📄 texturerectangle.cpp
字号:
#include "osg/TextureRectangle"#include "osg/ImageSequence"#include "osgDB/Registry"#include "osgDB/Input"#include "osgDB/Output"#include "osgDB/WriteFile"using namespace osg;using namespace osgDB;// forward declare functions to use later.bool TextureRectangle_readLocalData(Object& obj, Input& fr);bool TextureRectangle_writeLocalData(const Object& obj, Output& fw);bool TextureRectangle_matchWrapStr(const char* str,TextureRectangle::WrapMode& wrap);const char* TextureRectangle_getWrapStr(TextureRectangle::WrapMode wrap);bool TextureRectangle_matchFilterStr(const char* str,TextureRectangle::FilterMode& filter);const char* TextureRectangle_getFilterStr(TextureRectangle::FilterMode filter);bool TextureRectangle_matchInternalFormatModeStr(const char* str,TextureRectangle::InternalFormatMode& mode);const char* TextureRectangle_getInternalFormatModeStr(TextureRectangle::InternalFormatMode mode);bool TextureRectangle_matchInternalFormatStr(const char* str,int& value);const char* TextureRectangle_getInternalFormatStr(int value);// register the read and write functions with the osgDB::Registry.RegisterDotOsgWrapperProxy g_TextureRectangleProxy( new osg::TextureRectangle, "TextureRectangle", "Object StateAttribute TextureRectangle TextureBase", &TextureRectangle_readLocalData, &TextureRectangle_writeLocalData);bool TextureRectangle_readLocalData(Object& obj, Input& fr){ bool iteratorAdvanced = false; TextureRectangle& texture = static_cast<TextureRectangle&>(obj); if (fr[0].matchWord("file") && fr[1].isString()) { std::string filename = fr[1].getStr(); Image* image = fr.readImage(filename.c_str()); if (image) { // name will have already been set by the image plugin, // but it will have absolute path, so will override it // here to keep the original name intact. //image->setFileName(filename); texture.setImage(image); } fr += 2; iteratorAdvanced = true; } if (fr[0].matchWord("ImageSequence") || fr[0].matchWord("Image")) { osg::Image* image = fr.readImage(); if (image) texture.setImage(image); } return iteratorAdvanced;}bool TextureRectangle_writeLocalData(const Object& obj, Output& fw){ const TextureRectangle& texture = static_cast<const TextureRectangle&>(obj); if (texture.getImage()) { const osg::ImageSequence* is = dynamic_cast<const osg::ImageSequence*>(texture.getImage()); if (is) { fw.writeObject(*is); } else { std::string fileName = texture.getImage()->getFileName(); if (fw.getOutputTextureFiles()) { if (fileName.empty()) { fileName = fw.getTextureFileNameForOutput(); } osgDB::writeImageFile(*texture.getImage(), fileName); } if (!fileName.empty()) { fw.indent() << "file "<<fw.wrapString(fw.getFileNameForOutput(fileName))<< std::endl; } } } return true;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -