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📄 materialpalettemanager.h

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/*  * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or (at * your option) any later version. The full license is in the LICENSE file * included with this distribution, and on the openscenegraph.org website. *  * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details.*///// Copyright(c) 2008 Skew Matrix Software LLC.//#ifndef __FLTEXP_MATERIAL_PALETTE_MANAGER_H__#define __FLTEXP_MATERIAL_PALETTE_MANAGER_H__ 1#include "ExportOptions.h"#include <map>namespace osg {    class Material;}namespace flt{class DataOutputStream;class MaterialPaletteManager{  public:      MaterialPaletteManager( ExportOptions& fltOpt );    // Add a material to the palette and auto-assign it the next available index    int add(osg::Material const* material);    // Write the material palette records out to a DataOutputStream    void write( DataOutputStream& dos ) const;  private:    int _currIndex;    // Helper struct to hold material palette records    struct MaterialRecord    {        MaterialRecord(osg::Material const* m, int i)            : Material(m)            , Index(i) { }        osg::Material const* Material;        int Index;    };    // Map to allow lookups by Material pointer, and permit sorting by index    typedef std::map<osg::Material const*, MaterialRecord> MaterialPalette;    MaterialPalette _materialPalette;    ExportOptions& _fltOpt;};}  // End namespace fltexp#endif  // !FLTEXP_MATERIAL_PALETTE_MANAGER_H

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