📄 material.cpp
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} } break; case LIB3DS_MAT_OPACMASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->opacity_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_BUMPMAP: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->bump_map, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_BUMPMASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->bump_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SPECMAP: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->specular_map, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SPECMASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->specular_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SHINMAP: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->shininess_map, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SHINMASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->shininess_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SELFIMAP: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->self_illum_map, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SELFIMASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->self_illum_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_REFLMAP: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->reflection_map, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_REFLMASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->reflection_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_ACUBIC: { lib3ds_intb_read(f); material->autorefl_map.level=lib3ds_intb_read(f); material->autorefl_map.flags=lib3ds_intw_read(f); material->autorefl_map.size=lib3ds_intd_read(f); material->autorefl_map.frame_step=lib3ds_intd_read(f); } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, f); return(LIB3DS_TRUE);}static Lib3dsBoolcolor_write(Lib3dsRgba rgb, FILE *f){ Lib3dsChunk c; c.chunk=LIB3DS_COLOR_24; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*rgb[0]+0.5),f); lib3ds_byte_write((Lib3dsByte)floor(255.0*rgb[1]+0.5),f); lib3ds_byte_write((Lib3dsByte)floor(255.0*rgb[2]+0.5),f); c.chunk=LIB3DS_LIN_COLOR_24; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*rgb[0]+0.5),f); lib3ds_byte_write((Lib3dsByte)floor(255.0*rgb[1]+0.5),f); lib3ds_byte_write((Lib3dsByte)floor(255.0*rgb[2]+0.5),f); return(LIB3DS_TRUE);}static Lib3dsBoolint_percentage_write(Lib3dsFloat p, FILE *f){ Lib3dsChunk c; c.chunk=LIB3DS_INT_PERCENTAGE; c.size=8; lib3ds_chunk_write(&c,f); lib3ds_intw_write((Lib3dsByte)floor(100.0*p+0.5),f); return(LIB3DS_TRUE);}static Lib3dsBooltexture_map_write(Lib3dsWord chunk, Lib3dsTextureMap *map, FILE *f){ Lib3dsChunk c; if (strlen(map->name)==0) { return(LIB3DS_TRUE); } c.chunk=chunk; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } int_percentage_write(map->percent,f); { /*---- LIB3DS_MAT_MAPNAME ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAPNAME; c.size=6+strlen(map->name)+1; lib3ds_chunk_write(&c,f); lib3ds_string_write(map->name,f); } { /*---- LIB3DS_MAT_MAP_TILING ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_TILING; c.size=8; lib3ds_chunk_write(&c,f); lib3ds_word_write((Lib3dsWord)map->flags,f); } { /*---- LIB3DS_MAT_MAP_TEXBLUR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_TEXBLUR; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(map->blur,f); } { /*---- LIB3DS_MAT_MAP_USCALE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_USCALE; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(map->scale[0],f); } { /*---- LIB3DS_MAT_MAP_VSCALE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_VSCALE; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(map->scale[1],f); } { /*---- LIB3DS_MAT_MAP_UOFFSET ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_UOFFSET; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(map->offset[0],f); } { /*---- LIB3DS_MAT_MAP_VOFFSET ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_VOFFSET; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(map->offset[1],f); } { /*---- LIB3DS_MAT_MAP_ANG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_ANG; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(map->rotation,f); } { /*---- LIB3DS_MAT_MAP_COL1 ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_COL1; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_1[0]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_1[1]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_1[2]+0.5), f); } { /*---- LIB3DS_MAT_MAP_COL2 ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_COL2; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_2[0]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_2[1]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_2[2]+0.5), f); } { /*---- LIB3DS_MAT_MAP_RCOL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_RCOL; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_r[0]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_r[1]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_r[2]+0.5), f); } { /*---- LIB3DS_MAT_MAP_GCOL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_GCOL; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_g[0]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_g[1]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_g[2]+0.5), f); } { /*---- LIB3DS_MAT_MAP_BCOL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_BCOL; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_b[0]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_b[1]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_b[2]+0.5), f); } if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE);}/*! * \ingroup