texture2d.cpp

来自「最新osg包」· C++ 代码 · 共 108 行

CPP
108
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#include "osg/Texture2D"#include "osg/ImageSequence"#include "osgDB/Registry"#include "osgDB/Input"#include "osgDB/Output"#include "osgDB/WriteFile"using namespace osg;using namespace osgDB;// forward declare functions to use later.bool Texture2D_readLocalData(Object& obj, Input& fr);bool Texture2D_writeLocalData(const Object& obj, Output& fw);bool Texture2D_matchWrapStr(const char* str,Texture2D::WrapMode& wrap);const char* Texture2D_getWrapStr(Texture2D::WrapMode wrap);bool Texture2D_matchFilterStr(const char* str,Texture2D::FilterMode& filter);const char* Texture2D_getFilterStr(Texture2D::FilterMode filter);bool Texture2D_matchInternalFormatModeStr(const char* str,Texture2D::InternalFormatMode& mode);const char* Texture2D_getInternalFormatModeStr(Texture2D::InternalFormatMode mode);bool Texture2D_matchInternalFormatStr(const char* str,int& value);const char* Texture2D_getInternalFormatStr(int value);RegisterDotOsgWrapperProxy g_OldTextureProxy(    new osg::Texture2D,    "Texture",    "Object StateAttribute Texture2D TextureBase",    0,    0);// register the read and write functions with the osgDB::Registry.RegisterDotOsgWrapperProxy g_Texture2DProxy(    new osg::Texture2D,    "Texture2D",    "Object StateAttribute Texture2D TextureBase",    &Texture2D_readLocalData,    &Texture2D_writeLocalData);bool Texture2D_readLocalData(Object& obj, Input& fr){    bool iteratorAdvanced = false;    Texture2D& texture = static_cast<Texture2D&>(obj);    if (fr[0].matchWord("file") && fr[1].isString())    {        std::string filename = fr[1].getStr();        Image* image = fr.readImage(filename.c_str());        if (image)        {            // name will have already been set by the image plugin,            // but it will have absolute path, so will override it             // here to keep the original name intact.            //image->setFileName(filename);            texture.setImage(image);        }                fr += 2;        iteratorAdvanced = true;    }        if (fr[0].matchWord("ImageSequence") || fr[0].matchWord("Image"))    {        osg::Image* image = fr.readImage();        if (image) texture.setImage(image);    }    return iteratorAdvanced;}bool Texture2D_writeLocalData(const Object& obj, Output& fw){    const Texture2D& texture = static_cast<const Texture2D&>(obj);    if (texture.getImage())    {        const osg::ImageSequence* is = dynamic_cast<const osg::ImageSequence*>(texture.getImage());        if (is)        {            fw.writeObject(*is);        }        else        {            std::string fileName = texture.getImage()->getFileName();            if (fw.getOutputTextureFiles())            {                if (fileName.empty())                {                    fileName = fw.getTextureFileNameForOutput();                }                osgDB::writeImageFile(*texture.getImage(), fileName);            }            if (!fileName.empty())            {                    fw.indent() << "file "<<fw.wrapString(fw.getFileNameForOutput(fileName))<< std::endl;            }        }    }    return true;}

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