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📄 flashriskadapter.java

📁 java 开源游戏源码 RISK 联机对战 战棋类
💻 JAVA
字号:
// Yura Mamyrin, Group D

package risk.ui.FlashGUI;

import risk.engine.guishared.*;

import risk.engine.*;
import risk.engine.core.Country;
import risk.engine.core.RiskGame;

import java.awt.Image;
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.awt.Dimension;
import java.awt.Toolkit;
import javax.swing.ImageIcon;
import java.awt.Cursor;
import java.io.*;
import javax.swing.JFrame;
import javax.swing.JTextArea;
import javax.swing.JScrollPane;
import java.io.PrintStream;
import java.io.StringWriter;
import java.awt.BorderLayout;
import javax.swing.JLabel;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import javax.swing.JFileChooser;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
/**
 * <p> Risk Listener for FlashGUI </p>
 * @author Yura Mamyrin
 */

// this get all the commands from the game and does what needs to be done
public class FlashRiskAdapter implements RiskListener {

	private MainMenu menu;
	private Risk myrisk;

	protected GameFrame gameFrame;
	private NewGameFrame newgameframe;
	private BattleDialog battledialog;
	protected PicturePanel pp;

	private int nod;
	private int nogames;

	private JFrame errFrame;
	private JTextArea debugText;


	public FlashRiskAdapter(Risk r) {

		myrisk = r;

		myrisk.addRiskListener(this);


		pp = new PicturePanel(myrisk);
		gameFrame = new GameFrame(myrisk, pp);
		battledialog = new BattleDialog(gameFrame, false, myrisk);
		gameFrame.setBattleDialog(battledialog);

		Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
		Dimension frameSize = battledialog.getSize();
		frameSize.height = ((frameSize.height > screenSize.height) ? screenSize.height : frameSize.height);
		frameSize.width = ((frameSize.width > screenSize.width) ? screenSize.width : frameSize.width);
		battledialog.setLocation((screenSize.width - frameSize.width) / 2, (screenSize.height - frameSize.height) / 2);



	}


	FlashRiskAdapter(MainMenu m, Risk r) {
		this(r);

		menu = m;

		errFrame=null;
		debugText = new JTextArea();

		newgameframe = new NewGameFrame(myrisk);


		PrintStream ps = SimplePrintStream.getSimplePrintStream(

		    new StringWriter() {
			public void write(String x) {

			    // only create all this stuff if an error has happened
			    if (errFrame==null) {

			    	errFrame = new JFrame("an error has occurred!!!");

				errFrame.setDefaultCloseOperation( JFrame.DO_NOTHING_ON_CLOSE );

				debugText.setEditable(false);

				JScrollPane errScroll = new JScrollPane(debugText);

				Dimension size = new Dimension(400,400);

				errScroll.setMaximumSize(size);
				errScroll.setPreferredSize(size);
				errScroll.setMinimumSize(size);

				JLabel label = new JLabel("an error happened, please send it to yura@yura.net");
				label.setBorder( BorderFactory.createMatteBorder(10,10,10,10,Color.RED) );

				JButton saveErr = new JButton("click here to send");

				saveErr.addActionListener(
				    new ActionListener() {
					public void actionPerformed(ActionEvent a) {

						String email = JOptionPane.showInputDialog(errFrame,"tell me your e-mail please");

						if (email == null) { email ="none"; }

						try {

							RiskUtil.sendText(email , debugText.getText(), "FlashGUI Bug");

							JOptionPane.showMessageDialog(errFrame, "SENT!");


						}
						catch(Exception ex) {

							JOptionPane.showMessageDialog(errFrame, "ERROR: "+ex.getMessage() );

						}

/*

			JFileChooser fc = new JFileChooser();
			RiskFileFilter filter = new RiskFileFilter(RiskFileFilter.RISK_LOG_FILES);
			fc.setFileFilter(filter);

			int returnVal = fc.showSaveDialog(errFrame);
			if (returnVal == JFileChooser.APPROVE_OPTION) {
				java.io.File file = fc.getSelectedFile();
				// Write your code here what to do with selected file

				String fileName = file.getAbsolutePath();

				if (!(fileName.endsWith( "." + RiskFileFilter.RISK_LOG_FILES ))) {
					fileName = fileName + "." + RiskFileFilter.RISK_LOG_FILES;
				}

				try {

					FileWriter fileout = new FileWriter(fileName);
					BufferedWriter buffer = new BufferedWriter(fileout);
					PrintWriter printer = new PrintWriter(buffer);

					printer.write(debugText.getText());

					printer.close();

