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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 role.<A HREF="../role/SportRole.html" title="role 中的类">SportRole</A> 继承的方法</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../role/SportRole.html#drawMyself(java.awt.Graphics, javax.swing.JFrame)">drawMyself</A>, <A HREF="../role/SportRole.html#removeThis()">removeThis</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_role.BaseRole"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 role.<A HREF="../role/BaseRole.html" title="role 中的类">BaseRole</A> 继承的方法</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../role/BaseRole.html#getRect()">getRect</A>, <A HREF="../role/BaseRole.html#moveByMap(int, int)">moveByMap</A>, <A HREF="../role/BaseRole.html#setDraw(java.awt.Graphics, javax.swing.JFrame)">setDraw</A>, <A HREF="../role/BaseRole.html#setRect()">setRect</A></CODE></TD>
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<TH ALIGN="left"><B>从类 java.lang.Object 继承的方法</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
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&nbsp;
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<B>字段详细信息</B></FONT></TH>
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<A NAME="moveImageChange"><!-- --></A><H3>
moveImageChange</H3>
<PRE>
private <A HREF="../assistant/MoveImageChange.html" title="assistant 中的类">MoveImageChange</A> <B>moveImageChange</B></PRE>
<DL>
<DD>图片切换对象
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="moveLoveImageChange"><!-- --></A><H3>
moveLoveImageChange</H3>
<PRE>
private <A HREF="../assistant/MoveImageChange.html" title="assistant 中的类">MoveImageChange</A> <B>moveLoveImageChange</B></PRE>
<DL>
<DD>图片快速切换对象
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="moveLeftImage"><!-- --></A><H3>
moveLeftImage</H3>
<PRE>
private java.awt.Image[] <B>moveLeftImage</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="isStand"><!-- --></A><H3>
isStand</H3>
<PRE>
private boolean <B>isStand</B></PRE>
<DL>
<DD>是否站立
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="isStop"><!-- --></A><H3>
isStop</H3>
<PRE>
private boolean <B>isStop</B></PRE>
<DL>
<DD>是否停止
<P>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<B>构造函数详细信息</B></FONT></TH>
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<A NAME="BeginDale()"><!-- --></A><H3>
BeginDale</H3>
<PRE>
public <B>BeginDale</B>()</PRE>
<DL>
<DD>构造方法
<P>
<DL>
<DT><B>参数:</B><DD><CODE>x</CODE> - X坐标<DD><CODE>y</CODE> - Y坐标</DL>
</DL>

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<A NAME="move()"><!-- --></A><H3>
move</H3>
<PRE>
public void <B>move</B>()</PRE>
<DL>
<DD><B>从类 <CODE><A HREF="../role/SportRole.html#move()">SportRole</A></CODE> 复制的描述</B></DD>
<DD>角色移动方法
<P>
<DD><DL>
<DT><B>指定者:</B><DD>类 <CODE><A HREF="../role/SportRole.html" title="role 中的类">SportRole</A></CODE> 中的 <CODE><A HREF="../role/SportRole.html#move()">move</A></CODE></DL>
</DD>
<DD><DL>
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