📄 quat.cpp
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/* * The 3D Studio File Format Library * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net> * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: quat.cpp 1563 2003-01-24 15:12:54Z robert $ */#define LIB3DS_EXPORT#include "quat.h"#include <math.h>/*! * \defgroup quat Quaternion Mathematics * * \author J.E. Hoffmann <je-h@gmx.net> *//*! * \typedef Lib3dsQuat * \ingroup quat *//*! * \ingroup quat */voidlib3ds_quat_zero(Lib3dsQuat c){ c[0]=c[1]=c[2]=c[3]=0.0f;}/*! * \ingroup quat */voidlib3ds_quat_identity(Lib3dsQuat c){ c[0]=c[1]=c[2]=0.0f; c[3]=1.0f;}/*! * \ingroup quat */void lib3ds_quat_copy(Lib3dsQuat dest, Lib3dsQuat src){ int i; for (i=0; i<4; ++i) { dest[i]=src[i]; }}/*! * \ingroup quat */voidlib3ds_quat_axis_angle(Lib3dsQuat c, Lib3dsVector axis, Lib3dsFloat angle){ Lib3dsDouble omega,s; Lib3dsDouble l; l=sqrt(axis[0]*axis[0] + axis[1]*axis[1] + axis[2]*axis[2]); if (l<LIB3DS_EPSILON) { c[0]=c[1]=c[2]=0.0f; c[3]=1.0f; } else { omega=-0.5*angle; s=sin(omega)/l; c[0]=(Lib3dsFloat)s*axis[0]; c[1]=(Lib3dsFloat)s*axis[1]; c[2]=(Lib3dsFloat)s*axis[2]; c[3]=(Lib3dsFloat)cos(omega); }}/*! * \ingroup quat */voidlib3ds_quat_neg(Lib3dsQuat c){ int i; for (i=0; i<4; ++i) { c[i]=-c[i]; }}/*! * \ingroup quat */voidlib3ds_quat_abs(Lib3dsQuat c){ int i; for (i=0; i<4; ++i) { c[i]=(Lib3dsFloat)fabs(c[i]); }}/*! * \ingroup quat */voidlib3ds_quat_cnj(Lib3dsQuat c){ int i; for (i=0; i<3; ++i) { c[i]=-c[i]; }}/*! * \ingroup quat */voidlib3ds_quat_mul(Lib3dsQuat c, Lib3dsQuat a, Lib3dsQuat b){ c[0]=a[3]*b[0] + a[0]*b[3] + a[1]*b[2] - a[2]*b[1]; c[1]=a[3]*b[1] + a[1]*b[3] + a[2]*b[0] - a[0]*b[2]; c[2]=a[3]*b[2] + a[2]*b[3] + a[0]*b[1] - a[1]*b[0]; c[3]=a[3]*b[3] - a[0]*b[0] - a[1]*b[1] - a[2]*b[2];}/*! * \ingroup quat */voidlib3ds_quat_scalar(Lib3dsQuat c, Lib3dsFloat k){ int i; for (i=0; i<4; ++i) { c[i]*=k; }}/*! * \ingroup quat */voidlib3ds_quat_normalize(Lib3dsQuat c){ Lib3dsDouble l,m; l=sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2] + c[3]*c[3]); if (fabs(l)<LIB3DS_EPSILON) { c[0]=c[1]=c[2]=0.0f; c[3]=1.0f; } else { int i; m=1.0f/l; for (i=0; i<4; ++i) { c[i]=(Lib3dsFloat)(c[i]*m); } }}/*! * \ingroup quat */voidlib3ds_quat_inv(Lib3dsQuat c){ Lib3dsDouble l,m; l=sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2] + c[3]*c[3]); if (fabs(l)<LIB3DS_EPSILON) { c[0]=c[1]=c[2]=0.0f; c[3]=1.0f; } else { m=1.0f/l; c[0]=(Lib3dsFloat)(-c[0]*m); c[1]=(Lib3dsFloat)(-c[1]*m); c[2]=(Lib3dsFloat)(-c[2]*m); c[3]=(Lib3dsFloat)(c[3]*m); }}/*! * \ingroup quat */Lib3dsFloatlib3ds_quat_dot(Lib3dsQuat a, Lib3dsQuat b){ return(a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]);}/*! * \ingroup