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📄 texgennode.cpp

📁 最新osg包
💻 CPP
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#include "osg/TexGenNode"#include "osgDB/Registry"#include "osgDB/Input"#include "osgDB/Output"using namespace osg;using namespace osgDB;// forward declare functions to use later.bool TexGenNode_readLocalData(Object& obj, Input& fr);bool TexGenNode_writeLocalData(const Object& obj, Output& fw);// register the read and write functions with the osgDB::Registry.RegisterDotOsgWrapperProxy g_TexGenNodeProxy(    new osg::TexGenNode,    "TexGenNode",    "Object Node TexGenNode Group",    &TexGenNode_readLocalData,    &TexGenNode_writeLocalData);bool TexGenNode_readLocalData(Object& obj, Input& fr){    bool iteratorAdvanced = false;    TexGenNode& texGenNode = static_cast<TexGenNode&>(obj);    unsigned int textureUnit = 0;    if (fr[0].matchWord("TextureUnit") && fr[1].getUInt(textureUnit))    {        texGenNode.setTextureUnit(textureUnit);                fr+=2;        iteratorAdvanced = true;    }    osg::ref_ptr<StateAttribute> sa=0;    while((sa=fr.readStateAttribute())!=0)    {        TexGen* texgen = dynamic_cast<TexGen*>(sa.get());        if (texgen) texGenNode.setTexGen(texgen);        iteratorAdvanced = true;    }    return iteratorAdvanced;}bool TexGenNode_writeLocalData(const Object& obj, Output& fw){    const TexGenNode& texGenNode = static_cast<const TexGenNode&>(obj);    fw.indent()<<"TextureUnit "<<texGenNode.getTextureUnit()<<std::endl;    if (texGenNode.getTexGen())    {        fw.writeObject(*texGenNode.getTexGen());    }    return true;}

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