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📄 vc6.dsp

📁 海量地形数据漫游系统,对于OPENGL开发人员具有一定的参考
💻 DSP
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# Microsoft Developer Studio Project File - Name="vc6" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=vc6 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "vc6.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "vc6.mak" CFG="vc6 - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "vc6 - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "vc6 - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "vc6 - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX- /O2 /I "src" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "COIN_DLL" /D "SOWIN_DLL" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x405 /d "NDEBUG"
# ADD RSC /l 0x405 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Coin2.lib SoWin1.lib /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "vc6 - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm- /GX- /ZI /Od /I "src" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "COIN_DLL" /D "SOWIN_DLL" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x405 /d "_DEBUG"
# ADD RSC /l 0x405 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Coin2d.lib SoWin1d.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "vc6 - Win32 Release"
# Name "vc6 - Win32 Debug"
# Begin Group "generators"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\src\generators\TeFaultFormation.cpp
# End Source File
# Begin Source File

SOURCE=.\src\generators\TeFaultFormation.h
# End Source File
# Begin Source File

SOURCE=.\src\generators\TeGenerator.cpp
# End Source File
# Begin Source File

SOURCE=.\src\generators\TeGenerator.h
# End Source File
# Begin Source File

SOURCE=.\src\generators\TeLinearFilter.cpp
# End Source File
# Begin Source File

SOURCE=.\src\generators\TeLinearFilter.h
# End Source File
# End Group
# Begin Group "objects"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\src\objects\TeEngineExplorer.cpp
# End Source File
# Begin Source File

SOURCE=.\src\objects\TeEngineExplorer.h
# End Source File
# Begin Source File

SOURCE=.\src\objects\TeObject.cpp
# End Source File
# Begin Source File

SOURCE=.\src\objects\TeObject.h
# End Source File
# End Group
# Begin Group "misc"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\src\misc\SoGuiGameViewer.cpp
# End Source File
# Begin Source File

SOURCE=.\src\misc\SoGuiGameViewer.h
# End Source File
# Begin Source File

SOURCE=.\src\misc\SoPerfGraph.cpp
# End Source File
# Begin Source File

SOURCE=.\src\misc\SoPerfGraph.h
# End Source File
# End Group
# Begin Source File

SOURCE=.\src\Main.cpp
# End Source File
# Begin Source File

SOURCE=.\src\TeEngine.cpp
# End Source File
# Begin Source File

SOURCE=.\src\TeEngine.h
# End Source File
# Begin Source File

SOURCE=.\src\TeHeightMap.cpp
# End Source File
# Begin Source File

SOURCE=.\src\TeHeightMap.h
# End Source File
# Begin Source File

SOURCE=.\src\TePatch.cpp
# End Source File
# Begin Source File

SOURCE=.\src\TePatch.h
# End Source File
# End Target
# End Project

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