⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 geometry.cpp

📁 最新osg包
💻 CPP
📖 第 1 页 / 共 3 页
字号:
        UByteArray* array = new UByteArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            unsigned int uint_value;            if (fr[0].getUInt(uint_value))            {                ++fr;                array->push_back(uint_value);            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"UShortArray")==0)    {        UShortArray* array = new UShortArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            unsigned int uint_value;            if (fr[0].getUInt(uint_value))            {                ++fr;                array->push_back(uint_value);            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"UIntArray")==0)    {        UIntArray* array = new UIntArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            unsigned int uint_value;            if (fr[0].getUInt(uint_value))            {                ++fr;                array->push_back(uint_value);            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"UVec4bArray")==0 || strcmp(arrayName,"Vec4ubArray")==0)    {        Vec4ubArray* array = new Vec4ubArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            unsigned int r,g,b,a;            if (fr[0].getUInt(r) &&                fr[1].getUInt(g) &&                fr[2].getUInt(b) &&                fr[3].getUInt(a))            {                fr+=4;                array->push_back(osg::Vec4ub(r,g,b,a));            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"FloatArray")==0)    {        FloatArray* array = new FloatArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            float float_value;            if (fr[0].getFloat(float_value))            {                ++fr;                array->push_back(float_value);            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"DoubleArray")==0)    {        DoubleArray* array = new DoubleArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            double double_value;            if (fr[0].getFloat(double_value))            {                ++fr;                array->push_back(double_value);            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"Vec2Array")==0)    {        Vec2Array* array = new Vec2Array;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            Vec2 v;            if (fr[0].getFloat(v.x()) && fr[1].getFloat(v.y()))            {                fr += 2;                array->push_back(v);            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"Vec2dArray")==0)    {        Vec2dArray* array = new Vec2dArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            Vec2d v;            if (fr[0].getFloat(v.x()) && fr[1].getFloat(v.y()))            {                fr += 2;                array->push_back(v);            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"Vec3Array")==0)    {        Vec3Array* array = new Vec3Array;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            Vec3 v;            if (fr[0].getFloat(v.x()) && fr[1].getFloat(v.y()) && fr[2].getFloat(v.z()))            {                fr += 3;                array->push_back(v);            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"Vec3dArray")==0)    {        Vec3dArray* array = new Vec3dArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            Vec3d v;            if (fr[0].getFloat(v.x()) && fr[1].getFloat(v.y()) && fr[2].getFloat(v.z()))            {                fr += 3;                array->push_back(v);            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"Vec4Array")==0)    {        Vec4Array* array = new Vec4Array;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            Vec4 v;            if (fr[0].getFloat(v.x()) && fr[1].getFloat(v.y()) && fr[2].getFloat(v.z()) && fr[3].getFloat(v.w()))            {                fr += 4;                array->push_back(v);            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"Vec4dArray")==0)    {        Vec4dArray* array = new Vec4dArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            Vec4d v;            if (fr[0].getFloat(v.x()) && fr[1].getFloat(v.y()) && fr[2].getFloat(v.z()) && fr[3].getFloat(v.w()))            {                fr += 4;                array->push_back(v);            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"Vec2bArray")==0)    {        Vec2bArray* array = new Vec2bArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            unsigned int r,g;            if (fr[0].getUInt(r) &&                fr[1].getUInt(g))            {                fr+=2;                array->push_back(osg::Vec2b(r,g));            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"Vec3bArray")==0)    {        Vec3bArray* array = new Vec3bArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            unsigned int r,g,b;            if (fr[0].getUInt(r) &&                fr[1].getUInt(g) &&                fr[2].getUInt(b))            {                fr+=3;                array->push_back(osg::Vec3b(r,g,b));            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"Vec4bArray")==0)    {        Vec4bArray* array = new Vec4bArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            unsigned int r,g,b,a;            if (fr[0].getUInt(r) &&                fr[1].getUInt(g) &&                fr[2].getUInt(b) &&                fr[3].getUInt(a))            {                fr+=4;                array->push_back(osg::Vec4b(r,g,b,a));            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"Vec2sArray")==0)    {        Vec2sArray* array = new Vec2sArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            unsigned int r,g;            if (fr[0].getUInt(r) &&                fr[1].getUInt(g))            {                fr+=2;                array->push_back(osg::Vec2s(r,g));            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"Vec3sArray")==0)    {        Vec3sArray* array = new Vec3sArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            unsigned int r,g,b;            if (fr[0].getUInt(r) &&                