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📄 qtliveutils.h

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2007 Robert Osfield  * * This library is open source and may be redistributed and/or modified under   * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  * (at your option) any later version.  The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  * OpenSceneGraph Public License for more details.*/#ifdef __APPLE__    #include <QuickTime/QuickTime.h>    #include <Carbon/Carbon.h>    #define QT_HANDLE_IMAGES_ALSO#else    #include <QTML.h>    #include <Movies.h>    #include <Quickdraw.h>    #include <QDOffscreen.h>    #include <QuicktimeComponents.h>    #include <FixMath.h>    #include <CGBitmapContext.h>    #include <CGImage.h>    #include <CGColorSpace.h>    #include <ImageCompression.h>    #include <TextUtils.h>#endif//QT//#include "Components.h"//#include "QuickTimeComponents.h"// QTMLvoid initialize_quicktime_qtml();void terminite_quicktime_qtml();class QTScopedQTMLInitialiser{public:    QTScopedQTMLInitialiser();   ~QTScopedQTMLInitialiser();private:    QTScopedQTMLInitialiser(const QTScopedQTMLInitialiser&);    const QTScopedQTMLInitialiser& operator=(const QTScopedQTMLInitialiser&);};// QT Moviesvoid enter_quicktime_movies();void leave_quicktime_movies();class QTScopedMovieInitialiser{public:    QTScopedMovieInitialiser();   ~QTScopedMovieInitialiser();private:    QTScopedMovieInitialiser(const QTScopedMovieInitialiser&);    const QTScopedMovieInitialiser& operator=(const QTScopedMovieInitialiser&);};#if TARGET_OS_MAC// QT Movies_MT (QT multi-thread support API)/* * EnterMovies initializes a single, non-reentrant QuickTime environment for your application. * If your application uses QuickTime on multiple threads simultaneously, call EnterMoviesOnThread from each thread that uses QuickTime to create a local QuickTime environment for that thread (requires QuickTime 6 or later). * For more information about threaded programming and QuickTime, see Technical Note TN2125, Thread-safe programming in QuickTime. * http://developer.apple.com/technotes/tn/tn2125.html */void enter_quicktime_movies_mt();void leave_quicktime_movies_mt();class QTScopedMovieInitialiser_MT{public:    QTScopedMovieInitialiser_MT();   ~QTScopedMovieInitialiser_MT();private:    QTScopedMovieInitialiser_MT(const QTScopedMovieInitialiser_MT&);    const QTScopedMovieInitialiser_MT& operator=(const QTScopedMovieInitialiser_MT&);};#endif// Utilschar* pstr_printable(StringPtr src);typedef std::pair<std::string,std::string> OSG_SGDevicePair;typedef std::vector<OSG_SGDevicePair>      OSG_SGDeviceList;// Capability Videovoid print_video_component_capability(VideoDigitizerComponent aComponent);void probe_video_digitizer_components();// Capability Sequence GrabberOSG_SGDeviceList              print_sequence_grabber_device_list(SGDeviceList deviceList);std::vector<OSG_SGDeviceList> probe_sequence_grabber_components();// void get_video_device_bounds_idstr(short videoDeviceID, short videoDeviceInputID, short& out_width, short& out_height, Str63& out_videoDeviceIDStr);void get_sound_device_idstr(short soundDeviceID, short soundDeviceInputID, Str63& out_soundDeviceIDStr);

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