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</TR>
</TABLE>

<A NAME="move()"><!-- --></A><H3>
move</H3>
<PRE>
public void <B>move</B>()</PRE>
<DL>
<DD>松鼠移动方法
<P>
<DD><DL>
<DT><B>指定者:</B><DD>类 <CODE><A HREF="../role/SportRole.html" title="role 中的类">SportRole</A></CODE> 中的 <CODE><A HREF="../role/SportRole.html#move()">move</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setNotHit()"><!-- --></A><H3>
setNotHit</H3>
<PRE>
private void <B>setNotHit</B>()</PRE>
<DL>
<DD>设置松鼠无敌状态
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setbyHit()"><!-- --></A><H3>
setbyHit</H3>
<PRE>
private void <B>setbyHit</B>()</PRE>
<DL>
<DD>设置被击中
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setChipAddress()"><!-- --></A><H3>
setChipAddress</H3>
<PRE>
private void <B>setChipAddress</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setBox()"><!-- --></A><H3>
setBox</H3>
<PRE>
private void <B>setBox</B>()</PRE>
<DL>
<DD>设置箱子属性
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setBoxAddress()"><!-- --></A><H3>
setBoxAddress</H3>
<PRE>
private void <B>setBoxAddress</B>()</PRE>
<DL>
<DD>设置箱子位置
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setState()"><!-- --></A><H3>
setState</H3>
<PRE>
private void <B>setState</B>()</PRE>
<DL>
<DD>设置角色状态和移动
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setSquatState()"><!-- --></A><H3>
setSquatState</H3>
<PRE>
private void <B>setSquatState</B>()</PRE>
<DL>
<DD>设置下蹲状态
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setLeftRightState()"><!-- --></A><H3>
setLeftRightState</H3>
<PRE>
private void <B>setLeftRightState</B>()</PRE>
<DL>
<DD>设置左右状态
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setSkipState()"><!-- --></A><H3>
setSkipState</H3>
<PRE>
private void <B>setSkipState</B>()</PRE>
<DL>
<DD>设置跳跃状态
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setFireState()"><!-- --></A><H3>
setFireState</H3>
<PRE>
private void <B>setFireState</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setImage()"><!-- --></A><H3>
setImage</H3>
<PRE>
private void <B>setImage</B>()</PRE>
<DL>
<DD>设置图片
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setLeftRightImage(boolean, assistant.MoveImageChange, java.awt.Image[], java.awt.Image[], java.awt.Image, java.awt.Image[], java.awt.Image, java.awt.Image[], java.awt.Image, java.awt.Image[], java.awt.Image, java.awt.Image[])"><!-- --></A><H3>
setLeftRightImage</H3>
<PRE>
private void <B>setLeftRightImage</B>(boolean&nbsp;isMove,
                               <A HREF="../assistant/MoveImageChange.html" title="assistant 中的类">MoveImageChange</A>&nbsp;imageChange,
                               java.awt.Image[]&nbsp;moveImage,
                               java.awt.Image[]&nbsp;moveInBoxImage,
                               java.awt.Image&nbsp;standImage,
                               java.awt.Image[]&nbsp;standHitImage,
                               java.awt.Image&nbsp;standInBoxImage,
                               java.awt.Image[]&nbsp;standInBoxHitImage,
                               java.awt.Image&nbsp;skipImage,
                               java.awt.Image[]&nbsp;skipHitImage,
                               java.awt.Image&nbsp;squatImage,
                               java.awt.Image[]&nbsp;squatHitImage)</PRE>
<DL>
<DD><DL>
<DT><B>参数:</B><DD><CODE>isMove</CODE> - <DD><CODE>imageChange</CODE> - <DD><CODE>moveImage</CODE> - <DD><CODE>moveInBoxImage</CODE> - <DD><CODE>standImage</CODE> - <DD><CODE>standHitImage</CODE> - <DD><CODE>standInBoxImage</CODE> - <DD><CODE>standInBoxHitImage</CODE> - <DD><CODE>skipImage</CODE> - <DD><CODE>skipHitImage</CODE> - <DD><CODE>squatImage</CODE> - <DD><CODE>squatHitImage</CODE> - </DL>
</DD>
</DL>
<HR>

