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📄 interpret.h

📁 一个操作系统源代码 用于嵌入式设备 在Vc++环境下仿真 成功移植到多款处理器上
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/*
 * Copyright (c) 1998-2001 Sun Microsystems, Inc. All Rights Reserved.
 *
 * This software is the confidential and proprietary information of Sun
 * Microsystems, Inc. ("Confidential Information").  You shall not
 * disclose such Confidential Information and shall use it only in
 * accordance with the terms of the license agreement you entered into
 * with Sun.
 *
 * SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF THE
 * SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
 * PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR ANY DAMAGES
 * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR DISTRIBUTING
 * THIS SOFTWARE OR ITS DERIVATIVES.
 *
 */

/*=========================================================================
 * SYSTEM:    KVM
 * SUBSYSTEM: Bytecode interpreter
 * FILE:      interpret.h
 * OVERVIEW:  This file defines the general routines used by the
 *            Java bytecode interpreter.
 * AUTHOR:    Antero Taivalsaari, Sun Labs
 *            Major reorganization by Nik Shaylor 9/5/2000
 * NOTE:      In KVM 1.0.2, the interpreter was restructured for
 *            better performance, but without sacrificing portability.
 *            The high-level interpreter loop is now defined in file
 *            execute.c.  Actual bytecode definitions are in file
 *            bytecodes.c.  Various high-level compilation flags
 *            for the interpreter have been documented in main.h 
 *            and in the KVM Porting Guide.
 *=======================================================================*/

/*=========================================================================
 * Include files
 *=======================================================================*/

/*=========================================================================
 * Virtual machine global registers
 *=======================================================================*/

/*=========================================================================
 * These variables form the heart of the virtual machine. UP holds
 * a pointer to the currently executing VM thread, IP holds the current
 * instruction pointer (next bytecode to be executed), FP holds a
 * pointer to the currently active stack frame, LP holds a pointer
 * to the local variables of the current stack frame and SP holds a
 * pointer to the top of the execution stack.
 *
 * Note that IP, FP, LP and SP are thread-specific, i.e., their
 * values are changed every time a thread switch takes place.
 *=========================================================================
 * GENERAL COMMENT:
 * The main reason why virtual machines written in high-level languages
 * such as C/C++ are inherently slower than machine-coded ones is that
 * C/C++ does not provide any mechanism to allocate global variables
 * in hardware registers.  KVM provides a compilation option 
 * (LOCALVMREGISTERS, see main.h) to accomplish this in a portable 
 * fashion.
 *=======================================================================*/

extern BYTE*        ip_global; /*  Instruction pointer */
extern FRAME        fp_global; /*  Current frame pointer */
extern cell*        sp_global; /*  Execution stack pointer */
extern cell*        lp_global; /*  Local variable pointer */
extern CONSTANTPOOL cp_global; /*  Constant pool pointer */

/* These get and set macros provide better control */
/* over the way VM registers are accessed. */

#define getIP() (ip_global)
#define getFP() (fp_global)
#define getSP() (sp_global)
#define getLP() (lp_global)
#define getCP() (cp_global)

#define setIP(x) (ip_global = (x))
#define setFP(x) (fp_global = (x))
#define setSP(x) (sp_global = (x))
#define setLP(x) (lp_global = (x))
#define setCP(x) (cp_global = (x))

/*=========================================================================
 * Bytecode declarations
 *=======================================================================*/

typedef enum {
        NOP         = 0x00,
        ACONST_NULL = 0x01,
        ICONST_M1   = 0x02,
        ICONST_0    = 0x03,
        ICONST_1    = 0x04,
        ICONST_2    = 0x05,
        ICONST_3    = 0x06,
        ICONST_4    = 0x07,

        ICONST_5    = 0x08,
        LCONST_0    = 0x09,
        LCONST_1    = 0x0A,
        FCONST_0    = 0x0B,
        FCONST_1    = 0x0C,
        FCONST_2    = 0x0D,
        DCONST_0    = 0x0E,
        DCONST_1    = 0x0F,

        BIPUSH      = 0x10,
        SIPUSH      = 0x11,
        LDC         = 0x12,
        LDC_W       = 0x13,
        LDC2_W      = 0x14,
        ILOAD       = 0x15,
        LLOAD       = 0x16,
        FLOAD       = 0x17,

        DLOAD       = 0x18,
        ALOAD       = 0x19,
        ILOAD_0     = 0x1A,
        ILOAD_1     = 0x1B,
        ILOAD_2     = 0x1C,
        ILOAD_3     = 0x1D,
        LLOAD_0     = 0x1E,
        LLOAD_1     = 0x1F,

