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📄 freetypelibrary.h

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  * * This library is open source and may be redistributed and/or modified under   * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  * (at your option) any later version.  The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  * OpenSceneGraph Public License for more details.*/#ifndef FREETYPE_LIBRARY#define FREETYPE_LIBRARY#include "FreeTypeFont.h"#include "FreeTypeFont3D.h"#include <set>#include <istream>#include <osgText/Font>#include <osgText/Font3D>#include <ft2build.h>class FreeTypeLibrary : public osg::Referenced{public:    /** protected destrcutor to prevent inappropriate deletion.*/    virtual ~FreeTypeLibrary();    /** get the singleton instance.*/    static FreeTypeLibrary* instance();    OpenThreads::Mutex& getMutex() { return _mutex; }    osgText::Font* getFont(const std::string& fontfile,unsigned int index=0, unsigned int flags=0);    osgText::Font* getFont(std::istream& fontstream, unsigned int index=0, unsigned int flags=0);        osgText::Font3D* getFont3D(const std::string& fontfile, unsigned int index=0, unsigned int flags=0);    osgText::Font3D* getFont3D(std::istream& fontstream, unsigned int index=0, unsigned int flags=0);        void removeFontImplmentation(FreeTypeFont* fontImpl) { _fontImplementationSet.erase(fontImpl); }    void removeFont3DImplmentation(FreeTypeFont3D* font3DImpl) { _font3DImplementationSet.erase(font3DImpl); }protected:    /** common method to load a FT_Face from a file*/    bool getFace(const std::string& fontfile,unsigned int index, FT_Face & face);    /** common method to load a FT_Face from a stream */    FT_Byte* getFace(std::istream& fontstream, unsigned int index, FT_Face & face);        /** Verify the correct character mapping for MS windows */    void  verifyCharacterMap(FT_Face face);    /** protected constructor to ensure the only way to create the       * library is via the singleton instance method.*/    FreeTypeLibrary();    typedef std::set< FreeTypeFont* > FontImplementationSet;    typedef std::set< FreeTypeFont3D* > Font3DImplementationSet;    mutable OpenThreads::Mutex  _mutex;    FT_Library                  _ftlibrary;    FontImplementationSet       _fontImplementationSet;    Font3DImplementationSet     _font3DImplementationSet;};#endif

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