📄 node.cpp
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/* * The 3D Studio File Format Library * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net> * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: node.cpp 1563 2003-01-24 15:12:54Z robert $ */#define LIB3DS_EXPORT#include "node.h"#include "file.h"#include "readwrite.h"#include "chunk.h"#include "matrix.h"#include <stdlib.h>#include <string.h>#include <math.h>#include "config.h"#ifdef WITH_DMALLOC#include <dmalloc.h>#endif/*! * \defgroup node Animation Nodes * * \author J.E. Hoffmann <je-h@gmx.net> *//*! * \ingroup node */Lib3dsNode*lib3ds_node_new_ambient(){ Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1); node->type=LIB3DS_AMBIENT_NODE; lib3ds_matrix_identity(node->matrix); return(node);}/*! * \ingroup node */Lib3dsNode*lib3ds_node_new_object(){ Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1); node->type=LIB3DS_OBJECT_NODE; lib3ds_matrix_identity(node->matrix); return(node);}/*! * \ingroup node */Lib3dsNode*lib3ds_node_new_camera(){ Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1); node->type=LIB3DS_CAMERA_NODE; lib3ds_matrix_identity(node->matrix); return(node);}/*! * \ingroup node */Lib3dsNode*lib3ds_node_new_target(){ Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1); node->type=LIB3DS_TARGET_NODE; lib3ds_matrix_identity(node->matrix); return(node);}/*! * \ingroup node */Lib3dsNode*lib3ds_node_new_light(){ Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1); node->type=LIB3DS_LIGHT_NODE; lib3ds_matrix_identity(node->matrix); return(node);}/*! * \ingroup node */Lib3dsNode*lib3ds_node_new_spot(){ Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1); node->type=LIB3DS_SPOT_NODE; lib3ds_matrix_identity(node->matrix); return(node);}static voidfree_node_and_childs(Lib3dsNode *node){ ASSERT(node); switch (node->type) { case LIB3DS_UNKNOWN_NODE: break; case LIB3DS_AMBIENT_NODE: { Lib3dsAmbientData *n=&node->data.ambient; lib3ds_lin3_track_free_keys(&n->col_track); } break; case LIB3DS_OBJECT_NODE: { Lib3dsObjectData *n=&node->data.object; lib3ds_lin3_track_free_keys(&n->pos_track); lib3ds_quat_track_free_keys(&n->rot_track); lib3ds_lin3_track_free_keys(&n->scl_track); lib3ds_bool_track_free_keys(&n->hide_track); lib3ds_morph_track_free_keys(&n->morph_track); } break; case LIB3DS_CAMERA_NODE: { Lib3dsCameraData *n=&node->data.camera; lib3ds_lin3_track_free_keys(&n->pos_track); lib3ds_lin1_track_free_keys(&n->fov_track); lib3ds_lin1_track_free_keys(&n->roll_track); } break; case LIB3DS_TARGET_NODE: { Lib3dsTargetData *n=&node->data.target; lib3ds_lin3_track_free_keys(&n->pos_track); } break; case LIB3DS_LIGHT_NODE: { Lib3dsLightData *n=&node->data.light; lib3ds_lin3_track_free_keys(&n->pos_track); lib3ds_lin3_track_free_keys(&n->col_track); lib3ds_lin1_track_free_keys(&n->hotspot_track); lib3ds_lin1_track_free_keys(&n->falloff_track); lib3ds_lin1_track_free_keys(&n->roll_track); } break; case LIB3DS_SPOT_NODE: { Lib3dsSpotData *n=&node->data.spot; lib3ds_lin3_track_free_keys(&n->pos_track); } break; } { Lib3dsNode *p,*q; for (p=node->childs; p; p=q) { q=p->next; free_node_and_childs(p); } } node->type=LIB3DS_UNKNOWN_NODE; free(node);}/*! * \ingroup node */voidlib3ds_node_free(Lib3dsNode *node){ ASSERT(node); free_node_and_childs(node);}/*! * \ingroup