📄 win32mutexprivatedata.h
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/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details.*///// Win32MutexPrivateData.h - Private data structure for Mutex// ~~~~~~~~~~~~~~~~~~~~~~~~~//#ifndef _Win32MUTEXPRIVATEDATA_H_#define _Win32MUTEXPRIVATEDATA_H_#ifndef _WINDOWS_#define WIN32_LEAN_AND_MEAN#define _WIN32_WINNT 0x0400 // was missing : adegli#include <windows.h>#endifnamespace OpenThreads {class Win32MutexPrivateData { friend class Mutex; friend class Condition;private: Win32MutexPrivateData(); ~Win32MutexPrivateData();#define USE_CRITICAL_SECTION#ifdef USE_CRITICAL_SECTION CRITICAL_SECTION _cs;#else volatile unsigned long mutex;#endif};}#endif // !_Win32MUTEXPRIVATEDATA_H_
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