📄 win32barrierprivatedata.h
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/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details.*///// Win32BarrierPrivateData.h - private data structure for barrier// ~~~~~~~~~~~~~~~~~~~~~~~~~~~//#ifndef _Win32BARRIERPRIVATEDATA_H_#define _Win32BARRIERPRIVATEDATA_H_#ifndef _WINDOWS_#define WIN32_LEAN_AND_MEAN#define _WIN32_WINNT 0x0400#include <windows.h>#endif#include <OpenThreads/Mutex>#include <OpenThreads/Condition>namespace OpenThreads {class Barrier;class Win32BarrierPrivateData { friend class Barrier;private: Win32BarrierPrivateData() {}; ~Win32BarrierPrivateData(); Condition cond; // cv for waiters at barrier Mutex lock; // mutex for waiters at barrier volatile int maxcnt; // number of threads to wait for volatile int cnt; // number of waiting threads volatile int phase; // flag to seperate two barriers};}#endif //_Win32BARRIERPRIVATEDATA_H_
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