📄 skull.html
字号:
<TD><CODE><A HREF="../role/SportRole.html#removeThis()">removeThis</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_role.BaseRole"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 role.<A HREF="../role/BaseRole.html" title="role 中的类">BaseRole</A> 继承的方法</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../role/BaseRole.html#getRect()">getRect</A>, <A HREF="../role/BaseRole.html#moveByMap(int, int)">moveByMap</A>, <A HREF="../role/BaseRole.html#setDraw(java.awt.Graphics, javax.swing.JFrame)">setDraw</A>, <A HREF="../role/BaseRole.html#setRect()">setRect</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 java.lang.Object 继承的方法</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>字段详细信息</B></FONT></TH>
</TR>
</TABLE>
<A NAME="skullImage"><!-- --></A><H3>
skullImage</H3>
<PRE>
public static java.awt.Image[][] <B>skullImage</B></PRE>
<DL>
<DD>骷髅图像数组
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="moveChange"><!-- --></A><H3>
moveChange</H3>
<PRE>
private <A HREF="../assistant/MoveImageChange.html" title="assistant 中的类">MoveImageChange</A> <B>moveChange</B></PRE>
<DL>
<DD>图像切换对象
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="leftImage"><!-- --></A><H3>
leftImage</H3>
<PRE>
private java.awt.Image[] <B>leftImage</B></PRE>
<DL>
<DD>向左图像数组
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="rightImage"><!-- --></A><H3>
rightImage</H3>
<PRE>
private java.awt.Image[] <B>rightImage</B></PRE>
<DL>
<DD>向右图像数组
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="moveCount"><!-- --></A><H3>
moveCount</H3>
<PRE>
private int <B>moveCount</B></PRE>
<DL>
<DD>移动计数器
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="fireCount"><!-- --></A><H3>
fireCount</H3>
<PRE>
private int <B>fireCount</B></PRE>
<DL>
<DD>火停留时间计数器
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="count"><!-- --></A><H3>
count</H3>
<PRE>
private int <B>count</B></PRE>
<DL>
<DD>开火计数器
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="bullet"><!-- --></A><H3>
bullet</H3>
<PRE>
public <A HREF="../role/EnemyBullet.html" title="role 中的类">EnemyBullet</A> <B>bullet</B></PRE>
<DL>
<DD>敌人子弹对象
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="isFire"><!-- --></A><H3>
isFire</H3>
<PRE>
private boolean <B>isFire</B></PRE>
<DL>
<DD>是否开火
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="isRight"><!-- --></A><H3>
isRight</H3>
<PRE>
private boolean <B>isRight</B></PRE>
<DL>
<DD>骷髅向左还是向右移
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>构造函数详细信息</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Skull(int, int, int)"><!-- --></A><H3>
Skull</H3>
<PRE>
public <B>Skull</B>(int x,
int y,
int state)</PRE>
<DL>
<DD>构造方法
<P>
<DL>
<DT><B>参数:</B><DD><CODE>x</CODE> - X坐标<DD><CODE>y</CODE> - Y坐标<DD><CODE>state</CODE> - 向左向右移动状态</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>方法详细信息</B></FONT></TH>
</TR>
</TABLE>
<A NAME="move()"><!-- --></A><H3>
move</H3>
<PRE>
public void <B>move</B>()</PRE>
<DL>
<DD><B>从类 <CODE><A HREF="../role/SportRole.html#move()">SportRole</A></CODE> 复制的描述</B></DD>
<DD>角色移动方法
<P>
<DD><DL>
<DT><B>指定者:</B><DD>类 <CODE><A HREF="../role/SportRole.html" title="role 中的类">SportRole</A></CODE> 中的 <CODE><A HREF="../role/SportRole.html#move()">move</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setMove()"><!-- --></A><H3>
setMove</H3>
<PRE>
private void <B>setMove</B>()</PRE>
<DL>
<DD>设置骷髅移动
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setFire()"><!-- --></A><H3>
setFire</H3>
<PRE>
private void <B>setFire</B>()</PRE>
<DL>
<DD>设置开火
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setFireTime()"><!-- --></A><H3>
setFireTime</H3>
<PRE>
private void <B>setFireTime</B>()</PRE>
<DL>
<DD>设置火停留时间
<P>
<DD><DL>
</DL>
</DD>
</DL>
<!-- ========= END OF CLASS DATA ========= -->
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="跳过导航链接"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../overview-summary.html"><FONT CLASS="NavBarFont1"><B>概述</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>软件包</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>类</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Skull.html"><FONT CLASS="NavBarFont1"><B>使用</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>树</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>已过时</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../index-files/index-1.html"><FONT CLASS="NavBarFont1"><B>索引</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../help-doc.html"><FONT CLASS="NavBarFont1"><B>帮助</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../role/ON_OFF.html" title="role 中的类"><B>上一个类</B></A>
<A HREF="../role/SportRole.html" title="role 中的类"><B>下一个类</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../index.html?role/Skull.html" target="_top"><B>框架</B></A>
<A HREF="Skull.html" target="_top"><B>无框架</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../allclasses-noframe.html"><B>所有类</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../allclasses-noframe.html"><B>所有类</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
摘要: 嵌套 | <A HREF="#field_summary">字段</A> | <A HREF="#constructor_summary">构造函数</A> | <A HREF="#method_summary">方法</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
详细信息: <A HREF="#field_detail">字段</A> | <A HREF="#constructor_detail">构造函数</A> | <A HREF="#method_detail">方法</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
</BODY>
</HTML>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -