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📄 shademodel.cpp

📁 最新osg包
💻 CPP
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#include "osg/ShadeModel"#include "osgDB/Registry"#include "osgDB/Input"#include "osgDB/Output"using namespace osg;using namespace osgDB;// forward declare functions to use later.bool ShadeModel_readLocalData(Object& obj, Input& fr);bool ShadeModel_writeLocalData(const Object& obj, Output& fw);// register the read and write functions with the osgDB::Registry.RegisterDotOsgWrapperProxy g_ShadeModelFuncProxy(    new osg::ShadeModel,    "ShadeModel",    "Object StateAttribute ShadeModel",    &ShadeModel_readLocalData,    &ShadeModel_writeLocalData);bool ShadeModel_readLocalData(Object& obj,Input& fr){    bool iteratorAdvanced = false;    ShadeModel& shademodel = static_cast<ShadeModel&>(obj);    if (fr[0].matchWord("mode"))    {        if (fr[1].matchWord("FLAT"))        {            shademodel.setMode(ShadeModel::FLAT);            fr+=2;            iteratorAdvanced = true;        }        else if (fr[1].matchWord("SMOOTH"))        {            shademodel.setMode(ShadeModel::SMOOTH);            fr+=2;            iteratorAdvanced = true;        }    }    return iteratorAdvanced;}bool ShadeModel_writeLocalData(const Object& obj, Output& fw){    const ShadeModel& shademodel = static_cast<const ShadeModel&>(obj);    switch(shademodel.getMode())    {        case(ShadeModel::FLAT):     fw.indent() << "mode FLAT" <<std::endl; break;        case(ShadeModel::SMOOTH):   fw.indent() << "mode SMOOTH" <<std::endl; break;    }    return true;}

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