				}

				catch(Exception error) {
					JOptionPane.showMessageDialog(errFrame, "unable to save file: " + error.getMessage(), "save error", JOptionPane.ERROR_MESSAGE);
				}

			} else {
				// Write your code here what to do if user has canceled Save dialog
			}


*/


					}
				    }
				);

				errFrame.getContentPane().add( label , BorderLayout.NORTH );
				errFrame.getContentPane().add( errScroll , BorderLayout.CENTER);
				errFrame.getContentPane().add( saveErr , BorderLayout.SOUTH);

				errFrame.pack();

				String n = System.getProperty("line.separator");
				debugText.append(n+n+"Date: "+new java.util.Date().toString()+n+n+n);

				errFrame.setVisible(true);

			    }

			    debugText.append(x);

			}
		    }

		);

		if (RiskUtil.checkForNoSandbox()) {

			// catch everything in my PrintStream
			//System.setOut(ps);
			System.setErr(ps);
		}

	}

	/**
	 * Checks if redrawing or repainting is needed
	 * @param output
	 * @param redrawNeeded If frame needs to be redrawn
	 * @param repaintNeeded If frame needs to be repainted
	 */
	public void sendMessage(String output, boolean redrawNeeded, boolean repaintNeeded) {

		try {
			if (redrawNeeded) {
				gameFrame.repaintCountries();
			}
			if (repaintNeeded) {
				gameFrame.repaint();
			}
		}
		catch (NullPointerException e) { }
	}

	public void sendDebug(String a) { debugText.append(a + System.getProperty("line.separator") ); }

	public void showMessageDialog(String a) {

		if ( gameFrame!=null && gameFrame.isVisible() ) {

			JOptionPane.showMessageDialog(gameFrame,a);

		}
		else if (menu != null && menu.isVisible()) {

			JOptionPane.showMessageDialog(menu,a);

		}
		else if (newgameframe != null && newgameframe.isVisible()) {

			JOptionPane.showMessageDialog(newgameframe,a);

		}
		else {

			JOptionPane.showMessageDialog(null,a);

		}

	}

	/**
	 * Sets the game state
	 * @param state The game state
	 */
	public void setGameStatus(String state) {

		try {
			gameFrame.setGameStatus(state);
		}
		catch (NullPointerException e) { }

	}

	/**
	 * checks if the the frame needs input
	 * @param s determines what needs input
	 */
	public void needInput(int s) {

		if ( gameFrame.isVisible() ) {

			if (s == RiskGame.STATE_ROLLING) {

				battledialog.needInput(nod, true);

			}
			else if (s == RiskGame.STATE_DEFEND_YOURSELF) {

				battledialog.needInput(nod, false);

			}
			//else { // this will update the state in the gameframe

				gameFrame.needInput(s);

			//}

		}

	}

	/**
	 * Starts a battle dialogue
	 * @param c1num Country number of the attacker
	 * @param c2num Country number of the defender
	 */
	public void openBattle(int c1num, int c2num) {

		BufferedImage c1img = gameFrame.getCountryImage( c1num );
		BufferedImage c2img = gameFrame.getCountryImage( c2num );

		Country country1 = myrisk.getGame().getCountryInt( c1num);
		Country country2 = myrisk.getGame().getCountryInt( c2num);

		Color color1 = myrisk.getCurrentPlayerColor();
		Color color2 = myrisk.getColorOfOwner( c2num );

		battledialog.setup(c1num, c2num, c1img, c2img, country1, country2, color1 ,color2);

		battledialog.setVisible(true);

	}

	/**
	 * Sets number of attackers
	 * @param n number of attackers
	 */
	public void setNODAttacker(int n) {

		if (battledialog.isVisible() ) {
			battledialog.setNODAttacker(n);
		}

	}

	/**
	 * Sets number of defenders
	 * @param n number of defenders
	 */
	public void setNODDefender(int n) {

		if (battledialog.isVisible() ) {
			battledialog.setNODDefender(n);
		}

	}

	/**
	 * Shows the dice results
	 * @param att The attacker's results
	 * @param def The defender's results
	 */
	public void showDiceResults(int[] att, int[] def) {

		if (battledialog.isVisible() ) {
			battledialog.showDiceResults(att, def);
		}

	}

	/**
	 * Closes the battle dialogue
	 */
	public void closeBattle() {

		if (battledialog.isVisible() ) {

			battledialog.setVisible(false);