fr[1].getUInt(g) &&                fr[2].getUInt(b))            {                fr+=3;                array->push_back(osg::Vec3s(r,g,b));            }            else ++fr;        }        ++fr;        return_array = array;    }    else if (strcmp(arrayName,"Vec4sArray")==0)    {        Vec4sArray* array = new Vec4sArray;        array->reserve(capacity);        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)        {            unsigned int r,g,b,a;            if (fr[0].getUInt(r) &&                fr[1].getUInt(g) &&                fr[2].getUInt(b) &&                fr[3].getUInt(a))            {                fr+=4;                array->push_back(osg::Vec4s(r,g,b,a));            }            else ++fr;        }        ++fr;        return_array = array;    }        if (return_array)     {        if (!uniqueID.empty()) fr.registerUniqueIDForObject(uniqueID.c_str(),return_array);    }        return return_array;}bool Array_writeLocalData(const Array& array,Output& fw){    if (array.referenceCount()>1)    {        std::string uniqueID;        if (fw.getUniqueIDForObject(&array,uniqueID))        {            fw << "Use " << uniqueID << std::endl;            return true;        }        else        {            std::string uniqueID;            fw.createUniqueIDForObject(&array,uniqueID);            fw.registerUniqueIDForObject(&array,uniqueID);            fw << "UniqueID " << uniqueID << " ";        }    }    switch(array.getType())    {        case(Array::ByteArrayType):            {                const ByteArray& carray = static_cast<const ByteArray&>(array);                fw<<array.className()<<" "<<carray.size()<<std::endl;                writeArrayAsInts(fw,carray.begin(),carray.end());                return true;            }            break;        case(Array::ShortArrayType):            {                const ShortArray& carray = static_cast<const ShortArray&>(array);                fw<<array.className()<<" "<<carray.size()<<std::endl;                writeArray(fw,carray.begin(),carray.end());                return true;            }            break;        case(Array::IntArrayType):            {                const IntArray& carray = static_cast<const IntArray&>(array);                fw<<array.className()<<" "<<carray.size()<<std::endl;                writeArray(fw,carray.begin(),carray.end());                return true;            }            break;        case(Array::UByteArrayType):            {                const UByteArray& carray = static_cast<const UByteArray&>(array);                fw<<array.className()<<" "<<carray.size()<<std::endl;                writeArrayAsInts(fw,carray.begin(),carray.end());                return true;            }            break;        case(Array::UShortArrayType):            {                const UShortArray& carray = static_cast<const UShortArray&>(array);                fw<<array.className()<<" "<<carray.size()<<std::endl;                writeArray(fw,carray.begin(),carray.end());                return true;            }            break;        case(Array::UIntArrayType):            {                const UIntArray& carray = static_cast<const UIntArray&>(array);                fw<<array.className()<<" "<<carray.size()<<" ";                writeArray(fw,carray.begin(),carray.end());                return true;            }            break;        case(Array::Vec4ubArrayType):            {                const Vec4ubArray& carray = static_cast<const Vec4ubArray&>(array);                fw<<array.className()<<" "<<carray.size()<<" ";                writeArray(fw,carray.begin(),carray.end(),1);                return true;            }            break;        case(Array::FloatArrayType):            {                const FloatArray& carray = static_cast<const FloatArray&>(array);                fw<<array.className()<<" "<<carray.size()<<std::endl;                writeArray(fw,carray.begin(),carray.end());                return true;            }            break;        case(Array::Vec2ArrayType):            {                const Vec2Array& carray = static_cast<const Vec2Array&>(array);                fw<<array.className()<<" "<<carray.size()<<std::endl;                writeArray(fw,carray.begin(),carray.end(),1);                return true;            }            break;        case(Array::Vec3ArrayType):            {                const Vec3Array& carray = static_cast<const Vec3Array&>(array);                fw<<array.className()<<" "<<carray.size()<<std::endl;                writeArray(fw,carray.begin(),carray.end(),1);                return true;            }            break;        case(Array::Vec4ArrayType):            {                const Vec4Array& carray = static_cast<const Vec4Array&>(array);                fw<<array.className()<<" "<<carray.size()<<std::endl;                writeArray(fw,carray.begin(),carray.end(),1);                return true;            }            break;        case(Array::DoubleArrayType):            {                int prec = fw.precision(15);                const DoubleArray& carray = static_cast<const DoubleArray&>(array);                fw<<array.className()<<" "<<carray.size()<<std::endl;                writeArray(fw,carray.begin(),carray.end());                fw.precision(prec);                return true;            }            break;        case(Array::Vec2dArrayType):            {                int prec = fw.precision(15);                const Vec2dArray& carray = static_cast<const Vec2dArray&>(array);                fw<<array.className()<<" "<<carray.size()<<std::endl;                writeArray(fw,carray.begin(),carray.end(),1);                fw.precision(prec);                return true;            }            break;        case(Array::Vec3dArrayType):            {                int prec = fw.precision(15);                const Vec3dArray& carray = static_cast<const Vec3dArray&>(array);                fw<<array.className()<<" "<<carray.size()<<std::endl;                writeArray(fw,carray.begin(),carray.end(),1);                fw.precision(prec);

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -