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📄 nodecallback.cpp

📁 最新osg包
💻 CPP
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#include <osg/Notify>#include <osg/NodeCallback>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>using namespace osg;using namespace osgDB;bool  NodeCallback_readLocalData(osg::Object &obj, osgDB::Input &fr);bool  NodeCallback_writeLocalData(const osg::Object &obj, osgDB::Output &fw); // register the read and write functions with the osgDB::Registry.osgDB::RegisterDotOsgWrapperProxy  NodeCallback_Proxy(    new NodeCallback,    "NodeCallback",    "Object NodeCallback",    &NodeCallback_readLocalData,    &NodeCallback_writeLocalData);bool NodeCallback_readLocalData(osg::Object &obj, osgDB::Input &fr){    NodeCallback& nc = dynamic_cast<NodeCallback&>(obj);    if (!(&nc)) return false;    bool itrAdvanced = false;    static osg::ref_ptr<NodeCallback> s_nc = new NodeCallback;    osg::ref_ptr<osg::Object> object = fr.readObjectOfType(*s_nc);    if (object.valid())    {        NodeCallback* ncc = dynamic_cast<NodeCallback*>(object.get());        if (ncc) nc.setNestedCallback(ncc);        itrAdvanced = true;    }    return itrAdvanced;}bool NodeCallback_writeLocalData(const osg::Object &obj, osgDB::Output &fw){    const NodeCallback* nc = dynamic_cast<const NodeCallback*>(&obj);    if (!nc) return false;    NodeCallback* nnc = (NodeCallback*) nc;    if (nnc->getNestedCallback())    {        fw.writeObject(*(nnc->getNestedCallback()));    }    return true;}

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