quat */Lib3dsFloatlib3ds_quat_squared(Lib3dsQuat c){ return(c[0]*c[0] + c[1]*c[1] + c[2]*c[2] + c[3]*c[3]);}/*! * \ingroup quat */Lib3dsFloatlib3ds_quat_length(Lib3dsQuat c){ return((Lib3dsFloat)sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2] + c[3]*c[3]));}/*! * \ingroup quat */voidlib3ds_quat_ln(Lib3dsQuat c){ Lib3dsDouble om,s,t; s=sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2]); om=atan2(s,(Lib3dsDouble)c[3]); if (fabs(s)<LIB3DS_EPSILON) { t=0.0f; } else { t=om/s; } { int i; for (i=0; i<3; ++i) { c[i]=(Lib3dsFloat)(c[i]*t); } c[3]=0.0f; }}/*! * \ingroup quat */voidlib3ds_quat_ln_dif(Lib3dsQuat c, Lib3dsQuat a, Lib3dsQuat b){ Lib3dsQuat invp; lib3ds_quat_copy(invp, a); lib3ds_quat_inv(invp); lib3ds_quat_mul(c, invp, b); lib3ds_quat_ln(c);}/*! * \ingroup quat */voidlib3ds_quat_exp(Lib3dsQuat c){ Lib3dsDouble om,sinom; om=sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2]); if (fabs(om)<LIB3DS_EPSILON) { sinom=1.0f; } else { sinom=sin(om)/om; } { int i; for (i=0; i<3; ++i) { c[i]=(Lib3dsFloat)(c[i]*sinom); } c[3]=(Lib3dsFloat)cos(om); }}/*! * \ingroup quat */voidlib3ds_quat_slerp(Lib3dsQuat c, Lib3dsQuat a, Lib3dsQuat b, Lib3dsFloat t){ Lib3dsDouble l; Lib3dsDouble om,sinom; Lib3dsDouble sp,sq; Lib3dsQuat q; l=a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; if ((1.0+l)>LIB3DS_EPSILON) { if (fabs(l)>1.0f) l/=fabs(l); om=acos(l); sinom=sin(om); if (fabs(sinom)>LIB3DS_EPSILON) { sp=sin((1.0f-t)*om)/sinom; sq=sin(t*om)/sinom; } else { sp=1.0f-t; sq=t; } c[0]=(Lib3dsFloat)(sp*a[0] + sq*b[0]); c[1]=(Lib3dsFloat)(sp*a[1] + sq*b[1]); c[2]=(Lib3dsFloat)(sp*a[2] + sq*b[2]); c[3]=(Lib3dsFloat)(sp*a[3] + sq*b[3]); } else { q[0]=-a[1]; q[1]=a[0]; q[2]=-a[3]; q[3]=a[2]; sp=sin((1.0-t)*LIB3DS_HALFPI); sq=sin(t*LIB3DS_HALFPI); c[0]=(Lib3dsFloat)(sp*a[0] + sq*q[0]); c[1]=(Lib3dsFloat)(sp*a[1] + sq*q[1]); c[2]=(Lib3dsFloat)(sp*a[2] + sq*q[2]); c[3]=(Lib3dsFloat)(sp*a[3] + sq*q[3]); }}/*! * \ingroup quat */voidlib3ds_quat_squad(Lib3dsQuat c, Lib3dsQuat a, Lib3dsQuat p, Lib3dsQuat q, Lib3dsQuat b, Lib3dsFloat t){ Lib3dsQuat ab; Lib3dsQuat pq; lib3ds_quat_slerp(ab,a,b,t); lib3ds_quat_slerp(pq,p,q,t); lib3ds_quat_slerp(c,ab,pq,2*t*(1-t));}/*! * \ingroup quat */voidlib3ds_quat_tangent(Lib3dsQuat c, Lib3dsQuat p, Lib3dsQuat q, Lib3dsQuat n){ Lib3dsQuat dn,dp,x; int i; lib3ds_quat_ln_dif(dn, q, n); lib3ds_quat_ln_dif(dp, q, p); for (i=0; i<4; i++) { x[i]=-1.0f/4.0f*(dn[i]+dp[i]); } lib3ds_quat_exp(x); lib3ds_quat_mul(c,q,x);}/*! * \ingroup quat */voidlib3ds_quat_dump(Lib3dsQuat q){ printf("%f %f %f %f\n", q[0], q[1], q[2], q[3]);}
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