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📄 win32mutexprivatedata.h

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/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007  The Open Thread Group * * This library is open source and may be redistributed and/or modified under   * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  * (at your option) any later version.  The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  * OpenSceneGraph Public License for more details.*///// Win32MutexPrivateData.h - Private data structure for Mutex// ~~~~~~~~~~~~~~~~~~~~~~~~~//#ifndef _Win32MUTEXPRIVATEDATA_H_#define _Win32MUTEXPRIVATEDATA_H_#ifndef _WINDOWS_#define WIN32_LEAN_AND_MEAN#define _WIN32_WINNT 0x0400  // was missing : adegli#include <windows.h>#endifnamespace OpenThreads {class Win32MutexPrivateData {    friend class Mutex;    friend class Condition;private:    Win32MutexPrivateData();    ~Win32MutexPrivateData();#define USE_CRITICAL_SECTION#ifdef USE_CRITICAL_SECTION    CRITICAL_SECTION _cs;#else    volatile unsigned long mutex;#endif};}#endif // !_Win32MUTEXPRIVATEDATA_H_

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