node */voidlib3ds_node_eval(Lib3dsNode *node, Lib3dsFloat t){ ASSERT(node); switch (node->type) { case LIB3DS_UNKNOWN_NODE: { ASSERT(LIB3DS_FALSE); } break; case LIB3DS_AMBIENT_NODE: { Lib3dsAmbientData *n=&node->data.ambient; if (node->parent) { lib3ds_matrix_copy(node->matrix, node->parent->matrix); } else { lib3ds_matrix_identity(node->matrix); } lib3ds_lin3_track_eval(&n->col_track, n->col, t); } break; case LIB3DS_OBJECT_NODE: { Lib3dsMatrix M; Lib3dsObjectData *n=&node->data.object; lib3ds_lin3_track_eval(&n->pos_track, n->pos, t); lib3ds_quat_track_eval(&n->rot_track, n->rot, t); lib3ds_lin3_track_eval(&n->scl_track, n->scl, t); lib3ds_bool_track_eval(&n->hide_track, &n->hide, t); lib3ds_morph_track_eval(&n->morph_track, n->morph, t); lib3ds_matrix_identity(M); lib3ds_matrix_translate(M, n->pos); lib3ds_matrix_rotate(M, n->rot); lib3ds_matrix_scale(M, n->scl); if (node->parent) { lib3ds_matrix_mul(node->matrix, node->parent->matrix, M); } else { lib3ds_matrix_copy(node->matrix, M); } } break; case LIB3DS_CAMERA_NODE: { Lib3dsCameraData *n=&node->data.camera; lib3ds_lin3_track_eval(&n->pos_track, n->pos, t); lib3ds_lin1_track_eval(&n->fov_track, &n->fov, t); lib3ds_lin1_track_eval(&n->roll_track, &n->roll, t); if (node->parent) { lib3ds_matrix_copy(node->matrix, node->parent->matrix); } else { lib3ds_matrix_identity(node->matrix); } lib3ds_matrix_translate(node->matrix, n->pos); } break; case LIB3DS_TARGET_NODE: { Lib3dsTargetData *n=&node->data.target; lib3ds_lin3_track_eval(&n->pos_track, n->pos, t); if (node->parent) { lib3ds_matrix_copy(node->matrix, node->parent->matrix); } else { lib3ds_matrix_identity(node->matrix); } lib3ds_matrix_translate(node->matrix, n->pos); } break; case LIB3DS_LIGHT_NODE: { Lib3dsLightData *n=&node->data.light; lib3ds_lin3_track_eval(&n->pos_track, n->pos, t); lib3ds_lin3_track_eval(&n->col_track, n->col, t); lib3ds_lin1_track_eval(&n->hotspot_track, &n->hotspot, t); lib3ds_lin1_track_eval(&n->falloff_track, &n->falloff, t); lib3ds_lin1_track_eval(&n->roll_track, &n->roll, t); if (node->parent) { lib3ds_matrix_copy(node->matrix, node->parent->matrix); } else { lib3ds_matrix_identity(node->matrix); } lib3ds_matrix_translate(node->matrix, n->pos); } break; case LIB3DS_SPOT_NODE: { Lib3dsSpotData *n=&node->data.spot; lib3ds_lin3_track_eval(&n->pos_track, n->pos, t); if (node->parent) { lib3ds_matrix_copy(node->matrix, node->parent->matrix); } else { lib3ds_matrix_identity(node->matrix); } lib3ds_matrix_translate(node->matrix, n->pos); } break; } { Lib3dsNode *p; for (p=node->childs; p!=0; p=p->next) { lib3ds_node_eval(p, t); } }}/*! * \ingroup node */Lib3dsNode*lib3ds_node_by_name(Lib3dsNode *node, const char* name, Lib3dsNodeTypes type){ Lib3dsNode *p,*q; for (p=node->childs; p!=0; p=p->next) { if ((p->type==type) && (strcmp(p->name, name)==0)) { return(p); } q=lib3ds_node_by_name(p, name, type); if (q) { return(q); } } return(0);}/*! * \ingroup node */Lib3dsNode*lib3ds_node_by_id(Lib3dsNode *node, Lib3dsWord node_id){ Lib3dsNode *p,*q; for (p=node->childs; p!