() {
int n=((Country)game.getAttacker()).getArmies() - 1;
if (n > 3) {
return "roll "+3;
}
return "roll "+n;
}
}
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