📄 texture2d.cpp
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#include "osg/Texture2D"#include "osg/ImageSequence"#include "osgDB/Registry"#include "osgDB/Input"#include "osgDB/Output"#include "osgDB/WriteFile"using namespace osg;using namespace osgDB;// forward declare functions to use later.bool Texture2D_readLocalData(Object& obj, Input& fr);bool Texture2D_writeLocalData(const Object& obj, Output& fw);bool Texture2D_matchWrapStr(const char* str,Texture2D::WrapMode& wrap);const char* Texture2D_getWrapStr(Texture2D::WrapMode wrap);bool Texture2D_matchFilterStr(const char* str,Texture2D::FilterMode& filter);const char* Texture2D_getFilterStr(Texture2D::FilterMode filter);bool Texture2D_matchInternalFormatModeStr(const char* str,Texture2D::InternalFormatMode& mode);const char* Texture2D_getInternalFormatModeStr(Texture2D::InternalFormatMode mode);bool Texture2D_matchInternalFormatStr(const char* str,int& value);const char* Texture2D_getInternalFormatStr(int value);RegisterDotOsgWrapperProxy g_OldTextureProxy( new osg::Texture2D, "Texture", "Object StateAttribute Texture2D TextureBase", 0, 0);// register the read and write functions with the osgDB::Registry.RegisterDotOsgWrapperProxy g_Texture2DProxy( new osg::Texture2D, "Texture2D", "Object StateAttribute Texture2D TextureBase", &Texture2D_readLocalData, &Texture2D_writeLocalData);bool Texture2D_readLocalData(Object& obj, Input& fr){ bool iteratorAdvanced = false; Texture2D& texture = static_cast<Texture2D&>(obj); if (fr[0].matchWord("file") && fr[1].isString()) { std::string filename = fr[1].getStr(); Image* image = fr.readImage(filename.c_str()); if (image) { // name will have already been set by the image plugin, // but it will have absolute path, so will override it // here to keep the original name intact. //image->setFileName(filename); texture.setImage(image); } fr += 2; iteratorAdvanced = true; } if (fr[0].matchWord("ImageSequence") || fr[0].matchWord("Image")) { osg::Image* image = fr.readImage(); if (image) texture.setImage(image); } return iteratorAdvanced;}bool Texture2D_writeLocalData(const Object& obj, Output& fw){ const Texture2D& texture = static_cast<const Texture2D&>(obj); if (texture.getImage()) { const osg::ImageSequence* is = dynamic_cast<const osg::ImageSequence*>(texture.getImage()); if (is) { fw.writeObject(*is); } else { std::string fileName = texture.getImage()->getFileName(); if (fw.getOutputTextureFiles()) { if (fileName.empty()) { fileName = fw.getTextureFileNameForOutput(); } osgDB::writeImageFile(*texture.getImage(), fileName); } if (!fileName.empty()) { fw.indent() << "file "<<fw.wrapString(fw.getFileNameForOutput(fileName))<< std::endl; } } } return true;}
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