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📄 pthreadprivatedata.h

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/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007  The Open Thread Group * * This library is open source and may be redistributed and/or modified under   * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  * (at your option) any later version.  The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  * OpenSceneGraph Public License for more details.*///// PThreadPrivateData.h - Private data structure for Thread// ~~~~~~~~~~~~~~~~~~~~~#ifndef _PTHREADPRIVATEDATA_H_#define _PTHREADPRIVATEDATA_H_#include <pthread.h>#include <OpenThreads/Thread>#include <OpenThreads/Block>namespace OpenThreads {class PThreadPrivateData {    //-------------------------------------------------------------------------    // We're friendly to Thread, so it can use our data.    //    friend class Thread;    //-------------------------------------------------------------------------    // We're friendly to PThreadPrivateActions, so it can get at some     // variables.    //    friend class ThreadPrivateActions;private:    PThreadPrivateData() {};    virtual ~PThreadPrivateData() {};    volatile unsigned int stackSize;    volatile bool stackSizeLocked;    volatile bool isRunning;    Block threadStartedBlock;    volatile bool isCanceled;    volatile bool idSet;    volatile Thread::ThreadPriority threadPriority;        volatile Thread::ThreadPolicy threadPolicy;    pthread_t tid;    volatile int uniqueId;    volatile int cpunum;        static int nextId;    static pthread_key_t s_tls_key;};}#endif // !_PTHREADPRIVATEDATA_H_

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