⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 converttoinventor.h

📁 最新osg包
💻 H
字号:
#ifndef OSG_CONVERT_TO_INVENTOR_H#define OSG_CONVERT_TO_INVENTOR_H////  ConvertToInventor converts OSG scene graph to Inventor or VRML 1 scene graph////  It requires OSG and Inventor compatible library, such as Coin,//  SGI Inventor , or TGS Inventor.//////  Autor: PCJohn (peciva _at fit.vutbr.cz)////  License: public domain//////  THIS SOFTWARE IS NOT COPYRIGHTED////  This source code is offered for use in the public domain.//  You may use, modify or distribute it freely.////  This source code is distributed in the hope that it will be useful but//  WITHOUT ANY WARRANTY.  ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY//  DISCLAIMED.  This includes but is not limited to warranties of//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.////  If you find the source code useful, authors will kindly welcome//  if you give them credit and keep their names with their source code,//  but you are not forced to do so.//#include <stack>#include <osg/CullFace>#include <osg/FrontFace>class SoSeparator;namespace osg {  class BlendFunc;  class CullFace;  class FrontFace;  class Material;  class ShapeDrawable;  class TexEnv;  class TexGen;}class ConvertToInventor : public osg::NodeVisitor{public:  ConvertToInventor();  virtual ~ConvertToInventor();  SoNode* getIvSceneGraph() const;  void setVRML1Conversion(bool useVRML1)  { vrml1Conversion = useVRML1; };  virtual void apply(osg::Node &node);  virtual void apply(osg::Geode &node);  virtual void apply(osg::Group &node);  virtual void apply(osg::Billboard& node);  //virtual void apply(ProxyNode& node)                 { apply((Group&)node); }  //virtual void apply(Projection& node)                { apply((Group&)node); }  //virtual void apply(CoordinateSystemNode& node)      { apply((Group&)node); }  //virtual void apply(ClipNode& node)                  { apply((Group&)node); }  //virtual void apply(TexGenNode& node)                { apply((Group&)node); }  //virtual void apply(LightSource& node)               { apply((Group&)node); }  //virtual void apply(Transform& node);  //virtual void apply(Camera& node)                    { apply((Transform&)node); }  //virtual void apply(CameraView& node)                { apply((Transform&)node); }  virtual void apply(osg::MatrixTransform& node);  virtual void apply(osg::PositionAttitudeTransform& node);  //virtual void apply(Switch& node)                    { apply((Group&)node); }  //virtual void apply(Sequence& node)                  { apply((Group&)node); }  virtual void apply(osg::LOD& node);  //virtual void apply(PagedLOD& node)                  { apply((LOD&)node); }  //virtual void apply(ClearNode& node)                 { apply((Group&)node); }  //virtual void apply(OccluderNode& node)              { apply((Group&)node); }protected:  bool vrml1Conversion;  bool useIvExtensions;  SoSeparator *ivRoot;  typedef struct InventorState {    class SoGroup      *ivHead;    class SoTexture2   *ivTexture;    class SoMaterial   *ivMaterial;    const osg::Material *osgMaterial;    bool osgTexture2Enabled;    const osg::Texture  *osgTexture;    const osg::TexEnv   *osgTexEnv;    bool osgTexGenS, osgTexGenT;    const osg::TexGen   *osgTexGen;    bool osgLighting;    bool osgTwoSided;    osg::FrontFace::Mode osgFrontFace;    bool osgCullFaceEnabled;    osg::CullFace::Mode osgCullFace;    bool osgBlendEnabled;    const osg::BlendFunc *osgBlendFunc;        InventorState()  {}    InventorState(SoGroup *root) : ivHead(root), ivTexture(NULL),        ivMaterial(NULL), osgMaterial(NULL),        osgTexture2Enabled(false), osgTexture(NULL), osgTexEnv(NULL),        osgTexGenS(false), osgTexGenT(false), osgTexGen(NULL),        osgLighting(true), osgTwoSided(false), osgFrontFace(osg::FrontFace::COUNTER_CLOCKWISE),        osgCullFaceEnabled(false), osgCullFace(osg::CullFace::BACK),        osgBlendEnabled(false), osgBlendFunc(NULL)  {}    InventorState(const InventorState &s) : ivHead(s.ivHead), ivTexture(s.ivTexture),         ivMaterial(s.ivMaterial), osgMaterial(s.osgMaterial),        osgTexture2Enabled(s.osgTexture2Enabled), osgTexture(s.osgTexture), osgTexEnv(s.osgTexEnv),        osgTexGenS(s.osgTexGenS), osgTexGenT(s.osgTexGenT), osgTexGen(osgTexGen),        osgLighting(s.osgLighting), osgTwoSided(s.osgTwoSided), osgFrontFace(s.osgFrontFace),        osgCullFaceEnabled(s.osgCullFaceEnabled), osgCullFace(s.osgCullFace),        osgBlendEnabled(s.osgBlendEnabled), osgBlendFunc(s.osgBlendFunc)  {}    static InventorState createTopLevelState(SoSeparator *ivRoot) { return InventorState(ivRoot); }  };  std::stack<InventorState> ivStack;  typedef std::map<const class osg::TexEnv*, class SoTexture2*> Env2ivTexMap;  std::map<const osg::Texture*, Env2ivTexMap> ivTexturesMap;  int uniqueIdGenerator;  void processDrawable(osg::Drawable *d);  void processGeometry(const osg::Geometry *g, InventorState *ivState);  void processShapeDrawable(const osg::ShapeDrawable *d, InventorState *ivState);  virtual InventorState* createInventorState(const osg::StateSet *ss);  virtual void popInventorState();};#endif /* OSG_CONVERT_TO_INVENTOR_H */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -