📄 win32threadbarrier.cpp
字号:
/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details.*///// Win32Barrier.c++ - C++ Barrier class built on top of POSIX threads.// ~~~~~~~~~~~~~~~~~~//#include <OpenThreads/Barrier>#include <OpenThreads/Thread>#include <OpenThreads/ScopedLock>#include "Win32BarrierPrivateData.h"using namespace OpenThreads;// so compiler can place it somewhereWin32BarrierPrivateData::~Win32BarrierPrivateData(){};//----------------------------------------------------------------------------//// Description: Constructor//// Use: public.//Barrier::Barrier(int numThreads) { Win32BarrierPrivateData *pd = new Win32BarrierPrivateData(); pd->cnt = 0; pd->phase = 0; pd->maxcnt = numThreads; _valid = true; _prvData = static_cast<void *>(pd);}//----------------------------------------------------------------------------//// Description: Destructor//// Use: public.//Barrier::~Barrier() { Win32BarrierPrivateData *pd = static_cast<Win32BarrierPrivateData*>(_prvData); delete pd;}//----------------------------------------------------------------------------//// Description: Reset the barrier to its original state//// Use: public.//void Barrier::reset() { Win32BarrierPrivateData *pd = static_cast<Win32BarrierPrivateData*>(_prvData); pd->cnt = 0; pd->phase = 0;}//----------------------------------------------------------------------------//// Description: Block until numThreads threads have entered the barrier.//// Use: public.//void Barrier::block(unsigned int numThreads) { Win32BarrierPrivateData *pd = static_cast<Win32BarrierPrivateData*>(_prvData); if(numThreads != 0) pd->maxcnt = numThreads; int my_phase; ScopedLock<Mutex> lock(pd->lock); if( _valid ) { my_phase = pd->phase; ++pd->cnt; if (pd->cnt == pd->maxcnt) { // I am the last one pd->cnt = 0; // reset for next use pd->phase = 1 - my_phase; // toggle phase pd->cond.broadcast(); }else{ while (pd->phase == my_phase ) { pd->cond.wait(&pd->lock); } } }}void Barrier::invalidate(){ Win32BarrierPrivateData *pd = static_cast<Win32BarrierPrivateData*>(_prvData); pd->lock.lock(); _valid = false; pd->lock.unlock(); release();}//----------------------------------------------------------------------------//// Description: Release the barrier, now.//// Use: public.//void Barrier::release() { Win32BarrierPrivateData *pd = static_cast<Win32BarrierPrivateData*>(_prvData); int my_phase; ScopedLock<Mutex> lock(pd->lock); my_phase = pd->phase; pd->cnt = 0; // reset for next use pd->phase = 1 - my_phase; // toggle phase pd->cond.broadcast(); }//----------------------------------------------------------------------------//// Description: Return the number of threads currently blocked in the barrier//// Use: public//int Barrier::numThreadsCurrentlyBlocked() { Win32BarrierPrivateData *pd = static_cast<Win32BarrierPrivateData*>(_prvData); int numBlocked = -1; ScopedLock<Mutex> lock(pd->lock); numBlocked = pd->cnt; return numBlocked;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -