📄 viewport.cpp
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/* * The 3D Studio File Format Library * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net> * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: viewport.cpp 6188 2007-02-14 15:25:04Z robert $ */#define LIB3DS_EXPORT#include "viewport.h"#include "chunk.h"#include "readwrite.h"#include <stdlib.h>#include <string.h>/*! * \defgroup viewport Viewport and default view settings * * \author J.E. Hoffmann <je-h@gmx.net> *//*! * \ingroup viewport */Lib3dsBoollib3ds_viewport_read(Lib3dsViewport *viewport, FILE *f){ Lib3dsChunk c; Lib3dsWord chunk; if (!lib3ds_chunk_read_start(&c, 0, f)) { return(LIB3DS_FALSE); } switch (c.chunk) { case LIB3DS_VIEWPORT_LAYOUT: { int cur=0; viewport->layout.style=lib3ds_word_read(f); viewport->layout.active=lib3ds_intw_read(f); lib3ds_intw_read(f); viewport->layout.swap=lib3ds_intw_read(f); lib3ds_intw_read(f); viewport->layout.swap_prior=lib3ds_intw_read(f); viewport->layout.swap_view=lib3ds_intw_read(f); lib3ds_chunk_read_tell(&c, f); while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) { switch (chunk) { case LIB3DS_VIEWPORT_SIZE: { viewport->layout.position[0]=lib3ds_word_read(f); viewport->layout.position[1]=lib3ds_word_read(f); viewport->layout.size[0]=lib3ds_word_read(f); viewport->layout.size[1]=lib3ds_word_read(f); } break; case LIB3DS_VIEWPORT_DATA_3: { lib3ds_viewport_set_views(viewport,cur+1); lib3ds_intw_read(f); viewport->layout.viewL[cur].axis_lock=lib3ds_word_read(f); viewport->layout.viewL[cur].position[0]=lib3ds_intw_read(f); viewport->layout.viewL[cur].position[1]=lib3ds_intw_read(f); viewport->layout.viewL[cur].size[0]=lib3ds_intw_read(f); viewport->layout.viewL[cur].size[1]=lib3ds_intw_read(f); viewport->layout.viewL[cur].type=lib3ds_word_read(f); viewport->layout.viewL[cur].zoom=lib3ds_float_read(f); lib3ds_vector_read(viewport->layout.viewL[cur].center,f); viewport->layout.viewL[cur].horiz_angle=lib3ds_float_read(f); viewport->layout.viewL[cur].vert_angle=lib3ds_float_read(f); fread(viewport->layout.viewL[cur].camera,11,1,f); ++cur; } break; case LIB3DS_VIEWPORT_DATA: /* 3DS R2 & R3 chunk unsupported */ break; default: lib3ds_chunk_unknown(chunk); } } } break; case LIB3DS_DEFAULT_VIEW: { memset(&viewport->default_view,0,sizeof(Lib3dsDefaultView)); while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) { switch (chunk) { case LIB3DS_VIEW_TOP: { viewport->default_view.type=LIB3DS_VIEW_TYPE_TOP; lib3ds_vector_read(viewport->default_view.position,f); viewport->default_view.width=lib3ds_float_read(f); } break; case LIB3DS_VIEW_BOTTOM: { viewport->default_view.type=LIB3DS_VIEW_TYPE_BOTTOM; lib3ds_vector_read(viewport->default_view.position,f); viewport->default_view.width=lib3ds_float_read(f); } break; case LIB3DS_VIEW_LEFT: { viewport->default_view.type=LIB3DS_VIEW_TYPE_LEFT; lib3ds_vector_read(viewport->default_view.position,f); viewport->default_view.width=lib3ds_float_read(f); } break; case LIB3DS_VIEW_RIGHT: { viewport->default_view.type=LIB3DS_VIEW_TYPE_RIGHT; lib3ds_vector_read(viewport->default_view.position,f); viewport->default_view.width=lib3ds_float_read(f); } break; case LIB3DS_VIEW_FRONT: { viewport->default_view.type=LIB3DS_VIEW_TYPE_FRONT; lib3ds_vector_read(viewport->default_view.position,f); viewport->default_view.width=lib3ds_float_read(f); } break; case LIB3DS_VIEW_BACK: { viewport->default_view.type=LIB3DS_VIEW_TYPE_BACK; lib3ds_vector_read(viewport->default_view.position,f); viewport->default_view.width=lib3ds_float_read(f); } break; case LIB3DS_VIEW_USER: { viewport->default_view.type=LIB3DS_VIEW_TYPE_USER; lib3ds_vector_read(viewport->default_view.position,f); viewport->default_view.width=lib3ds_float_read(f); viewport->default_view.horiz_angle=lib3ds_float_read(f); viewport->default_view.vert_angle=lib3ds_float_read(f); viewport->default_view.roll_angle=lib3ds_float_read(f); } break; case LIB3DS_VIEW_CAMERA: { viewport->default_view.type=LIB3DS_VIEW_TYPE_CAMERA; fread(viewport->default_view.camera,11,1,f); } break; default: lib3ds_chunk_unknown(chunk); } } } break; } lib3ds_chunk_read_end(&c, f); return(LIB3DS_TRUE);}/*! * \ingroup viewport */voidlib3ds_viewport_set_views(Lib3dsViewport *viewport, Lib3dsDword views){ ASSERT(viewport); if (viewport->layout.views) { if (views) { viewport->layout.views=views; viewport->layout.viewL=(Lib3dsView*)realloc(viewport->layout.viewL, sizeof(Lib3dsView)*views); } else { free(viewport->layout.viewL); viewport->layout.views=0; viewport->layout.viewL=0; } } else { viewport->layout.views=views; viewport->layout.viewL= views ? (Lib3dsView*)calloc(sizeof(Lib3dsView),views) : 0; }}/*! * \ingroup viewport */Lib3dsBoollib3ds_viewport_write(Lib3dsViewport *viewport, FILE *f){ if (viewport->layout.views) { Lib3dsChunk c; unsigned i; c.chunk=LIB3DS_VIEWPORT_LAYOUT; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } lib3ds_word_write(viewport->layout.style,f); lib3ds_intw_write(viewport->layout.active,f); lib3ds_intw_write(0,f); lib3ds_intw_write(viewport->layout.swap,f); lib3ds_intw_write(0,f); lib3ds_intw_write(viewport->layout.swap_prior,f); lib3ds_intw_write(viewport->layout.swap_view,f); { Lib3dsChunk c; c.chunk=LIB3DS_VIEWPORT_SIZE; c.size=14; lib3ds_chunk_write(&c,f); lib3ds_intw_write(viewport->layout.position[0],f); lib3ds_intw_write(viewport->layout.position[1],f); lib3ds_intw_write(viewport->layout.size[0],f); lib3ds_intw_write(viewport->layout.size[1],f); } for (i=0; i<viewport->layout.views; ++i) { Lib3dsChunk c; c.chunk=LIB3DS_VIEWPORT_DATA_3; c.size=55; lib3ds_chunk_write(&c,f); lib3ds_intw_write(0,f); lib3ds_word_write(viewport->layout.viewL[i].axis_lock,f); lib3ds_intw_write(viewport->layout.viewL[i].position[0],f); lib3ds_intw_write(viewport->layout.viewL[i].position[1],f); lib3ds_intw_write(viewport->layout.viewL[i].size[0],f); lib3ds_intw_write(viewport->layout.viewL[i].size[1],f); lib3ds_word_write(viewport->layout.viewL[i].type,f); lib3ds_float_write(viewport->layout.viewL[i].zoom,f); lib3ds_vector_write(viewport->layout.viewL[i].center,f); lib3ds_float_write(viewport->layout.viewL[i].horiz_angle,f); lib3ds_float_write(viewport->layout.viewL[i].vert_angle,f); fwrite(viewport->layout.viewL[i].camera,11,1,f); } if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } } if (viewport->default_view.type) { Lib3dsChunk c; c.chunk=LIB3DS_DEFAULT_VIEW; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } switch (viewport->default_view.type) { case LIB3DS_VIEW_TYPE_TOP: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_TOP; c.size=22; lib3ds_chunk_write(&c,f); lib3ds_vector_write(viewport->default_view.position,f); lib3ds_float_write(viewport->default_view.width,f); } break; case LIB3DS_VIEW_TYPE_BOTTOM: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_BOTTOM; c.size=22; lib3ds_chunk_write(&c,f); lib3ds_vector_write(viewport->default_view.position,f); lib3ds_float_write(viewport->default_view.width,f); } break; case LIB3DS_VIEW_TYPE_LEFT: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_LEFT; c.size=22; lib3ds_chunk_write(&c,f); lib3ds_vector_write(viewport->default_view.position,f); lib3ds_float_write(viewport->default_view.width,f); } break; case LIB3DS_VIEW_TYPE_RIGHT: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_RIGHT; c.size=22; lib3ds_chunk_write(&c,f); lib3ds_vector_write(viewport->default_view.position,f); lib3ds_float_write(viewport->default_view.width,f); } break; case LIB3DS_VIEW_TYPE_FRONT: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_FRONT; c.size=22; lib3ds_chunk_write(&c,f); lib3ds_vector_write(viewport->default_view.position,f); lib3ds_float_write(viewport->default_view.width,f); } break; case LIB3DS_VIEW_TYPE_BACK: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_BACK; c.size=22; lib3ds_chunk_write(&c,f); lib3ds_vector_write(viewport->default_view.position,f); lib3ds_float_write(viewport->default_view.width,f); } break; case LIB3DS_VIEW_TYPE_USER: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_USER; c.size=34; lib3ds_chunk_write(&c,f); lib3ds_vector_write(viewport->default_view.position,f); lib3ds_float_write(viewport->default_view.width,f); lib3ds_float_write(viewport->default_view.horiz_angle,f); lib3ds_float_write(viewport->default_view.vert_angle,f); lib3ds_float_write(viewport->default_view.roll_angle,f); } break; case LIB3DS_VIEW_TYPE_CAMERA: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_CAMERA; c.size=17; lib3ds_chunk_write(&c,f); fwrite(viewport->default_view.camera,1,11,f); } break; } if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } } return(LIB3DS_TRUE);}/*!\typedef Lib3dsViewport \ingroup viewport \sa _Lib3dsViewport*/
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