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📄 socketprotocol.h

📁 一个操作系统源代码 用于嵌入式设备 在Vc++环境下仿真 成功移植到多款处理器上
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/*
 *  Copyright (c) 1999-2001 Sun Microsystems, Inc., 901 San Antonio Road,
 *  Palo Alto, CA 94303, U.S.A.  All Rights Reserved.
 *
 *  Sun Microsystems, Inc. has intellectual property rights relating
 *  to the technology embodied in this software.  In particular, and
 *  without limitation, these intellectual property rights may include
 *  one or more U.S. patents, foreign patents, or pending
 *  applications.  Sun, Sun Microsystems, the Sun logo, Java, KJava,
 *  and all Sun-based and Java-based marks are trademarks or
 *  registered trademarks of Sun Microsystems, Inc.  in the United
 *  States and other countries.
 *
 *  This software is distributed under licenses restricting its use,
 *  copying, distribution, and decompilation.  No part of this
 *  software may be reproduced in any form by any means without prior
 *  written authorization of Sun and its licensors, if any.
 *
 *  FEDERAL ACQUISITIONS:  Commercial Software -- Government Users
 *  Subject to Standard License Terms and Conditions
 */

/*=========================================================================
 * SYSTEM:    KVM
 * SUBSYSTEM: networking (Generic Connection framework)
 * FILE:      socketProtocol.h
 * OVERVIEW:  Prototypes for supporting using sockets, serversockets
 *            on the Generic Connection framework.
 *            If a target platform wants to support these networking
 *            capabilities, a platform-specific implementation of the
 *            functions below must be provided in the Vm<Port>/src directory,
 *            where <Port> is the name of your target platform
 *            (e.g., Win, Unix, Pilot).  A default implementation is
 *            provided in VmExtra/src.
 * AUTHOR:    Nik Shaylor
 *=======================================================================*/

#ifndef _SOCKET_PROTOCOL_H_
#define _SOCKET_PROTOCOL_H_

/*=========================================================================
 * Function prototypes for the native networking operations
 *=======================================================================*/

#ifndef __P
# ifdef __STDC__
#  define __P(p) p
# else
#  define __P(p) ()
# endif
#endif /* __P */

extern int  prim_com_sun_cldc_io_j2me_socket_Protocol_open0 __P ((char*, int, char**));
extern int  prim_com_sun_cldc_io_j2me_socket_Protocol_read0 __P ((int, char*, int));
extern int  prim_com_sun_cldc_io_j2me_socket_Protocol_available0 __P ((int));
extern int  prim_com_sun_cldc_io_j2me_socket_Protocol_write0 __P ((int, char*, int));
extern int  prim_com_sun_cldc_io_j2me_socket_Protocol_close0 __P ((int));

extern int  prim_com_sun_cldc_io_j2me_socket_Protocol_getIpNumber __P ((char*));
extern void prim_com_sun_cldc_io_j2me_socket_Protocol_setNonBlocking __P ((int));

extern int  prim_com_sun_cldc_io_j2me_serversocket_Protocol_open0 __P ((int, char**));
extern int  prim_com_sun_cldc_io_j2me_serversocket_Protocol_accept __P ((int));
extern int  prim_com_sun_cldc_io_j2me_serversocket_Protocol_close __P ((int));

extern void networkInit __P ((void));
extern int  netError __P ((void));

#endif /* _SOCKET_PROTOCOL_H_ */


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