material */Lib3dsBoollib3ds_material_write(Lib3dsMaterial *material, FILE *f){ Lib3dsChunk c; c.chunk=LIB3DS_MAT_ENTRY; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_MAT_NAME ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_NAME; c.size=6+strlen(material->name)+1; lib3ds_chunk_write(&c,f); lib3ds_string_write(material->name,f); } { /*---- LIB3DS_MAT_AMBIENT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_AMBIENT; c.size=24; lib3ds_chunk_write(&c,f); color_write(material->ambient,f); } { /*---- LIB3DS_MAT_DIFFUSE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_DIFFUSE; c.size=24; lib3ds_chunk_write(&c,f); color_write(material->diffuse,f); } { /*---- LIB3DS_MAT_SPECULAR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SPECULAR; c.size=24; lib3ds_chunk_write(&c,f); color_write(material->specular,f); } { /*---- LIB3DS_MAT_SHININESS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SHININESS; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->shininess,f); } { /*---- LIB3DS_MAT_SHIN2PCT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SHIN2PCT; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->shin_strength,f); } { /*---- LIB3DS_MAT_TRANSPARENCY ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_TRANSPARENCY; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->transparency,f); } { /*---- LIB3DS_MAT_XPFALL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_XPFALL; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->falloff,f); } if (material->use_falloff) { /*---- LIB3DS_MAT_USE_XPFALL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_USE_XPFALL; c.size=6; lib3ds_chunk_write(&c,f); } { /*---- LIB3DS_MAT_SHADING ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SHADING; c.size=8; lib3ds_chunk_write(&c,f); lib3ds_intw_write(material->shading,f); } { /*---- LIB3DS_MAT_REFBLUR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_REFBLUR; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->blur,f); } if (material->use_blur) { /*---- LIB3DS_MAT_USE_REFBLUR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_USE_REFBLUR; c.size=6; lib3ds_chunk_write(&c,f); } if (material->self_illum) { /*---- LIB3DS_MAT_SELF_ILLUM ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SELF_ILLUM; c.size=6; lib3ds_chunk_write(&c,f); } if (material->two_sided) { /*---- LIB3DS_MAT_TWO_SIDE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_TWO_SIDE; c.size=6; lib3ds_chunk_write(&c,f); } if (material->map_decal) { /*---- LIB3DS_MAT_DECAL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_DECAL; c.size=6; lib3ds_chunk_write(&c,f); } if (material->additive) { /*---- LIB3DS_MAT_ADDITIVE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_ADDITIVE; c.size=6; lib3ds_chunk_write(&c,f); } if (material->use_wire) { /*---- LIB3DS_MAT_WIRE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_WIRE; c.size=6; lib3ds_chunk_write(&c,f); } if (material->use_wire_abs) { /*---- LIB3DS_MAT_WIREABS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_WIREABS; c.size=6; lib3ds_chunk_write(&c,f); } { /*---- LIB3DS_MAT_WIRE_SIZE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_WIRE_SIZE; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(material->wire_size,f); } if (material->face_map) { /*---- LIB3DS_MAT_FACEMAP ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_FACEMAP; c.size=6; lib3ds_chunk_write(&c,f); } if (material->soften) { /*---- LIB3DS_MAT_PHONGSOFT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_PHONGSOFT; c.size=6; lib3ds_chunk_write(&c,f); } if (!texture_map_write(LIB3DS_MAT_TEXMAP, &material->texture1_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_TEXMASK, &material->texture1_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_TEX2MAP, &material->texture2_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_TEX2MASK, &material->texture2_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_OPACMAP, &material->opacity_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_OPACMASK, &material->opacity_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_BUMPMAP, &material->bump_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_BUMPMASK, &material->bump_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SPECMAP, &material->specular_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SPECMASK, &material->specular_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SHINMAP, &material->shininess_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SHINMASK, &material->shininess_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SELFIMAP, &material->self_illum_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SELFIMASK, &material->self_illum_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_REFLMAP, &material->reflection_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_REFLMASK, &material->reflection_mask, f)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE);}/*!\typedef Lib3dsMaterial \ingroup material \sa _Lib3dsMaterial*/
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