📄 blendcolor.cpp
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#include <osg/BlendColor>#include <osg/io_utils>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>using namespace osg;using namespace osgDB;// forward declare functions to use later.bool BlendColor_readLocalData(Object& obj, Input& fr);bool BlendColor_writeLocalData(const Object& obj, Output& fw);// register the read and write functions with the osgDB::Registry.RegisterDotOsgWrapperProxy g_BlendColorProxy( new osg::BlendColor, "BlendColor", "Object StateAttribute BlendColor", &BlendColor_readLocalData, &BlendColor_writeLocalData);bool BlendColor_readLocalData(Object& obj, Input& fr){ bool iteratorAdvanced = false; BlendColor& bc = static_cast<BlendColor&>(obj); if (fr.matchSequence("constantColor %f %f %f %f")) { osg::Vec4 color; fr[1].getFloat(color[0]); fr[2].getFloat(color[1]); fr[3].getFloat(color[2]); fr[4].getFloat(color[3]); bc.setConstantColor(color); fr+=5; iteratorAdvanced = true; } return iteratorAdvanced;}bool BlendColor_writeLocalData(const Object& obj, Output& fw){ const BlendColor& bc = static_cast<const BlendColor&>(obj); fw.indent() << "constantColor " << bc.getConstantColor() << std::endl; return true;}
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