⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 vector.cpp

📁 最新osg包
💻 CPP
字号:
/* * The 3D Studio File Format Library * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net> * All rights reserved. * * This program is  free  software;  you can redistribute it and/or modify it * under the terms of the  GNU Lesser General Public License  as published by  * the  Free Software Foundation;  either version 2.1 of the License,  or (at  * your option) any later version. * * This  program  is  distributed in  the  hope that it will  be useful,  but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public   * License for more details. * * You should  have received  a copy of the GNU Lesser General Public License * along with  this program;  if not, write to the  Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: vector.cpp 1563 2003-01-24 15:12:54Z robert $ */#define LIB3DS_EXPORT#include "vector.h"#include <math.h>/*! * \defgroup vector Vector Mathematics * * \author J.E. Hoffmann <je-h@gmx.net> *//*! * \typedef Lib3dsVector *   \ingroup vector *//*! * \ingroup vector */voidlib3ds_vector_zero(Lib3dsVector c){  int i;  for (i=0; i<3; ++i) {    c[i]=0.0f;  }}/*! * \ingroup vector */voidlib3ds_vector_copy(Lib3dsVector dest, Lib3dsVector src){  int i;  for (i=0; i<3; ++i) {    dest[i]=src[i];  }}/*! * \ingroup vector */voidlib3ds_vector_neg(Lib3dsVector c){  int i;  for (i=0; i<3; ++i) {    c[i]=-c[i];  }}/*! * \ingroup vector */voidlib3ds_vector_add(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b){  int i;  for (i=0; i<3; ++i) {    c[i]=a[i]+b[i];  }}/*! * \ingroup vector */voidlib3ds_vector_sub(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b){  int i;  for (i=0; i<3; ++i) {    c[i]=a[i]-b[i];  }}/*! * \ingroup vector */voidlib3ds_vector_scalar(Lib3dsVector c, Lib3dsFloat k){  int i;  for (i=0; i<3; ++i) {    c[i]*=k;  }}/*! * \ingroup vector */voidlib3ds_vector_cross(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b){  c[0]=a[1]*b[2] - a[2]*b[1];  c[1]=a[2]*b[0] - a[0]*b[2];  c[2]=a[0]*b[1] - a[1]*b[0];}/*! * \ingroup vector */Lib3dsFloatlib3ds_vector_dot(Lib3dsVector a, Lib3dsVector b){  return(a[0]*b[0] + a[1]*b[1] + a[2]*b[2]);}/*! * \ingroup vector */Lib3dsFloatlib3ds_vector_squared(Lib3dsVector c){  return(c[0]*c[0] + c[1]*c[1] + c[2]*c[2]);}/*! * \ingroup vector */Lib3dsFloatlib3ds_vector_length(Lib3dsVector c){  return((Lib3dsFloat)sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2]));}/*! * \ingroup vector */voidlib3ds_vector_normalize(Lib3dsVector c){  Lib3dsFloat l,m;  l=(Lib3dsFloat)sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2]);  if (fabs(l)<LIB3DS_EPSILON) {    c[0]=c[1]=c[2]=0.0f;    if ((c[0]>=c[1]) && (c[0]>=c[2])) {      c[0]=1.0f;    }    else    if (c[1]>=c[2]) {      c[1]=1.0f;    }    else {      c[2]=1.0f;    }  }  else {    m=1.0f/l;    c[0]*=m;    c[1]*=m;    c[2]*=m;  }}/*! * \ingroup vector */voidlib3ds_vector_normal(Lib3dsVector n, Lib3dsVector a, Lib3dsVector b, Lib3dsVector c){  Lib3dsVector p,q;  lib3ds_vector_sub(p,c,b);  lib3ds_vector_sub(q,a,b);  lib3ds_vector_cross(n,p,q);  lib3ds_vector_normalize(n);}/*! * \ingroup vector */voidlib3ds_vector_transform(Lib3dsVector c, Lib3dsMatrix m, Lib3dsVector a){  c[0]= m[0][0]*a[0] + m[1][0]*a[1] + m[2][0]*a[2] + m[3][0];  c[1]= m[0][1]*a[0] + m[1][1]*a[1] + m[2][1]*a[2] + m[3][1];  c[2]= m[0][2]*a[0] + m[1][2]*a[1] + m[2][2]*a[2] + m[3][2];}/*! * \ingroup vector */voidlib3ds_vector_cubic(Lib3dsVector c, Lib3dsVector a, Lib3dsVector p, Lib3dsVector q,  Lib3dsVector b, Lib3dsFloat t){  Lib3dsDouble x,y,z,w;     x=2*t*t*t - 3*t*t + 1;  y=-2*t*t*t + 3*t*t;  z=t*t*t - 2*t*t + t;  w=t*t*t - t*t;  c[0]=(Lib3dsFloat)(x*a[0] + y*b[0] + z*p[0] + w*q[0]);  c[1]=(Lib3dsFloat)(x*a[1] + y*b[1] + z*p[1] + w*q[1]);  c[2]=(Lib3dsFloat)(x*a[2] + y*b[2] + z*p[2] + w*q[2]);}/*! * c[i] = min(c[i], a[i]); * \ingroup vector */void lib3ds_vector_min(Lib3dsVector c, Lib3dsVector a){  int i;  for (i=0; i<3; ++i) {    if (a[i]<c[i]) {      c[i] = a[i];    }  }}/*! * c[i] = max(c[i], a[i]); * \ingroup vector */void lib3ds_vector_max(Lib3dsVector c, Lib3dsVector a){  int i;  for (i=0; i<3; ++i) {    if (a[i]>c[i]) {      c[i] = a[i];    }  }}/*! * \ingroup vector */voidlib3ds_vector_dump(Lib3dsVector c){  fprintf(stderr, "%f %f %f\n", c[0], c[1], c[2]);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -