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GameBeginFrame
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  摘要:&nbsp;<A HREF="#nested_classes_inherited_from_class_javax.swing.JFrame">嵌套</A>&nbsp;|&nbsp;<A HREF="#field_summary">字段</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">构造函数</A>&nbsp;|&nbsp;<A HREF="#method_summary">方法</A></FONT></TD>
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详细信息:&nbsp;<A HREF="#field_detail">字段</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">构造函数</A>&nbsp;|&nbsp;<A HREF="#method_detail">方法</A></FONT></TD>
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<H2>
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frame</FONT>
<BR>
类 GameBeginFrame</H2>
<PRE>
java.lang.Object
  <IMG SRC="../resources/inherit.gif" ALT="继承者 ">java.awt.Component
      <IMG SRC="../resources/inherit.gif" ALT="继承者 ">java.awt.Container
          <IMG SRC="../resources/inherit.gif" ALT="继承者 ">java.awt.Window
              <IMG SRC="../resources/inherit.gif" ALT="继承者 ">java.awt.Frame
                  <IMG SRC="../resources/inherit.gif" ALT="继承者 ">javax.swing.JFrame
                      <IMG SRC="../resources/inherit.gif" ALT="继承者 "><B>frame.GameBeginFrame</B>
</PRE>
<DL>
<DT><B>所有已实现的接口:</B> <DD>java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, java.lang.Runnable, javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>GameBeginFrame</B><DT>extends javax.swing.JFrame<DT>implements java.lang.Runnable</DL>
</PRE>

<P>
<DL>
<DT><B>另请参见:</B><DD><A HREF="../serialized-form.html#frame.GameBeginFrame">序列化表格</A></DL>
<HR>

<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->

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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>嵌套类摘要</B></FONT></TH>
</TR>
</TABLE>
&nbsp;<A NAME="nested_classes_inherited_from_class_javax.swing.JFrame"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 javax.swing.JFrame 继承的嵌套类/接口</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>javax.swing.JFrame.AccessibleJFrame</CODE></TD>
</TR>
</TABLE>
&nbsp;
<A NAME="nested_classes_inherited_from_class_java.awt.Frame"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 java.awt.Frame 继承的嵌套类/接口</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>java.awt.Frame.AccessibleAWTFrame</CODE></TD>
</TR>
</TABLE>
&nbsp;
<A NAME="nested_classes_inherited_from_class_java.awt.Window"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 java.awt.Window 继承的嵌套类/接口</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>java.awt.Window.AccessibleAWTWindow</CODE></TD>
</TR>
</TABLE>
&nbsp;
<A NAME="nested_classes_inherited_from_class_java.awt.Container"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 java.awt.Container 继承的嵌套类/接口</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>java.awt.Container.AccessibleAWTContainer</CODE></TD>
</TR>
</TABLE>
&nbsp;
<A NAME="nested_classes_inherited_from_class_java.awt.Component"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 java.awt.Component 继承的嵌套类/接口</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>java.awt.Component.AccessibleAWTComponent, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- =========== FIELD SUMMARY =========== -->

<A NAME="field_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>字段摘要</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../frame/GameBeginFrame.html#count">count</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;角色产生计数器</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../frame/GameBeginFrame.html#flameCount">flameCount</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;烟花产生计数器</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../frame/GameBeginFrame.html#isCreate">isCreate</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;是否产生角色</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.awt.Image</CODE></FONT></TD>
<TD><CODE><B><A HREF="../frame/GameBeginFrame.html#mapImage">mapImage</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;地图图片</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;java.awt.Graphics</CODE></FONT></TD>
<TD><CODE><B><A HREF="../frame/GameBeginFrame.html#memoryGraphics">memoryGraphics</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;产生双缓冲画笔</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;java.awt.Image</CODE></FONT></TD>
<TD><CODE><B><A HREF="../frame/GameBeginFrame.html#memoryImage">memoryImage</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;取得双缓冲画布</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;java.awt.MediaTracker</CODE></FONT></TD>
<TD><CODE><B><A HREF="../frame/GameBeginFrame.html#tracker">tracker</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;媒体追踪器tracker</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_javax.swing.JFrame"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 javax.swing.JFrame 继承的字段</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>accessibleContext, EXIT_ON_CLOSE, rootPane, rootPaneCheckingEnabled</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_java.awt.Frame"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 java.awt.Frame 继承的字段</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>CROSSHAIR_CURSOR, DEFAULT_CURSOR, E_RESIZE_CURSOR, HAND_CURSOR, ICONIFIED, MAXIMIZED_BOTH, MAXIMIZED_HORIZ, MAXIMIZED_VERT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NORMAL, NW_RESIZE_CURSOR, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, W_RESIZE_CURSOR, WAIT_CURSOR</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_java.awt.Component"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从类 java.awt.Component 继承的字段</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_javax.swing.WindowConstants"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从接口 javax.swing.WindowConstants 继承的字段</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>DISPOSE_ON_CLOSE, DO_NOTHING_ON_CLOSE, HIDE_ON_CLOSE</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_java.awt.image.ImageObserver"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>从接口 java.awt.image.ImageObserver 继承的字段</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

<A NAME="constructor_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>构造函数摘要</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../frame/GameBeginFrame.html#GameBeginFrame()">GameBeginFrame</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<B>方法摘要</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../frame/GameBeginFrame.html#main(java.lang.String[])">main</A></B>(java.lang.String[]&nbsp;args)</CODE>

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