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<CODE>private &nbsp;java.awt.Image[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#standHitRightInBoxImage">standHitRightInBoxImage</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;站立有箱子向右图片组</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.awt.Rectangle</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#tempHitRect">tempHitRect</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;松鼠临时碰撞区域</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.awt.Rectangle</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#tempMapRect">tempMapRect</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;松鼠临时地图区域</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_role.SportRole"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 role.<A HREF="../role/SportRole.html" title="role 中的类">SportRole</A> 继承的字段</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../role/SportRole.html#speed">speed</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_role.BaseRole"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 role.<A HREF="../role/BaseRole.html" title="role 中的类">BaseRole</A> 继承的字段</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../role/BaseRole.html#height">height</A>, <A HREF="../role/BaseRole.html#img">img</A>, <A HREF="../role/BaseRole.html#rect">rect</A>, <A HREF="../role/BaseRole.html#state">state</A>, <A HREF="../role/BaseRole.html#width">width</A>, <A HREF="../role/BaseRole.html#x">x</A>, <A HREF="../role/BaseRole.html#y">y</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>构造函数摘要</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../role/Chip.html#Chip(int, int, int)">Chip</A></B>(int&nbsp;x,
     int&nbsp;y,
     int&nbsp;state)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;构造方法</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>方法摘要</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#getX()">getX</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;获得X坐标</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#getY()">getY</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;获得Y坐标</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#move()">move</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;松鼠移动方法</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#restSkip()">restSkip</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;跳跃复位</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setBox()">setBox</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置箱子属性</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setBoxAddress()">setBoxAddress</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置箱子位置</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setbyHit()">setbyHit</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置被击中</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setChipAddress()">setChipAddress</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setFireState()">setFireState</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setHit()">setHit</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置碰撞</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setImage()">setImage</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置图片</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setLeftRightImage(boolean, assistant.MoveImageChange, java.awt.Image[], java.awt.Image[], java.awt.Image, java.awt.Image[], java.awt.Image, java.awt.Image[], java.awt.Image, java.awt.Image[], java.awt.Image, java.awt.Image[])">setLeftRightImage</A></B>(boolean&nbsp;isMove,
                  <A HREF="../assistant/MoveImageChange.html" title="assistant 中的类">MoveImageChange</A>&nbsp;imageChange,
                  java.awt.Image[]&nbsp;moveImage,
                  java.awt.Image[]&nbsp;moveInBoxImage,
                  java.awt.Image&nbsp;standImage,
                  java.awt.Image[]&nbsp;standHitImage,
                  java.awt.Image&nbsp;standInBoxImage,
                  java.awt.Image[]&nbsp;standInBoxHitImage,
                  java.awt.Image&nbsp;skipImage,
                  java.awt.Image[]&nbsp;skipHitImage,
                  java.awt.Image&nbsp;squatImage,
                  java.awt.Image[]&nbsp;squatHitImage)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setLeftRightState()">setLeftRightState</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置左右状态</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setMapMove()">setMapMove</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置地图滚动</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setMapRectHit()">setMapRectHit</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置角色和地图区域碰撞</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setNotHit()">setNotHit</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置松鼠无敌状态</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setNotMove(java.awt.Rectangle)">setNotMove</A></B>(java.awt.Rectangle&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置松鼠和底层区域碰撞时,松鼠不能移动</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setRect()">setRect</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置当前区域</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setRoleRectHit()">setRoleRectHit</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置松鼠和其它角色相碰</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setSkipState()">setSkipState</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置跳跃状态</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setSquatRest()">setSquatRest</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setSquatState()">setSquatState</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置下蹲状态</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setState()">setState</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置角色状态和移动</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setX(int)">setX</A></B>(int&nbsp;x)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置X坐标</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#setY(int)">setY</A></B>(int&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;设置Y坐标</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../role/Chip.html#VmapMove(int, int)">VmapMove</A></B>(int&nbsp;vCount,
         int&nbsp;mapY)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;地图垂直方向移动</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_role.SportRole"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 role.<A HREF="../role/SportRole.html" title="role 中的类">SportRole</A> 继承的方法</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../role/SportRole.html#drawMyself(java.awt.Graphics, javax.swing.JFrame)">drawMyself</A>, <A HREF="../role/SportRole.html#removeThis()">removeThis</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_role.BaseRole"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 role.<A HREF="../role/BaseRole.html" title="role 中的类">BaseRole</A> 继承的方法</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../role/BaseRole.html#getRect()">getRect</A>, <A HREF="../role/BaseRole.html#moveByMap(int, int)">moveByMap</A>, <A HREF="../role/BaseRole.html#setDraw(java.awt.Graphics, javax.swing.JFrame)">setDraw</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 java.lang.Object 继承的方法</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>字段详细信息</B></FONT></TH>
</TR>
</TABLE>

<A NAME="chipImage"><!-- --></A><H3>
chipImage</H3>
<PRE>
public static java.awt.Image[][] <B>chipImage</B></PRE>
<DL>
<DD>松鼠图片
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="moveImageChange"><!-- --></A><H3>
moveImageChange</H3>
<PRE>
private <A HREF="../assistant/MoveImageChange.html" title="assistant 中的类">MoveImageChange</A> <B>moveImageChange</B></PRE>
<DL>
<DD>图片切换对象
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="isSkipState"><!-- --></A><H3>
isSkipState</H3>
<PRE>
private boolean <B>isSkipState</B></PRE>
<DL>
<DD>松鼠是否处于跳跃状态
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="skipCount"><!-- --></A><H3>
skipCount</H3>
<PRE>
private int <B>skipCount</B></PRE>
<DL>
<DD>跳跃计数器
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="box"><!-- --></A><H3>
box</H3>
<PRE>
public <A HREF="../role/Box.html" title="role 中的类">Box</A> <B>box</B></PRE>
<DL>
<DD>松鼠箱子对象
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="mapRect"><!-- --></A><H3>
mapRect</H3>
<PRE>
private <A HREF="../assistant/MapRect.html" title="assistant 中的类">MapRect</A> <B>mapRect</B></PRE>
<DL>
<DD>地图区域临时变量
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="isSquat"><!-- --></A><H3>
isSquat</H3>
<PRE>
public boolean <B>isSquat</B></PRE>
<DL>
<DD>松鼠是否下蹲
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="isChipDown"><!-- --></A><H3>
isChipDown</H3>
<PRE>
public boolean <B>isChipDown</B></PRE>
<DL>
<DD>松鼠是否处于下落状态

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