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📄 tessellationhints.cpp

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💻 CPP
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#include <osg/ShapeDrawable>#include <osgDB/Registry>#include <osgDB/Input>#include <osgDB/Output>using namespace osg;using namespace osgDB;// forward declare functions to use later.bool TessellationHints_readLocalData(Object& obj, Input& fr);bool TessellationHints_writeLocalData(const Object& obj, Output& fw);RegisterDotOsgWrapperProxy g_TessellationHintsFuncProxy(    new osg::TessellationHints,    "TessellationHints",    "Object TessellationHints",    &TessellationHints_readLocalData,    &TessellationHints_writeLocalData,    DotOsgWrapper::READ_AND_WRITE);bool TessellationHints_readLocalData(Object& obj, Input& fr){    bool iteratorAdvanced = false;    TessellationHints& hints = static_cast<TessellationHints&>(obj);    if (fr.matchSequence("detailRatio %f")) {        float ratio = 1.0f;        fr[1].getFloat(ratio);        hints.setDetailRatio(ratio);        fr += 2;        iteratorAdvanced = true;    }    if (fr[0].matchWord("createFaces")) {        hints.setCreateFrontFace(fr[1].matchWord("TRUE"));        hints.setCreateBackFace(fr[2].matchWord("TRUE"));        fr += 3;        iteratorAdvanced = true;    }    if (fr[0].matchWord("createNormals")) {        hints.setCreateNormals(fr[1].matchWord("TRUE"));        fr += 2;        iteratorAdvanced = true;    }    if (fr[0].matchWord("createTextureCoords")) {        hints.setCreateTextureCoords(fr[1].matchWord("TRUE"));        fr += 2;        iteratorAdvanced = true;    }    if (fr[0].matchWord("createParts")) {        hints.setCreateTop(fr[1].matchWord("TRUE"));        hints.setCreateBody(fr[2].matchWord("TRUE"));        hints.setCreateBottom(fr[3].matchWord("TRUE"));        fr += 4;        iteratorAdvanced = true;    }    return iteratorAdvanced;}bool TessellationHints_writeLocalData(const Object& obj, Output& fw){    const TessellationHints& hints = static_cast<const TessellationHints&>(obj);    fw.indent() << "detailRatio " << hints.getDetailRatio() << std::endl;    fw.indent() << "createFaces " << (hints.getCreateFrontFace() ? "TRUE" : "FALSE") << " " << (hints.getCreateBackFace() ? "TRUE" : "FALSE") << std::endl;    fw.indent() << "createNormals " << (hints.getCreateNormals() ? "TRUE" : "FALSE") << std::endl;    fw.indent() << "createTextureCoords " << (hints.getCreateTextureCoords() ? "TRUE" : "FALSE") << std::endl;    fw.indent() << "createParts " << (hints.getCreateTop() ? "TRUE" : "FALSE" ) << " " << (hints.getCreateBody() ? "TRUE" : "FALSE") << " " << (hints.getCreateBottom() ? "TRUE" : "FALSE") << std::endl;    return true;}

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