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📄 background.cpp

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/* * The 3D Studio File Format Library * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net> * All rights reserved. * * This program is  free  software;  you can redistribute it and/or modify it * under the terms of the  GNU Lesser General Public License  as published by  * the  Free Software Foundation;  either version 2.1 of the License,  or (at  * your option) any later version. * * This  program  is  distributed in  the  hope that it will  be useful,  but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public   * License for more details. * * You should  have received  a copy of the GNU Lesser General Public License * along with  this program;  if not, write to the  Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: background.cpp 1563 2003-01-24 15:12:54Z robert $ */#define LIB3DS_EXPORT#include "background.h"#include "chunk.h"#include "readwrite.h"#include <string.h>#include <math.h>/*! * \defgroup background Background Settings * * \author J.E. Hoffmann <je-h@gmx.net> */static Lib3dsBoolsolid_bgnd_read(Lib3dsBackground *background, FILE *f){  Lib3dsChunk c;  Lib3dsWord chunk;            if (!lib3ds_chunk_read_start(&c, LIB3DS_SOLID_BGND, f)) {    return(LIB3DS_FALSE);  }  while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) {    switch (chunk) {      case LIB3DS_LIN_COLOR_F:        lib3ds_rgb_read(background->solid.col, f);        break;      case LIB3DS_COLOR_F:        lib3ds_rgb_read(background->solid.col, f);        break;      default:        lib3ds_chunk_unknown(chunk);    }  }    lib3ds_chunk_read_end(&c, f);  return(LIB3DS_TRUE);}static Lib3dsBoolv_gradient_read(Lib3dsBackground *background, FILE *f){  Lib3dsChunk c;  Lib3dsWord chunk;  int index[2];  Lib3dsRgb col[2][3];  int have_lin=0;    if (!lib3ds_chunk_read_start(&c, LIB3DS_V_GRADIENT, f)) {    return(LIB3DS_FALSE);  }  background->gradient.percent=lib3ds_float_read(f);  lib3ds_chunk_read_tell(&c, f);  index[0]=index[1]=0;  while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) {    switch (chunk) {      case LIB3DS_COLOR_F:        lib3ds_rgb_read(col[0][index[0]],f);        index[0]++;        break;      case LIB3DS_LIN_COLOR_F:        lib3ds_rgb_read(col[1][index[1]],f);        index[1]++;        have_lin=1;        break;      default:        lib3ds_chunk_unknown(chunk);    }  }  {    int i;    for (i=0; i<3; ++i) {      background->gradient.top[i]=col[have_lin][0][i];      background->gradient.middle[i]=col[have_lin][1][i];      background->gradient.bottom[i]=col[have_lin][2][i];    }  }  lib3ds_chunk_read_end(&c, f);  return(LIB3DS_TRUE);}/*! * \ingroup background */Lib3dsBoollib3ds_background_read(Lib3dsBackground *background, FILE *f){  Lib3dsChunk c;  if (!lib3ds_chunk_read(&c, f)) {    return(LIB3DS_FALSE);  }    switch (c.chunk) {    case LIB3DS_BIT_MAP:      {        if (!lib3ds_string_read(background->bitmap.name, 64, f)) {            return(LIB3DS_FALSE);        }      }        break;      case LIB3DS_SOLID_BGND:        {          lib3ds_chunk_read_reset(&c, f);          if (!solid_bgnd_read(background, f)) {            return(LIB3DS_FALSE);          }        }        break;      case LIB3DS_V_GRADIENT:        {          lib3ds_chunk_read_reset(&c, f);          if (!v_gradient_read(background, f)) {            return(LIB3DS_FALSE);          }        }        break;      case LIB3DS_USE_BIT_MAP:        {          background->bitmap.use=LIB3DS_TRUE;        }        break;      case LIB3DS_USE_SOLID_BGND:        {          background->solid.use=LIB3DS_TRUE;        }        break;      case LIB3DS_USE_V_GRADIENT:        {          background->gradient.use=LIB3DS_TRUE;        }        break;  }    return(LIB3DS_TRUE);}static Lib3dsBoolcolorf_write(Lib3dsRgba rgb, FILE *f){  Lib3dsChunk c;  c.chunk=LIB3DS_COLOR_F;  c.size=18;  lib3ds_chunk_write(&c,f);  lib3ds_rgb_write(rgb,f);  c.chunk=LIB3DS_LIN_COLOR_F;  c.size=18;  lib3ds_chunk_write(&c,f);  lib3ds_rgb_write(rgb,f);  return(LIB3DS_TRUE);}static Lib3dsBoolcolorf_defined(Lib3dsRgba rgb){  int i;  for (i=0; i<3; ++i) {    if (fabs(rgb[i])>LIB3DS_EPSILON) {      break;    }  }  return(i<3);}/*! * \ingroup background */Lib3dsBoollib3ds_background_write(Lib3dsBackground *background, FILE *f){  if (strlen(background->bitmap.name)) { /*---- LIB3DS_BIT_MAP ----*/    Lib3dsChunk c;    c.chunk=LIB3DS_BIT_MAP;    c.size=6+1+strlen(background->bitmap.name);    lib3ds_chunk_write(&c,f);    lib3ds_string_write(background->bitmap.name, f);  }  if (colorf_defined(background->solid.col)) { /*---- LIB3DS_SOLID_BGND ----*/    Lib3dsChunk c;    c.chunk=LIB3DS_SOLID_BGND;    c.size=42;    lib3ds_chunk_write(&c,f);    colorf_write(background->solid.col,f);  }  if (colorf_defined(background->gradient.top) ||    colorf_defined(background->gradient.middle) ||    colorf_defined(background->gradient.bottom)) { /*---- LIB3DS_V_GRADIENT ----*/    Lib3dsChunk c;    c.chunk=LIB3DS_V_GRADIENT;    c.size=118;    lib3ds_chunk_write(&c,f);    lib3ds_float_write(background->gradient.percent,f);    colorf_write(background->gradient.top,f);    colorf_write(background->gradient.middle,f);    colorf_write(background->gradient.bottom,f);  }  if (background->bitmap.use) { /*---- LIB3DS_USE_BIT_MAP ----*/    Lib3dsChunk c;    c.chunk=LIB3DS_USE_BIT_MAP;    c.size=6;    lib3ds_chunk_write(&c,f);  }  if (background->solid.use) { /*---- LIB3DS_USE_SOLID_BGND ----*/    Lib3dsChunk c;    c.chunk=LIB3DS_USE_SOLID_BGND;    c.size=6;    lib3ds_chunk_write(&c,f);  }  if (background->gradient.use) { /*---- LIB3DS_USE_V_GRADIENT ----*/    Lib3dsChunk c;    c.chunk=LIB3DS_USE_V_GRADIENT;    c.size=6;    lib3ds_chunk_write(&c,f);  }    return(LIB3DS_TRUE);}/*!\typedef Lib3dsBackground  \ingroup background  \sa _Lib3dsBackground*/

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