📄 win32condition.cpp
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/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details.*///// Win32Condition.c++ - C++ Condition class built on top of posix threads.// ~~~~~~~~~~~~~~~~~~~~//#include <OpenThreads/Condition>#include <OpenThreads/Thread>#include "Win32ConditionPrivateData.h"using namespace OpenThreads;Win32ConditionPrivateData::~Win32ConditionPrivateData(){}//----------------------------------------------------------------------------//// Description: Constructor//// Use: public.//Condition::Condition() { Win32ConditionPrivateData *pd = new Win32ConditionPrivateData(); _prvData = static_cast<void *>(pd);}//----------------------------------------------------------------------------//// Description: Destructor//// Use: public.//Condition::~Condition() { Win32ConditionPrivateData *pd = static_cast<Win32ConditionPrivateData *>(_prvData); delete pd;}//----------------------------------------------------------------------------//// Description: wait on a condition//// Use: public.//int Condition::wait(Mutex *mutex) { Win32ConditionPrivateData *pd = static_cast<Win32ConditionPrivateData *>(_prvData); return pd->wait(*mutex, INFINITE);}//----------------------------------------------------------------------------//// Description: wait on a condition, for a specified period of time//// Use: public.//int Condition::wait(Mutex *mutex, unsigned long ms) { Win32ConditionPrivateData *pd = static_cast<Win32ConditionPrivateData *>(_prvData); return pd->wait(*mutex, ms);}//----------------------------------------------------------------------------//// Description: signal a thread to wake up.//// Use: public.//int Condition::signal() { Win32ConditionPrivateData *pd = static_cast<Win32ConditionPrivateData *>(_prvData); return pd->signal();}//----------------------------------------------------------------------------//// Description: signal many threads to wake up.//// Use: public.//int Condition::broadcast() { Win32ConditionPrivateData *pd = static_cast<Win32ConditionPrivateData *>(_prvData); return pd->broadcast();}
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