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📄 readerwriterhdr.cpp

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/*** Copyright (C) 2004 Mekensleep**    Mekensleep*    24 rue vieille du temple*    75004 Paris*       licensing@mekensleep.com** This library is free software; you can redistribute it and/or* modify it under the terms of the GNU Lesser General Public* License as published by the Free Software Foundation; either* version 2.1 of the License, or (at your option) any later version.** This library is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU* Lesser General Public License for more details.** You should have received a copy of the GNU Lesser General Public* License along with this library; if not, write to the Free Software* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA** Author:*  Igor Kravtchenko <igor@obraz.net>**/#include <osg/Image>#include <osg/Notify>#include <osg/Geode>#include <osg/GL>#include <osgDB/Registry>#include <osgDB/FileNameUtils>#include <osgDB/FileUtils>#include <osgDB/fstream>#include <stdio.h>#include <assert.h>#include <string.h>#include <stdlib.h>#include <sstream>#include "hdrloader.h"#include "hdrwriter.h"class ReaderWriterHDR : public osgDB::ReaderWriter{public:    ReaderWriterHDR()    {        supportsExtension("hdr","High Dynamic Range image format");        supportsOption("RGBMUL","");        supportsOption("RGB8","");        supportsOption("RAW","");        supportsOption("YFLIP","");        supportsOption("NO_YFLIP","");    }    virtual const char* className() { return "HDR Image Reader"; }    virtual ReadResult readImage(const std::string &_file, const osgDB::ReaderWriter::Options *_opts) const    {        std::string filepath = osgDB::findDataFile(_file, _opts);        if (filepath.empty())             return ReadResult::FILE_NOT_FOUND;        if (!HDRLoader::isHDRFile(filepath.c_str()))            return ReadResult::FILE_NOT_HANDLED;        float mul = 1.0f;        bool bYFlip = false;        bool convertToRGB8 = false;        bool rawRGBE = false;        if(_opts)        {            std::istringstream iss(_opts->getOptionString());            std::string opt;            while (iss >> opt)            {                if(opt == "RGBMUL")                {                    iss >> mul;                }                else if(opt == "RGB8")                {                    convertToRGB8 = true;                }                /* RAW: store the RGBE values into a Image, to use this option you                 * need to decode the RGBE value in the fragment shader. Follow                 * the cube map glsl decoder:                 *                 * vec4 textureCubeRGBE( uniform samplerCube sampler, vec3 coords )                 * {                 *     ivec4 rgbe = textureCube( sampler, coords ) * 255. + 0.5;                 *     float e = rgbe.a - ( 128 + 8 );                 *     return vec4( rgbe.rgb * exp2( e ), 1.0 );                 * }                 *                 */                else if(opt == "RAW")                {                    rawRGBE = true;                }                else if(opt == "YFLIP")                {                    bYFlip = true; // Image is flipped later if required                }            }        }        HDRLoaderResult res;        bool ret = HDRLoader::load(filepath.c_str(), rawRGBE, res);        if (!ret)            return ReadResult::ERROR_IN_READING_FILE;        // create the osg::Image to fill in.        osg::Image *img = new osg::Image;        // copy across the raw data into the osg::Image        if (convertToRGB8)        {            int nbPixs = res.width * res.height;            int nbElements = nbPixs * 3;            unsigned char *rgb = new unsigned char[ nbElements ];            unsigned char *tt = rgb;            float *cols = res.cols;            for (int i = 0; i < nbElements; i++) {                float element = *cols++;                element *= mul;                if (element < 0) element = 0;                else if (element > 1) element = 1;                int intElement = (int) (element * 255.0f);                *tt++ = intElement;            }            delete [] res.cols;            int pixelFormat = GL_RGB;            int dataType = GL_UNSIGNED_BYTE;            img->setFileName(filepath.c_str());            img->setImage(  res.width, res.height, 1,                            3, // Why this value are here?                            pixelFormat,                            dataType,                            (unsigned char*) rgb,                            osg::Image::USE_NEW_DELETE);        }        else        {            int internalFormat;            int pixelFormat;            int dataType = GL_FLOAT;            if (rawRGBE)            {                internalFormat = GL_RGBA8;                pixelFormat = GL_RGBA;            } else {                // In a perfect world it should be GL_RGB32F_ARB,                // but by default it works fine as GL_RGB8. You                // can set it as GL_RGB32F_ARB in the method                // setInternalFormat of osg::Texture{xD, Rectangle                // and CubeMap} if your GPU support it.                internalFormat = GL_RGB8;                pixelFormat = GL_RGB;            }            img->setFileName(filepath.c_str());            img->setImage(  res.width, res.height, 1,                            internalFormat,                            pixelFormat,                            dataType,                            (unsigned char*) res.cols,                            osg::Image::USE_NEW_DELETE);        }        // Y flip        if(bYFlip==true) img->flipVertical();        return img;    }    // Additional write methods    virtual WriteResult writeImage(const osg::Image &image,const std::string& file, const osgDB::ReaderWriter::Options* options) const    {        std::string ext = osgDB::getFileExtension(file);        if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED;        osgDB::ofstream fout(file.c_str(), std::ios::out | std::ios::binary);        if(!fout) return WriteResult::ERROR_IN_WRITING_FILE;        return writeImage(image,fout,options);    }    virtual WriteResult writeImage(const osg::Image& image,std::ostream& fout,const Options* options) const    {        bool bYFlip = true;        // Whether to flip the vertical        bool rawRGBE = false;    // Whether to write as raw RGBE        if(options)        {            std::istringstream iss(options->getOptionString());            std::string opt;            while (iss >> opt)            {                if (opt=="NO_YFLIP")                {                    // We want to YFLIP because although the file format specification                     // dictates that +Y M +X N is a valid resolution line, no software (including                    // HDRShop!) actually recognises it; hence everything tends to be written upside down                    // So we flip the image first...                    bYFlip = false;                }                else if(opt=="RAW")                {                    rawRGBE = true;                }                /* The following are left out for the moment as                    we don't really do anything with them in OSG                 else if(opt=="GAMMA")                {                   iss >> gamma;                }                else if(opt=="EXPOSURE")                {                    iss >> exposure;                }                */            }        }            // Reject unhandled image formats        if(rawRGBE==false)        {            if(image.getInternalTextureFormat()!=GL_RGB32F_ARB)    // We only handle RGB (no alpha) with 32F formats            {                return WriteResult::FILE_NOT_HANDLED;            }        }        else    // Outputting raw RGBE (as interpreted by a shader, for example)        {            if(image.getInternalTextureFormat()!=GL_RGBA8) // We need 8 bit bytes including alpha (E)            {                return WriteResult::FILE_NOT_HANDLED;            }        }        // Get a temporary copy to flip if we need to        osg::ref_ptr<osg::Image> source = new osg::Image(image,osg::CopyOp::DEEP_COPY_ALL);        if(bYFlip==true) source->flipVertical();        bool success;        success = HDRWriter::writeHeader(source.get(),fout);        if(!success)        {            return WriteResult::ERROR_IN_WRITING_FILE;    // early out            source = 0;    // delete the temporary image        }        success = HDRWriter::writeRLE(source.get(), fout);        source = 0; // delete the temporary image        return (success)? WriteResult::FILE_SAVED : WriteResult::ERROR_IN_WRITING_FILE;    }};// now register with Registry to instantiate the above// reader/writer.REGISTER_OSGPLUGIN(hdr, ReaderWriterHDR)

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