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📄 light.h

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/* -*- c -*- */#ifndef INCLUDED_LIB3DS_LIGHT_H#define INCLUDED_LIB3DS_LIGHT_H/* * The 3D Studio File Format Library * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net> * All rights reserved. * * This program is  free  software;  you can redistribute it and/or modify it * under the terms of the  GNU Lesser General Public License  as published by  * the  Free Software Foundation;  either version 2.1 of the License,  or (at  * your option) any later version. * * This  program  is  distributed in  the  hope that it will  be useful,  but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public   * License for more details. * * You should  have received  a copy of the GNU Lesser General Public License * along with  this program;  if not, write to the  Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: light.h 6461 2007-04-06 15:36:13Z robert $ */#ifndef INCLUDED_LIB3DS_TYPES_H#include "types.h"#endif#ifdef __cplusplusextern "C" {#endif/*! * Light * \ingroup light */struct _Lib3dsLight {    Lib3dsLight *next;    char name[64];    Lib3dsBool spot_light;    Lib3dsBool see_cone;    Lib3dsRgb color;    Lib3dsVector position;    Lib3dsVector spot;    Lib3dsFloat roll;    Lib3dsBool off;    Lib3dsFloat outer_range;    Lib3dsFloat inner_range;    Lib3dsFloat multiplier;    /*const char** excludes;*/    Lib3dsFloat attenuation;    Lib3dsBool rectangular_spot;    Lib3dsBool shadowed;    Lib3dsFloat shadow_bias;    Lib3dsFloat shadow_filter;    Lib3dsIntw shadow_size;    Lib3dsFloat spot_aspect;    Lib3dsBool use_projector;    char projector[64];    Lib3dsIntd spot_overshoot;    Lib3dsBool ray_shadows;    Lib3dsFloat ray_bias;    Lib3dsFloat hot_spot;    Lib3dsFloat fall_off;}; extern LIB3DSAPI Lib3dsLight* lib3ds_light_new(const char *name);extern LIB3DSAPI void lib3ds_light_free(Lib3dsLight *mesh);extern LIB3DSAPI void lib3ds_light_dump(Lib3dsLight *light);extern LIB3DSAPI Lib3dsBool lib3ds_light_read(Lib3dsLight *light, FILE *f);extern LIB3DSAPI Lib3dsBool lib3ds_light_write(Lib3dsLight *light, FILE *f);#ifdef __cplusplus}#endif#endif

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