        LLOAD_2     = 0x20,
        LLOAD_3     = 0x21,
        FLOAD_0     = 0x22,
        FLOAD_1     = 0x23,
        FLOAD_2     = 0x24,
        FLOAD_3     = 0x25,
        DLOAD_0     = 0x26,
        DLOAD_1     = 0x27,

        DLOAD_2     = 0x28,
        DLOAD_3     = 0x29,
        ALOAD_0     = 0x2A,
        ALOAD_1     = 0x2B,
        ALOAD_2     = 0x2C,
        ALOAD_3     = 0x2D,
        IALOAD      = 0x2E,
        LALOAD      = 0x2F,

        FALOAD      = 0x30,
        DALOAD      = 0x31,
        AALOAD      = 0x32,
        BALOAD      = 0x33,
        CALOAD      = 0x34,
        SALOAD      = 0x35,
        ISTORE      = 0x36,
        LSTORE      = 0x37,

        FSTORE      = 0x38,
        DSTORE      = 0x39,
        ASTORE      = 0x3A,
        ISTORE_0    = 0x3B,
        ISTORE_1    = 0x3C,
        ISTORE_2    = 0x3D,
        ISTORE_3    = 0x3E,
        LSTORE_0    = 0x3F,

        LSTORE_1    = 0x40,
        LSTORE_2    = 0x41,
        LSTORE_3    = 0x42,
        FSTORE_0    = 0x43,
        FSTORE_1    = 0x44,
        FSTORE_2    = 0x45,
        FSTORE_3    = 0x46,
        DSTORE_0    = 0x47,

        DSTORE_1    = 0x48,
        DSTORE_2    = 0x49,
        DSTORE_3    = 0x4A,
        ASTORE_0    = 0x4B,
        ASTORE_1    = 0x4C,
        ASTORE_2    = 0x4D,
        ASTORE_3    = 0x4E,
        IASTORE     = 0x4F,

        LASTORE     = 0x50,
        FASTORE     = 0x51,
        DASTORE     = 0x52,
        AASTORE     = 0x53,
        BASTORE     = 0x54,
        CASTORE     = 0x55,
        SASTORE     = 0x56,
        POP         = 0x57,

        POP2        = 0x58,
        DUP         = 0x59,
        DUP_X1      = 0x5A,
        DUP_X2      = 0x5B,
        DUP2        = 0x5C,
        DUP2_X1     = 0x5D,
        DUP2_X2     = 0x5E,
        SWAP        = 0x5F,

        IADD        = 0x60,
        LADD        = 0x61,
        FADD        = 0x62,
        DADD        = 0x63,
        ISUB        = 0x64,
        LSUB        = 0x65,
        FSUB        = 0x66,
        DSUB        = 0x67,

        IMUL        = 0x68,
        LMUL        = 0x69,
        FMUL        = 0x6A,
        DMUL        = 0x6B,
        IDIV        = 0x6C,
        LDIV        = 0x6D,
        FDIV        = 0x6E,
        DDIV        = 0x6F,

        IREM        = 0x70,
        LREM        = 0x71,
        FREM        = 0x72,
        DREM        = 0x73,
        INEG        = 0x74,
        LNEG        = 0x75,
        FNEG        = 0x76,
        DNEG        = 0x77,

        ISHL        = 0x78,
        LSHL        = 0x79,
        ISHR        = 0x7A,
        LSHR        = 0x7B,
        IUSHR       = 0x7C,
        LUSHR       = 0x7D,
        IAND        = 0x7E,
        LAND        = 0x7F,

        IOR         = 0x80,
        LOR         = 0x81,
        IXOR        = 0x82,
        LXOR        = 0x83,
        IINC        = 0x84,
        I2L         = 0x85,
        I2F         = 0x86,
        I2D         = 0x87,

        L2I         = 0x88,
        L2F         = 0x89,
        L2D         = 0x8A,
        F2I         = 0x8B,
        F2L         = 0x8C,
        F2D         = 0x8D,
        D2I         = 0x8E,
        D2L         = 0x8F,

        D2F         = 0x90,
        I2B         = 0x91,
        I2C         = 0x92,
        I2S         = 0x93,
        LCMP        = 0x94,
        FCMPL       = 0x95,
        FCMPG       = 0x96,
        DCMPL       = 0x97,

        DCMPG       = 0x98,
        IFEQ        = 0x99,
        IFNE        = 0x9A,
        IFLT        = 0x9B,

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