		}

	}

	/**
	 * Shows the dice
	 * @param n number of defenders
	 * @param w
	 */
	public void showDice(int n, boolean w) {

		nod=n;

	}

	/**
	 * Checks if there are armies left
	 * @param l Number of armies left
	 * @param s If you can place armies
	 */
	public void armiesLeft(int l, boolean s) {

		gameFrame.armiesLeft(l, s);

	}

	/**
	 * Starts the game
	 * @param t If the game is a local game
	 */
	public void newGame(boolean t) {

		menu.hideJoinDialog(t);

		newgameframe.setup(t);

		Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
		Dimension frameSize = newgameframe.getSize();
		frameSize.height = ((frameSize.height > screenSize.height) ? screenSize.height : frameSize.height);
		frameSize.width = ((frameSize.width > screenSize.width) ? screenSize.width : frameSize.width);
		newgameframe.setLocation((screenSize.width - frameSize.width) / 2, (screenSize.height - frameSize.height) / 2);

		RiskUtil.findParentFrame(menu).setVisible(false);

		newgameframe.setVisible(true);
		newgameframe.requestFocus();

		if (t) { newgameframe.resetPlayers(); }

	}

	/**
	 * Blocks the game panel
	 */
	public void noInput() {

		if ( newgameframe.isVisible() ) {
			newgameframe.noInput();
		}
		else {
			gameFrame.noInput();
		}
	}

	/**
	 * Starts the game
	 * @param s If the game is a local game
	 */
	public void startGame(boolean s) {

		if ( newgameframe.isVisible() ) {
			newgameframe.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
		}
		else {
			menu.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
		}

		try {
			pp.load();
		}
		catch (IOException e) {
			e.printStackTrace();
		}

		gameFrame.setup(s);

		Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
		Dimension frameSize = gameFrame.getSize();
		frameSize.height = ((frameSize.height > screenSize.height) ? screenSize.height : frameSize.height);
		frameSize.width = ((frameSize.width > screenSize.width) ? screenSize.width : frameSize.width);
		gameFrame.setLocation((screenSize.width - frameSize.width) / 2, (screenSize.height - frameSize.height) / 2);

		if ( newgameframe.isVisible() ) {
			newgameframe.setVisible(false);
		}
		else {
			RiskUtil.findParentFrame(menu).setVisible(false);
		}

		gameFrame.setVisible(true);

		// this should not have to be here, but is the only way to get rid of it
		battledialog.setVisible(false);

		gameFrame.requestFocus();

	}

	/**
	 * Closes the game
	 */
	public void closeGame() {

		if ( gameFrame.isVisible() ) {

			gameFrame.setVisible(false);

		}
		else {
			newgameframe.setVisible(false);

		}

		nogames++;

		if (errFrame==null) {

			debugText.setText("game "+nogames+" closed, log cleared"+System.getProperty("line.separator") );

		}

		newgameframe.setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR));

		System.gc();




		RiskUtil.findParentFrame(menu).setVisible(true);





		menu.requestFocus();
		menu.setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR));

	}

	/**
	 * Checks the server's state
	 * @param s The server's state
	 */
	public void serverState(boolean s) {

		menu.setServerRunning(s);

	}

	/**
	 * Shows the picture of the map
	 * @param p The image of the map
	 */
	public void showMapPic(Image p) {

		newgameframe.setMap( new ImageIcon(p) ); // SCALE_DEFAULT


	}

	/**
	 * Shows the card file
	 * @param c The name of the cards file
	 */
	public void showCardsFile(String c, boolean m) {

		newgameframe.setCards(c, m);

	}

	/**
	 * Adds a player to the game
	 * @param type The player type
	 * @param name The player name
	 * @param color The player color
	 * @param ip The player ip
	 */
	public void addPlayer(int type, String name, Color color, String ip) {

		newgameframe.addPlayer(type, name, color, ip);

	}

	/**
	 * Delete a player from the game
	 * @param name Name of the player to be deleted
	 */
	public void delPlayer(String name) {

		newgameframe.delPlayer(name);

	}

	/**
	 * Sets move slider
	 * @param mustMove The number of armies that must be moved
	 * @param c1num The number of armies on country A
	 * @param c2num The number of armies on country B
	 */
	public void setSlider(int mustMove, int c1num, int c2num) {

		gameFrame.openMove(mustMove, c1num, c2num, false);

	}


	public GameFrame getGameFrame() {

		return gameFrame;

	}

}

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