<A NAME="setHit()"><!-- --></A><H3>
setHit</H3>
<PRE>
private void <B>setHit</B>()</PRE>
<DL>
<DD>设置碰撞
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setMapRectHit()"><!-- --></A><H3>
setMapRectHit</H3>
<PRE>
private boolean <B>setMapRectHit</B>()</PRE>
<DL>
<DD>设置角色和地图区域碰撞
<P>
<DD><DL>

<DT><B>返回:</B><DD>是否碰撞</DL>
</DD>
</DL>
<HR>

<A NAME="setRoleRectHit()"><!-- --></A><H3>
setRoleRectHit</H3>
<PRE>
private boolean <B>setRoleRectHit</B>()</PRE>
<DL>
<DD>设置松鼠和其它角色相碰
<P>
<DD><DL>

<DT><B>返回:</B><DD>是否和箱子相碰</DL>
</DD>
</DL>
<HR>

<A NAME="setNotMove(java.awt.Rectangle)"><!-- --></A><H3>
setNotMove</H3>
<PRE>
private void <B>setNotMove</B>(java.awt.Rectangle&nbsp;rect)</PRE>
<DL>
<DD>设置松鼠和底层区域碰撞时,松鼠不能移动
<P>
<DD><DL>
<DT><B>参数:</B><DD><CODE>rect</CODE> - 底层地图区域</DL>
</DD>
</DL>
<HR>

<A NAME="setMapMove()"><!-- --></A><H3>
setMapMove</H3>
<PRE>
private void <B>setMapMove</B>()</PRE>
<DL>
<DD>设置地图滚动
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="VmapMove(int, int)"><!-- --></A><H3>
VmapMove</H3>
<PRE>
private void <B>VmapMove</B>(int&nbsp;vCount,
                      int&nbsp;mapY)</PRE>
<DL>
<DD>地图垂直方向移动
<P>
<DD><DL>
<DT><B>参数:</B><DD><CODE>vCount</CODE> - 垂直方向移动计数器<DD><CODE>mapY</CODE> - 地图Y坐标</DL>
</DD>
</DL>
<HR>

<A NAME="restSkip()"><!-- --></A><H3>
restSkip</H3>
<PRE>
private void <B>restSkip</B>()</PRE>
<DL>
<DD>跳跃复位
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRect()"><!-- --></A><H3>
setRect</H3>
<PRE>
public void <B>setRect</B>()</PRE>
<DL>
<DD><B>从类 <CODE><A HREF="../role/BaseRole.html#setRect()">BaseRole</A></CODE> 复制的描述</B></DD>
<DD>设置当前区域
<P>
<DD><DL>
<DT><B>覆盖:</B><DD>类 <CODE><A HREF="../role/BaseRole.html" title="role 中的类">BaseRole</A></CODE> 中的 <CODE><A HREF="../role/BaseRole.html#setRect()">setRect</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setSquatRest()"><!-- --></A><H3>
setSquatRest</H3>
<PRE>
private void <B>setSquatRest</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setX(int)"><!-- --></A><H3>
setX</H3>
<PRE>
public void <B>setX</B>(int&nbsp;x)</PRE>
<DL>
<DD>设置X坐标
<P>
<DD><DL>
<DT><B>参数:</B><DD><CODE>x</CODE> - 松鼠X坐标</DL>
</DD>
</DL>
<HR>

<A NAME="getX()"><!-- --></A><H3>
getX</H3>
<PRE>
public int <B>getX</B>()</PRE>
<DL>
<DD>获得X坐标
<P>
<DD><DL>

<DT><B>返回:</B><DD>松鼠X坐标</DL>
</DD>
</DL>
<HR>

<A NAME="setY(int)"><!-- --></A><H3>
setY</H3>
<PRE>
public void <B>setY</B>(int&nbsp;y)</PRE>
<DL>
<DD>设置Y坐标
<P>
<DD><DL>
<DT><B>参数:</B><DD><CODE>x</CODE> - 松鼠Y坐标</DL>
</DD>
</DL>
<HR>

<A NAME="getY()"><!-- --></A><H3>
getY</H3>
<PRE>
public int <B>getY</B>()</PRE>
<DL>
<DD>获得Y坐标
<P>
<DD><DL>

<DT><B>返回:</B><DD>松鼠Y坐标</DL>
</DD>
</DL>
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