📄 sprocbarrierprivatedata.h
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/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details.*/// SprocBarrierPrivateData.h - private data structure for barrier// ~~~~~~~~~~~~~~~~~~~~~~~~~#ifndef _SPROCBARRIERPRIVATEDATA_H_#define _SPROCBARRIERPRIVATEDATA_H_#include <ulocks.h>#include <OpenThreads/Barrier>#ifndef USE_IRIX_NATIVE_BARRIER#include <OpenThreads/Condition>#include <OpenThreads/Mutex>#endifnamespace OpenThreads {class SprocBarrierPrivateData { friend class Barrier;private: SprocBarrierPrivateData() {}; virtual ~SprocBarrierPrivateData() {};#ifdef USE_IRIX_NATIVE_BARRIER barrier_t *barrier; unsigned int numThreads;#else OpenThreads::Condition _cond; OpenThreads::Mutex _mutex; volatile int maxcnt; volatile int cnt; volatile int phase;#endif};}#endif //_SPROCBARRIERPRIVATEDATA_H_
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