=0; p=p->next) { if (p->node_id==node_id) { return(p); } q=lib3ds_node_by_id(p, node_id); if (q) { return(q); } } return(0);}static const char* node_names_table[]= { "***Unknown***", "Ambient", "Object", "Camera", "Target", "Light", "Spot"};/*! * \ingroup node */voidlib3ds_node_dump(Lib3dsNode *node, Lib3dsIntd level){ Lib3dsNode *p; char l[128]; ASSERT(node); memset(l, ' ', 2*level); l[2*level]=0; if (node->type==LIB3DS_OBJECT_NODE) { printf("%s%s [%s] (%s)\n", l, node->name, node->data.object.instance, node_names_table[node->type] ); } else { printf("%s%s (%s)\n", l, node->name, node_names_table[node->type] ); } for (p=node->childs; p!=0; p=p->next) { lib3ds_node_dump(p, level+1); }}/*! * \ingroup node */Lib3dsBoollib3ds_node_read(Lib3dsNode *node, Lib3dsFile *, FILE *f){ Lib3dsChunk c; Lib3dsWord chunk; ASSERT(node); if (!lib3ds_chunk_read_start(&c, 0, f)) { return(LIB3DS_FALSE); } switch (c.chunk) { case LIB3DS_AMBIENT_NODE_TAG: case LIB3DS_OBJECT_NODE_TAG: case LIB3DS_CAMERA_NODE_TAG: case LIB3DS_TARGET_NODE_TAG: case LIB3DS_LIGHT_NODE_TAG: case LIB3DS_SPOTLIGHT_NODE_TAG: case LIB3DS_L_TARGET_NODE_TAG: break; default: return(LIB3DS_FALSE); } while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) { switch (chunk) { case LIB3DS_NODE_ID: { node->node_id=lib3ds_word_read(f); lib3ds_chunk_dump_info(" ID = %d", (short)node->node_id); } break; case LIB3DS_NODE_HDR: { if (!lib3ds_string_read(node->name, 64, f)) { return(LIB3DS_FALSE); } node->flags1=lib3ds_word_read(f); node->flags2=lib3ds_word_read(f); node->parent_id=lib3ds_word_read(f); lib3ds_chunk_dump_info(" NAME =%s", node->name); lib3ds_chunk_dump_info(" PARENT=%d", (short)node->parent_id); } break; case LIB3DS_PIVOT: { if (node->type==LIB3DS_OBJECT_NODE) { int i; for (i=0; i<3; ++i) { node->data.object.pivot[i]=lib3ds_float_read(f); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_INSTANCE_NAME: { if (node->type==LIB3DS_OBJECT_NODE) { if (!lib3ds_string_read(node->data.object.instance, 64, f)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_BOUNDBOX: { if (node->type==LIB3DS_OBJECT_NODE) { int i; for (i=0; i<3; ++i) { node->data.object.bbox_min[i]=lib3ds_float_read(f); } for (i=0; i<3; ++i) { node->data.object.bbox_max[i]=lib3ds_float_read(f); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_COL_TRACK_TAG: { Lib3dsBool result=LIB3DS_TRUE; switch (node->type) { case LIB3DS_AMBIENT_NODE: result=lib3ds_lin3_track_read(&node->data.ambient.col_track, f); break; case LIB3DS_LIGHT_NODE: result=lib3ds_lin3_track_read(&node->data.light.col_track, f); break; default: lib3ds_chunk_unknown(chunk); } if (!result) { return(LIB3DS_FALSE); } } break; case LIB3DS_POS_TRACK_TAG: { Lib3dsBool result=LIB3DS_TRUE; switch (node->type) { case LIB3DS_OBJECT_NODE: result=lib3ds_lin3_track_read(&node->data.object.pos_track, f); break; case LIB3DS_CAMERA_NODE: result=lib3ds_lin3_track_read(&node->data.camera.pos_track, f); break; case LIB3DS_TARGET_NODE: result=lib3ds_lin3_track_read(&node->data.target.pos_track, f); break; case LIB3DS_LIGHT_NODE: result=lib3ds_lin3_track_read(&node->data.light.pos_track, f); break; case LIB3DS_SPOT_NODE: result=lib3ds_lin3_track_read(&node->data.spot.pos_track, f); break; default: lib3ds_chunk_unknown(chunk); } if (!result) { return(LIB3DS_FALSE); } } break; case LIB3DS_ROT_TRACK_TAG: { if (node->type==LIB3DS_OBJECT_NODE) { if (!lib3ds_quat_track_read(&node->data.object.rot_track, f)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk);
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