📄 bosshead.html
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<TD><CODE><A HREF="../role/EnemyRole.html#createBullet()">createBullet</A></CODE></TD>
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<A NAME="methods_inherited_from_class_role.SportRole"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 role.<A HREF="../role/SportRole.html" title="role 中的类">SportRole</A> 继承的方法</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../role/SportRole.html#removeThis()">removeThis</A></CODE></TD>
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<A NAME="methods_inherited_from_class_role.BaseRole"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 role.<A HREF="../role/BaseRole.html" title="role 中的类">BaseRole</A> 继承的方法</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../role/BaseRole.html#getRect()">getRect</A>, <A HREF="../role/BaseRole.html#moveByMap(int, int)">moveByMap</A>, <A HREF="../role/BaseRole.html#setDraw(java.awt.Graphics, javax.swing.JFrame)">setDraw</A>, <A HREF="../role/BaseRole.html#setRect()">setRect</A></CODE></TD>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>从类 java.lang.Object 继承的方法</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<B>字段详细信息</B></FONT></TH>
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<A NAME="bossHeadImage"><!-- --></A><H3>
bossHeadImage</H3>
<PRE>
public static java.awt.Image[][] <B>bossHeadImage</B></PRE>
<DL>
<DD>BOSS头图像
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="isHit"><!-- --></A><H3>
isHit</H3>
<PRE>
private boolean <B>isHit</B></PRE>
<DL>
<DD>是否被击中
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="handCount"><!-- --></A><H3>
handCount</H3>
<PRE>
private int <B>handCount</B></PRE>
<DL>
<DD>被击中计数器
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="isPlay"><!-- --></A><H3>
isPlay</H3>
<PRE>
private boolean <B>isPlay</B></PRE>
<DL>
<DD>是否播放音乐
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>构造函数详细信息</B></FONT></TH>
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</TABLE>
<A NAME="BossHead(int, int)"><!-- --></A><H3>
BossHead</H3>
<PRE>
public <B>BossHead</B>(int x,
int y)</PRE>
<DL>
<DD>构造方法
<P>
<DL>
<DT><B>参数:</B><DD><CODE>x</CODE> - X坐标<DD><CODE>y</CODE> - Y坐标</DL>
</DL>
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<B>方法详细信息</B></FONT></TH>
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<A NAME="move()"><!-- --></A><H3>
move</H3>
<PRE>
public void <B>move</B>()</PRE>
<DL>
<DD><B>从类 <CODE><A HREF="../role/SportRole.html#move()">SportRole</A></CODE> 复制的描述</B></DD>
<DD>角色移动方法
<P>
<DD><DL>
<DT><B>指定者:</B><DD>类 <CODE><A HREF="../role/SportRole.html" title="role 中的类">SportRole</A></CODE> 中的 <CODE><A HREF="../role/SportRole.html#move()">move</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setLife(int)"><!-- --></A><H3>
setLife</H3>
<PRE>
public void <B>setLife</B>(int flyState)</PRE>
<DL>
<DD>重写设置生命方法
<P>
<DD><DL>
<DT><B>覆盖:</B><DD>类 <CODE><A HREF="../role/EnemyRole.html" title="role 中的类">EnemyRole</A></CODE> 中的 <CODE><A HREF="../role/EnemyRole.html#setLife(int)">setLife</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>参数:</B><DD><CODE>flyState</CODE> - 飞行方向</DL>
</DD>
</DL>
<HR>
<A NAME="drawMyself(java.awt.Graphics, javax.swing.JFrame)"><!-- --></A><H3>
drawMyself</H3>
<PRE>
public void <B>drawMyself</B>(java.awt.Graphics g,
javax.swing.JFrame jf)</PRE>
<DL>
<DD>Method: drawMyself Desctiptoin: 绘制自身图形
<P>
<DD><DL>
<DT><B>覆盖:</B><DD>类 <CODE><A HREF="../role/EnemyRole.html" title="role 中的类">EnemyRole</A></CODE> 中的 <CODE><A HREF="../role/EnemyRole.html#drawMyself(java.awt.Graphics, javax.swing.JFrame)">drawMyself</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>参数:</B><DD><CODE>g</CODE> - : 画笔<DD><CODE>jf</CODE> - : 窗体画布</DL>
</DD>
</DL>
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摘要: 嵌套 | <A HREF="#field_summary">字段</A> | <A HREF="#constructor_summary">构造函数</A> | <A HREF="#method_summary">方法</A></FONT></TD>
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