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D - 索引
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<A NAME="_D_"><!-- --></A><H2>
<B>D</B></H2>
<DL>
<DT><A HREF="../role/Dale.html" title="role 中的类"><B>Dale</B></A> - <A HREF="../role/package-summary.html">role</A> 中的 类<DD>本类为女松鼠类<DT><A HREF="../role/Dale.html#Dale()"><B>Dale()</B></A> -
类 role.<A HREF="../role/Dale.html" title="role 中的类">Dale</A> 的构造函数
<DD>构造方法
<DT><A HREF="../frame/GameOverWinFrame.html#daleImage"><B>daleImage</B></A> -
类 frame.<A HREF="../frame/GameOverWinFrame.html" title="frame 中的类">GameOverWinFrame</A> 中的静态变量
<DD>
<DT><A HREF="../role/Dale.html#daleImage"><B>daleImage</B></A> -
类 role.<A HREF="../role/Dale.html" title="role 中的类">Dale</A> 中的静态变量
<DD>女松鼠图像数组
<DT><A HREF="../role/EnemyBullet.html#dif"><B>dif</B></A> -
类 role.<A HREF="../role/EnemyBullet.html" title="role 中的类">EnemyBullet</A> 中的变量
<DD>BOSS子弹移动数组
<DT><A HREF="../role/FlyMonkey.html#dif"><B>dif</B></A> -
类 role.<A HREF="../role/FlyMonkey.html" title="role 中的类">FlyMonkey</A> 中的变量
<DD>飞猴移动数组
<DT><A HREF="../assistant/PublicVar.html#DOWN"><B>DOWN</B></A> -
类 assistant.<A HREF="../assistant/PublicVar.html" title="assistant 中的类">PublicVar</A> 中的静态变量
<DD>向下常量
<DT><A HREF="../role/Dragon.html" title="role 中的类"><B>Dragon</B></A> - <A HREF="../role/package-summary.html">role</A> 中的 类<DD>飞龙类<DT><A HREF="../role/Dragon.html#Dragon(int, int, int)"><B>Dragon(int, int, int)</B></A> -
类 role.<A HREF="../role/Dragon.html" title="role 中的类">Dragon</A> 的构造函数
<DD>构造方法
<DT><A HREF="../assistant/CreateRole.html#dragonCount"><B>dragonCount</B></A> -
类 assistant.<A HREF="../assistant/CreateRole.html" title="assistant 中的类">CreateRole</A> 中的静态变量
<DD>飞龙计数器
<DT><A HREF="../role/Dragon.html#dragonImage"><B>dragonImage</B></A> -
类 role.<A HREF="../role/Dragon.html" title="role 中的类">Dragon</A> 中的静态变量
<DD>飞龙图像数组
<DT><A HREF="../assistant/PublicVar.html#drawInfo(java.awt.Graphics)"><B>drawInfo(Graphics)</B></A> -
类 assistant.<A HREF="../assistant/PublicVar.html" title="assistant 中的类">PublicVar</A> 中的静态方法
<DD>绘制游戏信息方法
<DT><A HREF="../role/BaseRole.html#drawMyself(java.awt.Graphics, javax.swing.JFrame)"><B>drawMyself(Graphics, JFrame)</B></A> -
类 role.<A HREF="../role/BaseRole.html" title="role 中的类">BaseRole</A> 中的方法
<DD>Method: drawMyself Desctiptoin: 绘制自身图形
<DT><A HREF="../role/BossHead.html#drawMyself(java.awt.Graphics, javax.swing.JFrame)"><B>drawMyself(Graphics, JFrame)</B></A> -
类 role.<A HREF="../role/BossHead.html" title="role 中的类">BossHead</A> 中的方法
<DD>Method: drawMyself Desctiptoin: 绘制自身图形
<DT><A HREF="../role/ChipHart.html#drawMyself(java.awt.Graphics, javax.swing.JFrame)"><B>drawMyself(Graphics, JFrame)</B></A> -
类 role.<A HREF="../role/ChipHart.html" title="role 中的类">ChipHart</A> 中的方法
<DD>Method: drawMyself Desctiptoin: 绘制自身图形
<DT><A HREF="../role/EnemyRole.html#drawMyself(java.awt.Graphics, javax.swing.JFrame)"><B>drawMyself(Graphics, JFrame)</B></A> -
类 role.<A HREF="../role/EnemyRole.html" title="role 中的类">EnemyRole</A> 中的方法
<DD>绘制自身图形
<DT><A HREF="../role/Flame.html#drawMyself(java.awt.Graphics, javax.swing.JFrame)"><B>drawMyself(Graphics, JFrame)</B></A> -
类 role.<A HREF="../role/Flame.html" title="role 中的类">Flame</A> 中的方法
<DD>Method: drawMyself Desctiptoin: 绘制自身图形
<DT><A HREF="../role/FlowerHart.html#drawMyself(java.awt.Graphics, javax.swing.JFrame)"><B>drawMyself(Graphics, JFrame)</B></A> -
类 role.<A HREF="../role/FlowerHart.html" title="role 中的类">FlowerHart</A> 中的方法
<DD>Method: drawMyself Desctiptoin: 绘制自身图形
<DT><A HREF="../role/ON_OFF.html#drawMyself(java.awt.Graphics, javax.swing.JFrame)"><B>drawMyself(Graphics, JFrame)</B></A> -
类 role.<A HREF="../role/ON_OFF.html" title="role 中的类">ON_OFF</A> 中的方法
<DD>重写drawMyself
<DT><A HREF="../role/SportRole.html#drawMyself(java.awt.Graphics, javax.swing.JFrame)"><B>drawMyself(Graphics, JFrame)</B></A> -
类 role.<A HREF="../role/SportRole.html" title="role 中的类">SportRole</A> 中的方法
<DD>Method: drawMyself Desctiptoin: 绘制自身图形
<DT><A HREF="../role/WaterFall.html#drawMyself(java.awt.Graphics, javax.swing.JFrame)"><B>drawMyself(Graphics, JFrame)</B></A> -
类 role.<A HREF="../role/WaterFall.html" title="role 中的类">WaterFall</A> 中的方法
<DD>Method: drawMyself Desctiptoin: 绘制自身图形
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