📄 pthreadprivatedata.h
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/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details.*///// PThreadPrivateData.h - Private data structure for Thread// ~~~~~~~~~~~~~~~~~~~~~#ifndef _PTHREADPRIVATEDATA_H_#define _PTHREADPRIVATEDATA_H_#include <pthread.h>#include <OpenThreads/Thread>#include <OpenThreads/Block>namespace OpenThreads {class PThreadPrivateData { //------------------------------------------------------------------------- // We're friendly to Thread, so it can use our data. // friend class Thread; //------------------------------------------------------------------------- // We're friendly to PThreadPrivateActions, so it can get at some // variables. // friend class ThreadPrivateActions;private: PThreadPrivateData() {}; virtual ~PThreadPrivateData() {}; volatile unsigned int stackSize; volatile bool stackSizeLocked; volatile bool isRunning; Block threadStartedBlock; volatile bool isCanceled; volatile bool idSet; volatile Thread::ThreadPriority threadPriority; volatile Thread::ThreadPolicy threadPolicy; pthread_t tid; volatile int uniqueId; volatile int cpunum; static int nextId; static pthread_key_t s_tls_key;};}#endif // !_PTHREADPRIVATEDATA_H_
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