⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 lightsourcepalettemanager.h

📁 最新osg包
💻 H
字号:
/*  * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or (at * your option) any later version. The full license is in the LICENSE file * included with this distribution, and on the openscenegraph.org website. *  * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details.*///// Copyright(c) 2008 Skew Matrix Software LLC.//#ifndef __FLTEXP_LIGHT_SOURCE_PALETTE_MANAGER_H__#define __FLTEXP_LIGHT_SOURCE_PALETTE_MANAGER_H__ 1#include "ExportOptions.h"#include <set>namespace osg {    class Light;}namespace flt{class DataOutputStream;class LightSourcePaletteManager{  public:      LightSourcePaletteManager( ExportOptions& fltOpt );    // Add a light to the palette and auto-assign it the next available index    int add(osg::Light const* light);    // Write the light palette records out to a DataOutputStream    void write( DataOutputStream& dos ) const;  private:    int _currIndex;    // Helper struct to hold light palette records    struct LightRecord    {        LightRecord(osg::Light const* light, int i)            : Light(light)            , Index(i) { }        osg::Light const* Light;        int Index;    };    // Map to allow lookups by Light pointer    typedef std::map<osg::Light const*, LightRecord> LightPalette;    LightPalette _lightPalette;    ExportOptions& _fltOpt;};}  // End namespace fltexp#endif  // !__FLTEXP_LIGHT_SOURCE_PALETTE_MANAGER_H__

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -